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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 334500 times)

scamtank

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1455 on: November 09, 2014, 11:25:19 am »

BONE is not a valid item type. What you're thinking of falls under the CORPSEPIECE category, but that's a strange and malfunctioning area when custom reactions are concerned. Avoid using it.

Make the reagent a NONE:NONE:NONE:NONE wildcard and tack on [USE_BODY_COMPONENT] at the end to make sure it only picks up butchered bits.
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Haxitodl

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1456 on: November 10, 2014, 12:05:33 pm »

Civs need neutral biomes - this would actually be better suited to the df gameplay questions thread.

Oh, i find it out already, but thanks for help.
Yet another question, and this time truly about modding matters. :)
Can i make a creature (human vampire, for example) capable to injure itself? Like stab knife in the stomach or cut out finger?
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UnicodingUnicorn

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1457 on: November 11, 2014, 06:08:59 am »

I doubt you can truly make it hurt itself, but a reasonable substitute is to give it in an interaction when appropriate that allows it to change caste with the appropriate bit missing. I think.
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King Kravoka

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1458 on: November 12, 2014, 07:16:38 am »

How would I make a creature that changes to a separate caste once a month? They need to remain in that caste for a full month as well.
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Boltgun

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1459 on: November 12, 2014, 08:07:19 am »

How would I make a creature that changes to a separate caste once a month? They need to remain in that caste for a full month as well.

You can write a syndrome with transformations at START:0 and no END, then put [CE:PERIODIC:MOON_PHASE:x:y] after each one, where the moon phase pick over the previous one.
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Splint

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1460 on: November 12, 2014, 01:58:40 pm »

Probably going to sound... Stupid.

But I'm looking into working on a little personal mod and I was wondering if there was a way to allow/force a civ to make use of stone weaponry. Not wood, stone. Specifically chert, flint, and obsidian.

StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1461 on: November 13, 2014, 01:24:50 am »

How would I add a description to a caste? I tried [CASTE_NAME:seraph:seraphs:seraph] and it didn't change a thing.
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1462 on: November 13, 2014, 01:35:56 am »

[DESCRIPTION:x] is all you need. Make sure there isn't another instance of that that would reach said caste afterward.
« Last Edit: November 13, 2014, 01:47:16 am by Putnam »
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StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1463 on: November 13, 2014, 01:38:19 am »

*Palm+Face* Thanks Putty! I think my angels are finally ready for the public eye. Just need to toss in descriptions, and I'm happy with them.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
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If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

UnicodingUnicorn

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1464 on: November 13, 2014, 04:25:37 am »

Erm, not sure if this is the correct place to ask this question, but can the item-trigger in DFHack 0.40.13 be used with armour? Because the comment at the top of the script file mentioned only weapons.
EDIT: Oops misread stuff.
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Dirst

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1465 on: November 13, 2014, 10:59:08 am »

[DESCRIPTION:x] is all you need. Make sure there isn't another instance of that that would reach said caste afterward.
Wait, DESCRIPTION is a caste-level tag?  * face palm *

This will allow quite a bit of streamlining.
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Just got back, updating:
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Illogical_Blox

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1466 on: November 13, 2014, 12:22:22 pm »

How do I get something to transmit syndromes WITHOUT touching the victim or throwing something?
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TomiTapio

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1467 on: November 13, 2014, 12:42:59 pm »

How do I get something to transmit syndromes WITHOUT touching the victim or throwing something?
Perhaps leaving a puddle on the ground, or a gaseous cloud.
CONTACT type. (valid are: SYN_INJECTED, SYN_CONTACT, SYN_INHALED, SYN_INGESTED)
See http://dwarffortresswiki.org/index.php/DF2014:Syndrome

ps. give a workshop a chance of having an accident; 1-3% chance of creating a flaming or nasty-syndrome-evaporating boulder/logstack.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
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Dirst

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1468 on: November 13, 2014, 12:44:47 pm »

How do I get something to transmit syndromes WITHOUT touching the victim or throwing something?
You could make an interaction with an I_EFFECT to ADD_SYNDROME.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Illogical_Blox

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1469 on: November 13, 2014, 02:03:34 pm »

How do I get something to transmit syndromes WITHOUT touching the victim or throwing something?
Perhaps leaving a puddle on the ground, or a gaseous cloud.
CONTACT type. (valid are: SYN_INJECTED, SYN_CONTACT, SYN_INHALED, SYN_INGESTED)
See http://dwarffortresswiki.org/index.php/DF2014:Syndrome

ps. give a workshop a chance of having an accident; 1-3% chance of creating a flaming or nasty-syndrome-evaporating boulder/logstack.
Nah, it needs to be a targeted, focused syndrome. And yeah, workshops accidents will be added to my mod, like in MW.
How do I get something to transmit syndromes WITHOUT touching the victim or throwing something?
You could make an interaction with an I_EFFECT to ADD_SYNDROME.
Hmm, that sounds good...
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Brother: "SOFT HANDS!"
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