Well, I had a hankering to play Kobold Camp, and I spent the better part of last evening trying to make a version of the mod that works with DF2014. I got the thing working, but it includes many complex features that I don't want, and in my attempts to make the Kobolds primitive again I've broken them.
Mainly, I have broken the Kobold digging tool: the Shovel.
I have two entries for shovels in item_weapon_kobold.txt:
Standard:
[ITEM_WEAPON:ITEM_WEAPON_SHOVEL]
[NAME:shovel:shovels]
[SIZE:500]
[SKILL:MINING]
[TWO_HANDED:0]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:2]
[ATTACK:EDGE:100:4000:strike:strikes:edge:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:1000:6000:whack:whacks:flat:1750]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:100:1000:bash:bashes:shaft:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[CAN_STONE]
Training:
[ITEM_WEAPON:ITEM_WEAPON_SHOVEL_TRAINING]
[NAME:training shovel:training shovels]
[SIZE:200]
[SKILL:MINING]
[TWO_HANDED:0]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:1]
[ATTACK:BLUNT:1000:6000:whack:whacks:flat:1750]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[TRAINING]
Neither of these items seems to be created in any form. If I go to a carpenters workshop I'll see the other training weapons I've created, and if I go to the craftsbold's workshop I can see the other weapons I've given the [CAN_STONE] tag. The Entity_Default section for Kobolds includes both [DIGGER:ITEM_WEAPON_SHOVEL] and [DIGGER:ITEM_WEAPON_SHOVEL_TRAINING]. I'm stumped. Can't take these items on embark, can't create them, what's the deal?