Your words give me transformice flashbacks. Ia ia, anvil god ftaghn!
To be fair, summoning an anvil god for noobs is a rite of passage. We are willing offerings before anvil gods
Though I fondly remember summoning an anvil god then totem summoning a balloon helicopter as noah's ark to escape. All aboard were spared the wrath of the glitchful one
Sometimes I think it's just the evil in the human heart coming out. The newb pwners are just a tamer version of it. They share the same affliction as the bullies in the schoolyard beating up the little kids for laughs, the wife beaters that get off on their lovers suffering, the kings who lust after the misery of the peasants, it's a species wide psychosis we recognize in people of all walks of life from all cultures, beginning in adolescence and only becomes more effectively hidden or justified to cultural norms with age, but never lessens. Why pwn newbs? Why be evil?
Apparently it's hilarious or something, infected youths often laugh while theyre doing it.
I wonder if you could use evolutionary game theory to determine why you see divergent attitudes in multiplayer games; between those who are always cooperative (PvE / CoOp), those who cooperate when their interests align (opportunists), those who are competitive with peers and cooperatives with noobs (honourable
Zezimas), those who are always cooperative with just a few high trust partners (Methuselahs), those who feign cooperation and always betray (trusty
Patches), those who never cooperate (competitors), and those who only compete when they outclass the enemy (noob pwners, pkers and hackers).
See, I enjoy being horrible in video games, it’s usually just to AI characters rather than other players.
Except in Fall Guys. I am horrible in some of the games in that.
Fall guys, among us, monopoly - some games just demand that you collect the wages of sin and flop everyone to death
*EDIT
WIEBLS
WIEBLS (Pronounced Weebles but stands for “Winning Isn’t Everything But Losing Sucks”). They want to win at all costs. They first work out how the scoring works for the Zine. Then they look for ways to exploit the scoring system. Their goal is to be number one in the ladder. The only way they have fun is by getting to number one. They are not interested in talking, having fun and endless negotiations. They just want to win. They have no clue that the other players are human beings and they don’t care about anything but themselves.
Role-player
They really want to play the game as if they were the leader of one of the countries. They would like to dominate Europe, but sharing power with others is OK as well. They will do anything to survive. They will do things that others would call cheating if it was something that might happen in 1900. They consider other things as cheating just because it doesn’t fit the roleplaying aspect. The WIEBLS and Role Players have a hard time understanding each other.
Basically describes the difference in playstyles between Hoi4 players and CK2 players