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Author Topic: Things that made you laugh today: some people notice when l change the title  (Read 1838368 times)

Flying Dice

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Re: Things that made you laugh today: 7037 laghs and counting
« Reply #7290 on: March 26, 2017, 01:55:39 am »

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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

IronTomato

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Re: Things that made you laugh today: 7037 laghs and counting
« Reply #7291 on: March 26, 2017, 08:29:29 am »

I haven't seen that in so long.
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TD1

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Re: Things that made you laugh today: 7037 laghs and counting
« Reply #7292 on: March 26, 2017, 10:09:53 am »

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Hanslanda

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Re: Things that made you laugh today
« Reply #7293 on: March 26, 2017, 12:36:51 pm »

Oh hey. A thread about laughing with 151x50 posts. This should be good. First comment?

Inb4 megathreads aren't build in a day

And I laughed.

And then this work conversation.

My Wife: Is your wife throwing up cuz she's pregnant?
Guy with cheating wife: Don't put that evil on me Ricky Bobby!
« Last Edit: March 26, 2017, 12:42:04 pm by Hanslanda »
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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TempAcc

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Re: Things that made you laugh today: 7037 laghs and counting
« Reply #7294 on: March 26, 2017, 12:41:45 pm »

Save society, join the pro-van party today.
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TD1

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Re: Things that made you laugh today: 7037 laghs and counting
« Reply #7295 on: March 26, 2017, 12:43:53 pm »

Who can save society? The van man can.
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itisnotlogical

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Re: Things that made you laugh today: 7037 laghs and counting
« Reply #7296 on: March 26, 2017, 05:50:26 pm »

Spoiling myself on all the mechanics of old X-Com again, because I don't have time to figure all that shit out on my own again.

In the vanilla game, apparently a bug can cause a thrown proximity mine to transfer its properties to any random object, anywhere on the map. I imagine all kinds of slapstick scenarios where a rookie throws a proximity mine into a UFO, and then himself explodes with no explanation.
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IronTomato

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Re: Things that made you laugh today: 7037 laghs and counting
« Reply #7297 on: March 26, 2017, 08:11:46 pm »

Wasn't there also a bug in vanilla that would cause blaster bombs, or something similar, to magically turn everything it exploded into tree stumps?
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Flying Dice

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Re: Things that made you laugh today: 7037 laghs and counting
« Reply #7298 on: March 26, 2017, 09:02:52 pm »

Had my MPLas Shadowcat out for a Conquest match on Polar Highlands on MWO. We swept the other team pretty hard, down to one left sitting on a cap point at the far side of the map. I got there first and found... a quad UAC/5 King Crab. Some guy decided that the best use of his dakka 100 tonner would be avoiding our team for the entire match. It's had me giggling for five minutes now.

Happens all the time, too. For some strange reason the worst players gravitate towards the biggest, stompiest 'mechs and do absolutely fuck-all with them.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

AzyWng

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Re: Things that made you laugh today: 7037 laghs and counting
« Reply #7299 on: March 26, 2017, 10:56:47 pm »

Spoiling myself on all the mechanics of old X-Com again, because I don't have time to figure all that shit out on my own again.

In the vanilla game, apparently a bug can cause a thrown proximity mine to transfer its properties to any random object, anywhere on the map. I imagine all kinds of slapstick scenarios where a rookie throws a proximity mine into a UFO, and then himself explodes with no explanation.

To quote from the UFOpaedia:

Proximity mines are strangely implemented in UFO and TFTD. While they behave as you would expect them to half of the time, the mines do not behave like conventional weapons.

First, experience attribution is awarded to the person that sets off the mine.
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Eric Blank

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Re: Things that made you laugh today: 7037 laghs and counting
« Reply #7300 on: March 26, 2017, 11:23:41 pm »

I suppose, technically, that if the mine didnt kill you, you'd learn to watch where the fuck you step.
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AzyWng

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Re: Things that made you laugh today: 7037 laghs and counting
« Reply #7301 on: March 26, 2017, 11:28:25 pm »

I suppose, technically, that if the mine didnt kill you, you'd learn to watch where the fuck you step.
if the mine didnt kill you
if
This is XCOM.

If "if" involves a good thing, you may as well cross off that possibilty entirely, and if "if" involves a bad thing, you'll encounter it just often enough to mess up your mission outcomes, but just rarely enough to trick you into thinking "Maybe things won't go badly this time".

This rule can be applied to the XCOM reboot, Fire Emblem, Darkest Dungeon - just about any game that involves a percent chance to hit.

Also, experience levels (probably) don't determine a unit's ability to detect or avoid landmines.
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Egan_BW

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Re: Things that made you laugh today: 7037 laghs and counting
« Reply #7302 on: March 26, 2017, 11:31:30 pm »

You might gain hitpoints to tank the next mine, though.
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Rolan7

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Re: Things that made you laugh today: 7037 laghs and counting
« Reply #7303 on: March 26, 2017, 11:53:07 pm »

Spoiling myself on all the mechanics of old X-Com again, because I don't have time to figure all that shit out on my own again.

In the vanilla game, apparently a bug can cause a thrown proximity mine to transfer its properties to any random object, anywhere on the map. I imagine all kinds of slapstick scenarios where a rookie throws a proximity mine into a UFO, and then himself explodes with no explanation.
Haha, yeah!
I have a weakness for buglists - maybe a lingering side effect of being a programmer.  The original XCOM buglist is a wonderful thing.  It's long, but also rich in bizarre issues.
http://www.ufopaedia.org/index.php/Known_Bugs
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EnigmaticHat

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Re: Things that made you laugh today: 7037 laghs and counting
« Reply #7304 on: March 27, 2017, 12:32:36 am »

The difficulty bug is kinda sad to me.  I bet a lot of kids tried to use the difficulty option to make the game more replayable, but outside the first mission it didn't do anything.
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