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Author Topic: Legends of Gueryth: D&D 3.5 [4/5]  (Read 13240 times)

flame99

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Legends of Gueryth: D&D 3.5 [4/5]
« on: June 27, 2014, 05:22:17 pm »

Note that if you join now, you'll be playing Tryrar's old character, Malkor, for a short time, until the party finishes the short dungeon they're currently in, at which point you will be able to make your own character.


I've been working on an island-based Dungeons and Dragons "world" (It's actually a fairly small and very remote region in a larger world) which I've named Gueryth. The region has six nations, referred to as the Great Lands. They are Khale, The Tsulian Islands, Aetherium, Ahul, Zaldafin, and the Wildlands.

Spoiler: Great Lands (click to show/hide)
I'd prefer you create sheets via Mythweavers, but feel free to use other methods.
Also, feel free to use monster races, so long as the level adjustment is at +1 or below. If there's a race you want to play with a higher level adjustment, send me a PM and we'll see if we can work something out.
« Last Edit: August 02, 2014, 08:52:12 pm by flameboy99 »
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GiglameshDespair

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Re: Legends of Gueryth: D&D 3.5 [0/5]
« Reply #1 on: June 27, 2014, 06:55:14 pm »

Sure, in. I'm guessing we could have a +1 tempalte instead of a +1 LA race?
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [0/5]
« Reply #2 on: June 27, 2014, 07:15:25 pm »

F*** YES. IN.
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flame99

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Re: Legends of Gueryth: D&D 3.5 [0/5]
« Reply #3 on: June 27, 2014, 08:32:10 pm »

Sure, in. I'm guessing we could have a +1 tempalte instead of a +1 LA race?
Sure, that would work.

Also, a few things I forgot to mention in the OP:
I'm using 4d6 and dropping the lowest for stats.
The majority of the campaign, unless you guys do something really weird and unexpected, will be taking place on both Khale and the Wildlands. You may end up going to Tsule or Ahul at some point, but Aetherium and Zandalfin are pretty much there just to give the world more variety (Also because I'm planning a campaign in the same universe heavily featuring those two).
And finally, the deities of Gueryth:
Spoiler: Ialni gods (click to show/hide)
My apologies for limiting you to the Ialni pantheon, but it's very, very rare to find any followers of the Tsule gods on Khale, the Zandalfin generally refuse to speak of their gods, since most are heretics or infidels of the dwarvern religion, and the Aetherian pantheon is generally unheard of, even amongst Aetherians.
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Harbingerjm

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Re: Legends of Gueryth: D&D 3.5 [2/5]
« Reply #4 on: June 27, 2014, 10:37:28 pm »

I am interested. Also, given it's an island-based campaign...
As for sourcebooks, due to the fact that I'm not familiar with many sourcebooks, I'll not be initially using any aside from the core books. However, if you like one and want to recommend it to me, I'll gladly look over it and decide whether to include it or not.
I suggest Stormwrack.
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daemen

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Re: Legends of Gueryth: D&D 3.5 [4/5]
« Reply #5 on: June 27, 2014, 10:58:25 pm »

me!!
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [2/5]
« Reply #6 on: June 27, 2014, 11:02:27 pm »

Wait, dropping the lowest? What does that mean? Do we get to assign the stats ourselves?
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flame99

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Re: Legends of Gueryth: D&D 3.5 [2/5]
« Reply #7 on: June 27, 2014, 11:21:01 pm »

Wait, dropping the lowest? What does that mean? Do we get to assign the stats ourselves?
Yes. You'd roll 4d6, ignoring the lowest number rolled, six times for each stat. Then, decide which result you want to assign to each stat.
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [4/5]
« Reply #8 on: June 27, 2014, 11:33:01 pm »

...You could just roll 3d6 instead.
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Harbingerjm

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Re: Legends of Gueryth: D&D 3.5 [4/5]
« Reply #9 on: June 27, 2014, 11:40:59 pm »

4d6 drop lowest is a higher stat method than 3d6.
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Cthulhu

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Re: Legends of Gueryth: D&D 3.5 [4/5]
« Reply #10 on: June 27, 2014, 11:46:19 pm »

I might be interested.  PbP or IRC or maptool or what?
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flame99

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Re: Legends of Gueryth: D&D 3.5 [4/5]
« Reply #11 on: June 27, 2014, 11:49:51 pm »

I might be interested.  PbP or IRC or maptool or what?
It's PbP.
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flame99

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Re: Legends of Gueryth: D&D 3.5 [4/5]
« Reply #12 on: June 28, 2014, 02:29:25 am »

Skimming through Stormwrack, I've got to say that I quite like it. I'll definitely be using it, if anyone's interested in playing one of the races it adds.
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GiglameshDespair

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Re: Legends of Gueryth: D&D 3.5 [4/5]
« Reply #13 on: June 28, 2014, 07:35:25 am »

Think I'm going to play a Dread Necromancer.
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [4/5]
« Reply #14 on: June 28, 2014, 09:23:48 am »

4d6 drop lowest is a higher stat method than 3d6.
Oh yeah. Now I see.
I'm thinking a ranger of some sort.
Wait, what of starting gold? It's kinda important.
« Last Edit: June 28, 2014, 09:32:29 am by Tawarochir »
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