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Author Topic: Legends of Gueryth: D&D 3.5 [4/5]  (Read 13232 times)

flame99

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Re: Legends of Gueryth: D&D 3.5 [4/5]
« Reply #15 on: June 28, 2014, 09:50:00 am »

For the core classes, I'm just using the basic starting gold, which is:
Druid = 2d4 x 10 gp
Sorcerer, Wizard 3d4 x 10 gp
Barbarian, Bard = 4d4 x 10 gp
Cleric, Monk, Rogue = 5d4 x 10 gp
Fighter, Paladin. Ranger = 6d4 x 10gp

Assuming the Dread Necromancer doesn't have a starting gold amount in the book it came from, I'll group them in with the sorcerer and wizard.
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [4/5]
« Reply #16 on: June 28, 2014, 10:01:34 am »

'K, thanks. I rolled up 240 for my ranger, Saeberth.

Alright, he's finished. Questions? Comments? I'm ready.
« Last Edit: June 28, 2014, 11:09:40 am by Tawarochir »
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Flying Dice

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Re: Legends of Gueryth: D&D 3.5 [4/5]
« Reply #17 on: June 28, 2014, 11:42:45 am »

Count me interested, if there are still spots. I'll get to work on a charsheet.

Okay, I'm about half-done. Working on a primary caster wizard.


Q FOR DM: Will you allow Unearthed Arcana? Specifically, the Domain Wizard variant. Also, how many flaws can we take?
« Last Edit: June 28, 2014, 12:52:21 pm by Flying Dice »
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flame99

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Re: Legends of Gueryth: D&D 3.5 [4/5]
« Reply #18 on: June 28, 2014, 01:23:47 pm »

Well, since Cthulhu never got back to me, I suppose you're in. I'll have to take a look at Domain Wizards, though, I'm not familiar with them. Also, I wasn't aware that D&D HAD a flaws system; care to point me to the relevant sourcebook and page?
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [4/5]
« Reply #19 on: June 28, 2014, 01:40:39 pm »

Oh yeah, I was going to ask that too. I want some traits.

This SRD page should point you in the right direction.
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GiglameshDespair

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Re: Legends of Gueryth: D&D 3.5 [4/5]
« Reply #20 on: June 28, 2014, 01:45:04 pm »

Well, since Cthulhu never got back to me, I suppose you're in. I'll have to take a look at Domain Wizards, though, I'm not familiar with them. Also, I wasn't aware that D&D HAD a flaws system; care to point me to the relevant sourcebook and page?

http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm

You can dump things you don't like in return for another feat.
e.g. -1 to AC for a feat of your choice.

http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm

Traits are a small bonus with a slightly larger malus - e.g. +1 intimidate for -1 to diplomacy and bluff.
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flame99

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #21 on: June 28, 2014, 01:50:35 pm »

Alright, I'll allow domain wizards, as well as up to 2 flaws and 2 traits.
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Flying Dice

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #22 on: June 28, 2014, 01:57:24 pm »

Awesome. :))
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GiglameshDespair

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #23 on: June 28, 2014, 01:58:41 pm »

2 Flaws and traits? It's minmaxing time!  :P

Question that just occurred to me. If green elves are rare, why do they have their own language, when they'd probably grow up among either elves or orcs? Seems a bit odd they'd have their own tongue.
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #24 on: June 28, 2014, 02:00:56 pm »

2 Flaws and traits? It's minmaxing time!  :P
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flame99

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #25 on: June 28, 2014, 02:23:29 pm »

2 Flaws and traits? It's minmaxing time!  :P

Question that just occurred to me. If green elves are rare, why do they have their own language, when they'd probably grow up among either elves or orcs? Seems a bit odd they'd have their own tongue.
Gah, sorry, that's a remenant from something else I was working on. This campaign takes place a few decades before another I've been working on in Gueryth, in which the Green Elves have become more common. In this setting, Malakaric doesn't actually exist. My bad!
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #26 on: June 28, 2014, 02:30:40 pm »

Aw cool! I get to have other people learn about my legacy!
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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #27 on: June 28, 2014, 03:27:16 pm »

Okay, I think that that should be it.

Sheet.
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flame99

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #28 on: June 28, 2014, 03:59:26 pm »

Okay, I think that that should be it.

Sheet.
Sorry, but domain wizards can't specialize in a spell school if they take a domain.
Other than that, though, everything checks out!
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Flying Dice

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #29 on: June 28, 2014, 04:41:20 pm »

Okay, I think that that should be it.

Sheet.
Sorry, but domain wizards can't specialize in a spell school if they take a domain.
Other than that, though, everything checks out!
Alright, wasn't sure, since I didn't see it specifically mentioned anywhere (though sourcebooks being what they are...). I'll just stick with a standard wizard.

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