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Author Topic: WH40K discussion thread: [loading grimdark, please wait]  (Read 1050110 times)

LordBaal

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1350 on: July 03, 2015, 07:41:45 am »

Recipe for the perfect 40K strategy game:

An strategic map better than DC and SS. More like Total War or better yet Paradox games. Or even better, the unholy love child of maps from Paradox games and space strategy games like Hegemonia Legions of Iron or Sword of the Stars 2 (each system with several planetary and/or stellar bodies, and each one of them with it's own Paradox map).

Main battles like the DoW1 or Total War.

Commando strikes being like the battles from DoW2.

Space battles taken straight from the Battlefleet Gothic game that is in development (granted is as good as it seems it will be).

All combined with a fine and delicate cover of Sim Hive 2000 ;) (so you can still do base building but not simply at the battlefield)

Put it on the oven at plasma temps for 40 millennia.

Take out, serve hot and allow to each of those experiences be played either individually or in conjunction on a glorious campaign.

Make different campaigns for sectors and sub-sectors at taste.

Enjoy the bazillion dollars you will make until the end of times.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Tack

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1351 on: July 03, 2015, 10:56:27 am »

Wondering if Warhammer total war will be end times or age of sigmar.

Then again, Manfreidd Von Carstein seems to be in it.
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Loud Whispers

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1352 on: July 03, 2015, 10:58:52 am »

Perfect 40k game:
What spore should have been

Grim Portent

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1353 on: July 03, 2015, 02:22:27 pm »

Perfect 40k game:
What spore should have been

Spore should have been many things.
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LordBaal

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1354 on: July 03, 2015, 02:55:49 pm »

For example it should have been not a dumbed down of itself marketed for 5 year olds with mental issues.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Dorsidwarf

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1355 on: July 03, 2015, 04:40:56 pm »

I would seriously buy the tech demo for Spore. The cool ones they showed off in a preview or something. That looked cool.
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Grim Portent

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1356 on: July 03, 2015, 05:03:20 pm »

The annoying part about Spore was how good it could have been even with the mediocre dumbed down mechanics they finished with, if it had just taken itself a little more seriously and focused more on the animal/tribal stage rather than have a rather crap modern stage and mediocre space stage. It was a fun game to play for a while, but with so little to do each time until you hit space and spent 99% of your time trying to protect your colonies from pirates it got old fast.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

LordBaal

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1357 on: July 04, 2015, 11:05:02 am »

The annoying part about Spore was how good it could have been even with the mediocre dumbed down mechanics they finished with, if it had just taken itself a little more seriously and focused more on the animal/tribal stage rather than have a rather crap modern stage and mediocre space stage. It was a fun game to play for a while, but with so little to do each time until you hit space and spent 99% of your time trying to protect your colonies from pirates it got old fast.

Yup. Still the "evolution" mechanics were a boomer. And the space stage was filled to the brim with potential. Instead you where pressed to ran a pangalactic empire with a single ship, alone all by yourself, which is really stupid.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Grim Portent

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1358 on: July 04, 2015, 11:51:09 am »

The annoying part about Spore was how good it could have been even with the mediocre dumbed down mechanics they finished with, if it had just taken itself a little more seriously and focused more on the animal/tribal stage rather than have a rather crap modern stage and mediocre space stage. It was a fun game to play for a while, but with so little to do each time until you hit space and spent 99% of your time trying to protect your colonies from pirates it got old fast.

Yup. Still the "evolution" mechanics were a boomer. And the space stage was filled to the brim with potential. Instead you where pressed to ran a pangalactic empire with a single ship, alone all by yourself, which is really stupid.

After a certain point I just went f*ck it and ignored my home civ in favour of terraforming and uplifting worlds near the evil cyborgs (Grox I think they were called) in an attempt to commit genocide/clear a path to the center of the Galaxy.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Delta Foxtrot

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1359 on: July 04, 2015, 03:31:51 pm »

Thinking of buying Space Hulk. Is there any related reading material you'd recommend to set the mood? Codices, White Dwarf articles etc.
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spazyak

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1360 on: July 04, 2015, 03:33:04 pm »

Thinking of buying Space Hulk. Is there any related reading material you'd recommend to set the mood? Codices, White Dwarf articles etc.
read a bunch of dark angel books to get in that dark angel mood of saltiness and paranoia.
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nenjin

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1361 on: July 04, 2015, 03:44:12 pm »

Thinking of buying Space Hulk. Is there any related reading material you'd recommend to set the mood? Codices, White Dwarf articles etc.

Board game or video games? If video games, consider buying Space Hulk: Ascension. Heretical as it is to say, straight Space Hulk video game is pretty much a 100% adaptation of the board game and feels a little thin as a video game.

Unfortunately for fluff, "Space Hulk" isn't its own neat little sub-genre of the fiction. It happens where it tends to happen. Short stories seem to be the biggest treasure trove of Space Hulk stories, but it also makes them the hardest to track down.
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Delta Foxtrot

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1362 on: July 04, 2015, 04:11:11 pm »

Board game or video games? If video games, consider buying Space Hulk: Ascension. Heretical as it is to say, straight Space Hulk video game is pretty much a 100% adaptation of the board game and feels a little thin as a video game.

Unfortunately for fluff, "Space Hulk" isn't its own neat little sub-genre of the fiction. It happens where it tends to happen. Short stories seem to be the biggest treasure trove of Space Hulk stories, but it also makes them the hardest to track down.

Spotted a 4th Ed that isn't price gouged to warp and back. I'll try to google some shorts. It's the internet, someone must've compiled a list somewhere some time.
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Tack

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1363 on: July 04, 2015, 05:36:33 pm »

I thought space hulk was blood angels.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Delta Foxtrot

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1364 on: July 04, 2015, 05:51:16 pm »

I thought space hulk was blood angels.

Correct, though plenty of chapters have cleared hulks in the fiction and also make appearances in the video games. This includes Dark Angels. Not sure if earlier editions of the board game had any expansions that added other chapters.

Of course it could just be an honest mistake, I know it took me a while to differentiate blood dark angels, blood angels and blood ravens for one :P
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