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Author Topic: WH40K discussion thread: [loading grimdark, please wait]  (Read 1050073 times)

Jopax

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Digital Hellhound

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1336 on: July 02, 2015, 01:19:01 pm »

Huh, nice. I'd prefer some actual information or reveal before boarding any hype wagon, though. Good to know the series is well and alive, though.
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spazyak

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TempAcc

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1338 on: July 02, 2015, 01:21:38 pm »

Basically engage your worst cockney accent, pretend you're drunk, then yell 'war'.
This

And yays DoW 3
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nenjin

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1339 on: July 02, 2015, 01:40:11 pm »

Not boarding the hype train until I know more. DoW 2 was decent but it didn't grab me like DoW 1. Too much "let's not make an RTS, let's make an RTT Moba style game" completely killed it for me. Less units, smaller battles, worse terrain interaction, destruction and design. Very little about your guys actually fighting felt satisfying. Usually it was "heavy weapons, vehicles and characters" with infantry basically just being cannon fodder so you could micro your heroes. The whole package was a disappointment to me other than the SP campaign, and even those levels were BORING. (Yes, let us take our 4 marines and spend 30 minutes attacking isolated little blips on the map until they've been cleared. Then let's do it again but starting from the opposite side of the map.) The most "interesting" part of the SP campaign was fighting eldar grav platforms and emplaced weapons and trying to figure out how to approach them without getting shot. So very 40K. (In fairness, the battle for Angel Falls was pretty cool. Lots of enemies pouring in constantly, artillery fire, it was pretty intense. It's the only cool mission that I actually remember though.)

If DoW 3 is going to double down on DoW 2, I have zero interest in it.
« Last Edit: July 02, 2015, 01:54:34 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
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Jopax

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1340 on: July 02, 2015, 03:09:31 pm »

I kinda agree honestly. Tho Chaos Rising still, to me, has one of the best campaigns in any RTS to date, mostly because how beautifully they nailed the morality system, better than in most RPGs even. Tho the shitty boss fights still kinda remained :S

In any case, I'm just happy to see it's not dead and that something is happening with it. The hype is about another 40k RTS being made, can't wait to see how it turns out which is when I'll actually get hyped about it or just go back to playing the first two games.
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Knit tie

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1341 on: July 02, 2015, 03:41:52 pm »

I sincerely hope that the new game will have better voice acting. Having your immortal demigods of war say things like "spehss muhreens" and "Bruvah ay ehm hitt!" tends to destroy the suspension of disbelief harder than a hive tyrant destroys fire warriors in close combat.

Or maybe that's just the general effect of 40K taking itself so damn seriously.
« Last Edit: July 02, 2015, 03:44:10 pm by Knit tie »
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Knit tie

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1342 on: July 02, 2015, 03:42:16 pm »

Sorry, accidental doublepost.
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GiglameshDespair

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1343 on: July 02, 2015, 04:29:01 pm »

That's because 99% of the voices are all Scott McNeil.
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spazyak

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1344 on: July 02, 2015, 04:30:57 pm »

I hope the new games have better voice, I liked DOW for its gameplay and such, If bosses are improved I will be happy.
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Loud Whispers

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1345 on: July 02, 2015, 06:05:15 pm »

BATTEL BROTHERS

nenjin

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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Loud Whispers

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1347 on: July 02, 2015, 06:14:57 pm »

BATTEL BRUVERS
NO
THE ENEMY IS AT OUR GATES
BUT IT IS WE WHO WILL TASTE
death and defeat

Tack

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1348 on: July 02, 2015, 07:57:29 pm »

Why is that on the Star Citizen forums tho?
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

nenjin

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Re: Warhammer 40K discussion thread: Damned Immateriums, how do they work?
« Reply #1349 on: July 02, 2015, 08:05:04 pm »

Looks like DoW3 was being talked about and speculated at late last year, but only now has the domain name been registered? With THQ folding and all that, I'm sure they didn't feel like it was the time to announce the game or make noise about it. Now that SEGA I guess is with them, and they've been able to work, now is the time to secure the domain name.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
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