Yeah but I think I'm wanting to paint and build them more than anything. Playing would be a neat side effect I guess X)
I am the only one of my friends who is like this. They're all about making competitive lists and going out to buy the latest bit of overpowered plastic.
Meanwhile I sit here with my commander I made a name for and that army I whipped up a custom color scheme for just 'cos.
Everyone wants to play with their basecoated models or bases. But nobody wants to paint with me.
Most armies have some sort of analogue to the knights now anyway.
The issue here being that this is a solution to a problem which Shouldn't have Happened.
The right mix of units and weapons pretty much annihilates them, but the wrong mix bounces off them and gets stomped.
... That's a pretty interesting concept. If I could paraphrase for a moment:
The only lists which Might threaten them are ones particularly tailored towards killing Knights, which will get stomped by any player who brings an all-rounder army. Turning a massive sprawling strategy game into a game of scissors, paper, cheese.
If you want to use the points cost to make a devestator squad of Multi-meltas with a drop-pod, go ahead.
4 5 shots, 2/3 chance of a hit, ~13% chance of a glance, ~60% chance of a pen, 1/3 chance of getting 'Explodes' result. (It has 6HP, so you're not killing it turn one if you don't.)
Someone else can go ahead and grind that into a figure, but meanwhile I'll just sit here sipping iced tea and saying 'Good luck against that Eldar list though' and 'Boy I hope that was worth it's points cost before you get shot charged and stomped by that OTHER Imperial Knight.
I haven't been riled up by anything on this board for years, but mention Imp Knights in the same sentence as 'Balanced' and I'mma come at you.
Don't forget flier cheese
Fliers have forced people to put anti-flier units in their list and that's about it.
Maybe they should've stayed in apocalypse too... I dunno.
But I think if they were worked better, they'd work a lot like cavalry in other strategy games. They come in late, they usually flank wide, and the entire battle generally hinges on who can eliminate the enemy's cavalry/anti-cavalry soonest.