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Author Topic: WH40K discussion thread: [loading grimdark, please wait]  (Read 1049118 times)

Grim Portent

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Re: WH40K general discussion thread: A comparative biology of Beastmen.
« Reply #10230 on: March 26, 2018, 08:13:07 pm »

Spoiler (click to show/hide)

Early work on a converted sorcerer themed around the Warhammer Fantasy city of Mousillon, the corrupted city of Bretonnia, ruled by vampires and worse.

Idea is to go for something of a necromancer knight theme with this guy, while other such characters will lean more towards the arthurian knight or vampire knight aesthetic. If I get around to doing an army on the theme it'll mostly be zombies and daemons I expect. I can't do too many marines because it's a pain to get bretonnian bits these days since their line was discontinued.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Tack

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Re: WH40K general discussion thread: A comparative biology of Beastmen.
« Reply #10231 on: March 26, 2018, 08:22:45 pm »

Here I'd stolen all of the unhelmeted heads from a KotR box in order to make camo veterans.
If you were within a few thousand meters of me I could have hooked you up.

Looks damn good though. I should get my next piece together.


Edit: Just bought dawn of war 3 for ten bucks.
I mean, I acknowledge the bad press as well as the fact it cost me pocket change... but it's still kind of difficult to enjoy.
Somehow it's too hero-intensive to be a RTS like DoW 1 and too chaotic to be an iso-RPG like DoW 2.
Eh. Maybe I'm just bad at strategy games.
« Last Edit: March 27, 2018, 06:01:01 pm by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Tack

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Re: WH40K general discussion thread: A comparative biology of Beastmen.
« Reply #10232 on: March 27, 2018, 05:59:25 pm »

Oops
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Urist McScoopbeard

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Re: WH40K general discussion thread: A comparative biology of Beastmen.
« Reply #10233 on: March 27, 2018, 06:04:37 pm »

Nah, GWS just bad at having people MAKE their strategy games.
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This conversation is getting disturbing fast, disturbingly erotic.

LordBaal

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Re: WH40K general discussion thread: A comparative biology of Beastmen.
« Reply #10234 on: March 27, 2018, 06:30:50 pm »

Total Warhammer and DoW were brilliant, as Armada and for what is seem so far Armada 2.

I keep saying, we need a Total Warhammer 40k with land battles the like of Wargame: red dragon, naval battles of Armada and commando raids that are like DoW 2.

That would be the perfect game.
« Last Edit: March 27, 2018, 06:33:26 pm by LordBaal »
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My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Urist McScoopbeard

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Re: WH40K general discussion thread: A comparative biology of Beastmen.
« Reply #10235 on: March 27, 2018, 07:06:40 pm »

*sigh* I think eventually they might figure it out... but... idk man... one step forwards and two steps back yknow?
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Grim Portent

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Re: WH40K general discussion thread: A comparative biology of Beastmen.
« Reply #10236 on: March 29, 2018, 05:42:26 pm »

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Spoiler (click to show/hide)

Spoiler (click to show/hide)

Finished my Mousillon themed sorcerer.

Very happy with how he turned out, now I just need to figure out what models I can use to pull together some more vampire marines.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Grim Portent

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Re: WH40K general discussion thread: A comparative biology of Beastmen.
« Reply #10237 on: April 05, 2018, 05:03:15 pm »

Been a few days so I figured I'd just doublepost.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

My second Mousillon Marine is finished. Not entirely satisfied with the chest being so plain but I don't want to just cram skulls or something on and only putting up with the flag because it's too much effort to keep fixing and refixing a black on yellow fleur de lis. Still, he looks fine from a distance and goes well with his sorcererous brother.

Gave him a plasma pistol to keep him roughly in line with Blightbringer wargear, as that's his intended role in my space vampire Death Guard.

If I ever revisit him I'm probably going to focus on changing his flag up so that it's a ghost face or something so I don't have to feel disgruntled about my lack of freehand skills.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Loud Whispers

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Re: WH40K general discussion thread: A comparative biology of Beastmen.
« Reply #10238 on: April 05, 2018, 05:41:20 pm »

Ok that is seriously nice

*EDIT
Spoiler (click to show/hide)
how may I help youz gitz today.
« Last Edit: April 06, 2018, 01:05:54 am by Loud Whispers »
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Funk

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Re: WH40K general discussion thread: A comparative biology of Beastmen.
« Reply #10239 on: April 06, 2018, 01:22:51 pm »

Wheres da normal tollz at? who'z diz green guy?

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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Akura

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Re: WH40K general discussion thread: A comparative biology of Beastmen.
« Reply #10240 on: April 06, 2018, 07:37:56 pm »

Quote
Skaw the Falconer (arguably the Warhammer world's most enthusiastic pigeon fancier - no, not that kind of fancying!) .... £5.00 each

Given that Slaanesh is a thing, I'm not sure I want to know what kind of fancying they're talking about.
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spazyak

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Re: WH40K general discussion thread: A comparative biology of Beastmen.
« Reply #10241 on: April 06, 2018, 07:38:15 pm »

How is the repulsor tank? Been thinking of buying one just based off how it looks but I want to know how it is in game.
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The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
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Grim Portent

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Re: WH40K general discussion thread: A comparative biology of Beastmen.
« Reply #10242 on: April 06, 2018, 08:21:13 pm »

Not good last I heard. Never fought one myself and don't have a space marines 'dex, but they never seem to be spoken of in good terms.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Radio Controlled

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Re: WH40K general discussion thread: A comparative biology of Beastmen.
« Reply #10243 on: April 07, 2018, 04:10:49 am »

@Grim those figs look pretty good! Normally I'm more of a 'less is more' type, but you're entirely right that the chestpiece needs something in the middle to make the figure come together. Perhaps something as simple as a Chaos 8-pointer star could work?

As for the flag, uh, maybe get some thick paper, draw on the figure you want, then cut it out with a precision knife and use it to paint on the flag? Dunno if that's a workable solution, but it's an idea.
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Grim Portent

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Re: WH40K general discussion thread: A comparative biology of Beastmen.
« Reply #10244 on: April 19, 2018, 11:43:59 am »

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Finally got around to getting a proper chalice for this guy, so here we have a WIP shot of my third Mousillon marine. This chap is basically supposed to a Bretonnian/Astartes version of Isabella von Carstein, so sword, magic cup of blood that heals people and hangs around infantry blobs. Going to count as a Plague Surgeon.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.
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