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Author Topic: Stuck in an MMO OOC thread  (Read 57410 times)

PewdsRocks

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Re: Stuck in an MMO Pre-Game Planning
« Reply #735 on: July 05, 2014, 01:01:14 am »

Problem is maybe 10% of the players will play. The rest will hide in safe zones waiting for others to do all the dangerous work and die for them.

I think a big part of this will be finding a way to get the people to scared to risk during to do something useful.
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Before you start a war, you better know what your fighting for.
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TealNinja

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Re: Stuck in an MMO Pre-Game Planning
« Reply #736 on: July 05, 2014, 01:39:25 am »

This being a Dwarf Fortress subforum, I suggest a survival-based MMO.  So "people" literally can't wait for others to do the dangerous work.
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BlitzDungeoneer

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Re: Stuck in an MMO Pre-Game Planning
« Reply #737 on: July 05, 2014, 01:49:04 am »

This being a Dwarf Fortress subforum, I suggest a survival-based MMO.  So "people" literally can't wait for others to do the dangerous work.
Not entirely certain what you mean by that.
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TealNinja

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Re: Stuck in an MMO Pre-Game Planning
« Reply #738 on: July 05, 2014, 02:14:07 am »

This being a Dwarf Fortress subforum, I suggest a survival-based MMO.  So "people" literally can't wait for others to do the dangerous work.
Not entirely certain what you mean by that.
Hunger and thirst being things necessary to mitigate, through hunting or farming or whatever.  Failing to manage hunger and thirst resulting in reduced strength or potential death.
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3man75

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Re: Stuck in an MMO Pre-Game Planning
« Reply #739 on: July 05, 2014, 07:46:35 am »

This being a Dwarf Fortress subforum, I suggest a survival-based MMO.  So "people" literally can't wait for others to do the dangerous work.
Not entirely certain what you mean by that.
Hunger and thirst being things necessary to mitigate, through hunting or farming or whatever.  Failing to manage hunger and thirst resulting in reduced strength or potential death.

Yes also add miasma with dead corpses.

That'll rattle people's heads.
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Unholy_Pariah

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Re: Stuck in an MMO Pre-Game Planning
« Reply #740 on: July 05, 2014, 07:58:12 am »

So are everyones sheets good?
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

StupidElves

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Re: Stuck in an MMO Pre-Game Planning
« Reply #741 on: July 05, 2014, 08:35:51 am »

Spoiler (click to show/hide)
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BlitzDungeoneer

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Re: Stuck in an MMO Pre-Game Planning
« Reply #742 on: July 05, 2014, 10:03:52 am »

What exactly are Not Fleeing and Singing Ear Worms supposed to do?
Also, replace Poetry Writing. That ain't an in-game skill.
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BlitzDungeoneer

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Re: Stuck in an MMO Pre-Game Planning
« Reply #743 on: July 05, 2014, 10:07:25 am »

Spoiler: Sheet (click to show/hide)
Are block and heavy armor skills?
Also, this. Let's start;
Heavy Armour isn't a skill per se. Block is.
I think you mean Battle Healing with the self-healing skill, in which case regeneration.
Also, full armour set counts as one item in the Starting Inventory.
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BlitzDungeoneer

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Re: Stuck in an MMO Pre-Game Planning
« Reply #744 on: July 05, 2014, 10:12:20 am »

You know, the Real Person backstory is probably more important. We'll be playing as them, after all. Anyone's character who, in this life and death situation, goes on about "my people don't get along with elves" is a SERIOUSLY hardcore RPer.
Spoiler: Character (click to show/hide)
Does every bard ability need its own skill slot? Like, "The one that does this buff," "the one that does that debuff"?
Next, this;
What exactly is pyrotechnics supposed to do?
Stage Construction wouldn't exactly be a skill. More Stage Building, since you're 'building' the stage.
What is Substance Tolerance supposed to do?
From what I understand with your jamming skill, it isn't a skill. Unless you mean combining buffs with another bard-type character for even greater buffs?
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StupidElves

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Re: Stuck in an MMO Pre-Game Planning
« Reply #745 on: July 05, 2014, 10:19:18 am »

Not fleeing is not giving into his fear and bolting out of a dungeon at the first sign of trouble.
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Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

BlitzDungeoneer

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Re: Stuck in an MMO Pre-Game Planning
« Reply #746 on: July 05, 2014, 10:21:43 am »

That isn't a skill, per se. That would be a more RP-related thing in that you would decide whether or by he has the strength of mind at the time to not flee.
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Lyeos

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Re: Stuck in an MMO Pre-Game Planning
« Reply #747 on: July 05, 2014, 10:24:36 am »

Stage Construction and Stage Building are... The same thing, you know?
Not much point getting worked up over using a different word when they're essentially the same.
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BlitzDungeoneer

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Re: Stuck in an MMO Pre-Game Planning
« Reply #748 on: July 05, 2014, 10:26:42 am »

Meh. Sure, he can use the word construction.
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StupidElves

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Re: Stuck in an MMO Pre-Game Planning
« Reply #749 on: July 05, 2014, 10:36:02 am »

Spoiler (click to show/hide)
Minor annoyances would cause enemies to come to attack him, so he can be a damage sponge for his party.
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Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
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