Turn 236
Woah. It would seem that I accidentally not only raised the specific heat of the air, but also robbed it of a huge amount of energy. Well, that's chaos for you. Anyways, it seems like you all have the situation under control (not that I could contribute much more) so I'll head off and continue my experiments. Toodles!
Begin walking back towards the poison-oozing mushroom. Make three essences along the way.
SPD [(6-1)/2+1=3.5]
CMP [6+1=7]
POT [5]
CMP [1]
POT [6-1=5]
CMP [5+1-2=4]
POT [1-2=-1]
Chorkinaan, seeing that the magma seemed to be in check and that he wasn't of much use, left the area and began trekking back towards the mushrooms. He reached the edge of the desert before running out of breath, the mushroom forest was already in sight.
Continue the ritual, boost with 2 +1/+2 essences and a +1/+1 essence(all non-chaotic)
CMP [2+1+3=6]
POT [6+1+5=12]
{Ritual POT:26 Of it chaotic:9 Sacrifices remaining:1}
Seva continued pouring power into the ritual and quite successfully managed a particularly large chunk. The birds were ready now, though the more power he captured, the greater the finished work would be.
Doktor Diabolical:
"Oh, for goodness' sakes, get away from me!"
Doktor Diabolical loads his blunderbuss with the small parts pile. If the mage with the floating cubes doesn't move away from Doktor Diabolical, he fires it at the cube mage. Otherwise, he makes 3 essences.
If the problem was not going to go away on it's own, Doktor was not one bit shy about forcing it to do so. Scrap was loaded up into the blunderbuss, the weapon was aimed, charged and finally fired. It was strangely silent, the parts just flew off at great speed. Some distance away, the unwelcome visitor collapsed as the message of unwelcomeness reached it.
Create 3 essences.
Cuberac was very swiftly reminded why people usually did not voluntarily spend any amount of time anywhere close to a mage. Doktor fiddled with something and then great pain spread through Cuberac's leg as a metal gear impacted it, shattering the bone and forcing him to the ground. Shards of several cubes fell around him as they too were struck by random strikes. Only three of the original swarm remained.
((I was wondering, do hydras have multi-attack capabilities?))
Mount the skeletal beast and trudge deeper into the heart of the swamp (south-west), in search of the cemetery the Gravekeeper revealed to me. Make 2 essences along the way.
{They do, but it isn't dexterous enough to do that yet}
SPD [(6-2)/2+1=3]
CMP [4+1=5]
POT [6+1=7]
CMP [5]
POT [5]Redrum climbed the hydra and ordered his mighty steed forward. But while mighty, the steed was slugish. No terrain could impede it, not seriously, but it was still far from it's speed in life.
Continue hemming in the aetheric flow with more summoned (aether-proof) glass walls.
Then, three essences.
CMP [5+1+1=7]
POT [5+1+1+1=8]
CMP [4+1+1-1=5]
POT [6+1+1-1=7]
CMP [6]
POT [2]
CMP [2+1+1-3=1]
POT [5+1+1-3=4]
Gambler conjured a few more glass shields against the flames and then returned to gathering power. The Tower would be safe enough now.
Three essences.
CMP [3+1+1=5]
POT [3+1+1=5]
CMP [4+1+1-1=5]
POT [5+1+1-1=6]
CMP [6]
POT [3]
Magus too saw that the danger had passed for the moment and also returned to gathering power. The flames were both far away and behind two walls, there was nothing left to worry about.
3 essences
CMP [6+1+1=8]
POT [1+1=2]
CMP [2+1+1-1=3]
POT [1]
CMP [5]
POT [1+1-2=0]
Skeliborn gathered extra power along with the others.
Use frost dragon breath and strategic dirt summoning to keep aether from flowing towards my tree. Then craft 2 summoning essences.
Assist using potion of ice breath, strengthening its effect with 4 chaotic essences (+1/+1). And also further test the sword against the burning aether. Its identification is close...
POT [6+1+1=8]
CMP [6+1+4=11]
POT [5+3+4=12]
LUCK [1]
END [4-1=3]
CMP [3+1+1=5]
POT [4+1+1-1=5]
CMP [2+1+1-1=3]
POT [3]
James took a deep breath and breathed out onto the burning aether, blasting it far off where it wouldn't be any harm to anything important, like his fire tree. But there was an unexpected sight right next to him. Ao, being one of the nice mages, tried to help out. Alas, his power was thoroughly unsuitable and his plan to use inherent chaos in magic backfired spectacularly. There were icicles hanging from his hair and nose, his skin was blue and he was shivering. When James breathed out the cold blast Ao breathed the same in, the chill spreading through him enough to freeze the grass under him.
{Ao, frozen. Lowered SPD and DEX}