Turn 232
2 Turns until Mage induced calamity.
Uh...
~~~
Doktor Diabolical:
"Bah. Still don't trust you."
Doktor Diabolical moves south west, bringing his bots with him. Paranoia ho! Once that's done, he has mining freeze fist bot get to work extracting stone to be fed to the mobile factory for making more mining bots. And he makes 3 essences.
CMP [4+1=5]
POT [3+2=5]
CMP [2]
POT [4+2-1=5]
CMP [3+1-2=2]
POT [2]
LUCK [4]
Doktor left southwest, he wished not to deal with the ambiguity of danger that was having another mage nearby. He did not move too fat though, and immediately ordered his miner bot to strike the earth. It tossed apart earth with it's huge gauntlet, revealing deeper layers beneath. Alas, those layers were mostly dirt as well. Aside from some random stones here and there there was no good material for bot making.
Attempt to fine-tune the mobility enchantment on my newest swarm.
Although wild flying of the cube swarm was amusing and their unpredictability could pprove usefull, it was ultimately more of a bane than a boon. Cuberac enforced the tethers between the cubes and himself, binding them more firmly to his command. The trajectories bent until they no longer smashed into obstacles but flew in circles around Cuberac. This was as good as he could manage now, they would go where he directed but they would not stop, making any fine movements impossible.
Oh dear... I suppose if I am to remain allies with my allies, I should help. Deadly poison can wait.
Mentally bookmark the location of the giant, poison-oozing mushroom. March for the tower, double time!
Chorkinaan took notice where the poison mushroom/tree stood and vent back towards the tower. He was having a bad feeling since a while ago and it was no secret that the Tower was the safest place on the island. Desert vanished beneath is feet and soon CHorkinaan was onto the plains that bordered the Tower.
3 essences
CMP [4+1+1=6]
POT [3+1=4]
CMP [6+1+1-1=7]
POT [2]
CMP [4]
POT [5+1-2=4]
Skeliborn continued gathering power. And also discussing strategy.
"Though my affinities are perhaps suboptimal for stopping a calamity directly, I can reduce the chances of the ritual or result going wrong."
Head to the (larger) ritual location and...
If the ritual begins this turn,
Contribute power (using a +1/+1 essence for stability), aiming to decrease the chance that the ritual goes poorly and the chance that harm comes to the tower or the people within.
Otherwise,
create 2 essences and summon a small glass shield.
CMP [1+1+1=3]
POT [3+1+1=5]
CMP [2+1+1-1=3]
POT [2+1+1-1=3]
CMP [5+1+1-2-1=4]
POT [4+1+1+1-2=5]
Gambler focused some power and conjured a glass shield. Not particularly useful item to defend oneself from physical damage, but surprisingly efficient at dealing with numerous weaker nonphysical attacks.
Help with the disaster-averting however I can. In fact, let's see if we can just...clean up the portal, or set a contingency spell that cleans up magma/lava around that tree...As in, I want to know if it's feasible, and then if it's feasible we can go from there.
Does the cleaning spell send the detritus somewhere in particular?
Set up a standing action that if I don't do anything else, I'll make three essences.
CMP [2+1+1=4]
POT [1+1+1=3]
CMP [3+1+1-1=4]
POT [3+1+1-1=4]
CMP [6]
POT [2]
Magus gathered more power. If the dread feeling was correct, he'd soon need every drop of it.
James speaks up for the first time in a while.
"How big is that portal? Maybe I could plug it with some fireproof wood.
Just tell me how you need my help eh?"
Summon 3 random healing items.
((By the way, what's happened since I left? Last thing I really remember was the Bigholder fight.))
CMP [1+1+1=3]
POT [2+1+1=4]
CMP [2+1+1-1=3]
POT [3+1+1=4]
CMP [3]
POT [5]
James conjured some more healing items and they all turned out to be rather weak potions. Clearly, that breather did not help as much as he had hoped, another medical myth debunked. Well, to little surprise, lack of his supervision resulted in another crisis coming to the mages of the island, maybe the rest would had worked if it was longer but there was little time to try that now.
"This might prove interesting... Yes. I'm not prepared, but it could be corrected... Yes. A proper test of skill is in my sight."
Stash compass paper and leave the Tower, looking at things of interest on the way. 4 essences.
((Seems like another character is ready to try a murderer road? We shall see...))
CMP [2+1+1=4]
POT [2+3+1=6]
CMP [3+1+1-1=4]
POT [4+3+1-1=7]
CMP [3]
POT [1->2+3+1-2=4]
CMP [3+1+1-3=2]
POT [5+3+1-3=6]
LUCK [10+1=11]
Seeing that he would need more than what he had right now, Ao stashed his paper compass and left the Tower. The Tower seemed to be sad to see Ao go, because as he walked a nearby door opened into a room within which there was seemingly a monsoon raging. On the floor was a pool with lilies blooming and there was a sword seemingly stuck in the surface of the lake.
Tell my grey goo to stop dissolving things, pick it up (or have it move on its own, whichever is most effective), and run away from the fire tree. Make three essences.
CMP [1+1=2]
POT [6+1=7]
CMP [4]
POT [5]
CMP [5+1-2=4]
POT [4+1-2=3]
SPD [(5)/2+1=3.5]
Marcus did not trust the tower. He also did not like the feeling he had about the fire tree. It was not a puzzle for him, Marcus grabbed his grey goo and left towards the east, reaching the desert easily. There, he'd be able to work without worry.