Turn 221
Dig up the thing, make 2 essences if i have time
STR [4-1=3]
CMP [3+1=4]
POT [2+1=3]
CMP [1]
POT [3]
Seva began shoveling away muck. It was quite a bit of work as the soaked earth was heavy and flowed into the holes he managed to make. But after some work he managed to uncover enough of the thing to find out a few things about it. Firstly, it was large, the spike continued underground and Seva was becoming more and more certain that the spike was actually a corner. Secondly, and more interestingly, the thing was gold plated. Under the gold it was stone but it was all covered by a thin layer of gold.
Doktor Diabolical:
"Note to self: essences are useful in aether resonance matrixes. Should have made more beforehand. Maybe make a robot to make essences for me..."
Aether resonance matrix continues. If it won't disrupt the ritual, Doktor Diabolical also mentally plans out a robot that makes essences.
CMP [2+1=3]
POT [3+1=4]
{Ritual power:20 Of it chaotic:7 Sacrifices left:3}
Doktor continued with his matrix and he was making good progress on it. Ghostly parts were no longer rising from the sacrifices but they were still assembling into the larger structure. It was not done yet but not much was left.
Markus says 'serfdom' before picking up the gray goo. Then, he drops the gray goo outside and says 'emancipation'. Then, make 3 more essences.
CMP [4+1+1=6]
POT [2+1+1=4]
CMP [2+1+1-1=3]
POT [1+1+1-1=2]
CMP [5]
POT [2]
Marcus collected the grey goo and tossed it outside in the dirt. No longer in physics defying place, it began eating through the earth, remaking it into itself. Earth was not particularly high energy and was naturally also filled with stuff that did not make particularly good nanobots. Without any extra help it would devour the island in about a day.
Ready my dimension step dagger and avoid getting impaled.
As the worm turned for another round, Cuberac pulled out his dimensional dagger. It would be very useful in a moment and could be used in a pinch to escape. He didn't need it this time, jumping away as the worm surfaced. It seemed to have emerged more than the last time and began to turn towards Cuberac.
Take part in Skelliborn's mysterious and loopholey ritual.
The Ritual: To Make A Set Of Good Armor With Flight Capabilities
Chorkinaan's Sacrifices: (3 of the blades used to make the magic circle)
star2wars3's Sacrifices: (The Other 3 Sets of blades)
star2wars3's role in the ritual: Build A Jetpack Into The Armor by using propeller blades as engines
and Block Magic attacks using semi-aetherial blade barrier that forms in front of where attacks form.
Chorkinaan's role in the ritual: Block Physical Damage/ Increase Strength to the armor components using physicality.
star2wars3 Essence Usage this turn:
5, +1/+1 Essences
CMP [3+1+1+5=10]
POT [5+1+5=11]
CMP [3+1+1=5]
POT [5+1=6]
Ritual power:17 Of it Chaotic:2 Sacrifices left:6
It takes a certain sort of genius to decide to make armor from a bunch of blades. The kind of genius that is usually discovered after someone makes a pool five hundred feet long and exactly one foot wide. Granted, it is possible to melt down some blades and forge armor from that, but magic is somewhat more complicated in such matters. You could get a blademail that will stab anyone trying to punch you or blend anyone wearing it equally. It was a good thing that both of them were experienced mages and knew how to get the first kind of blademail.
((@DG: Is there a reason I only got +2 LUCK during the chair use (EDIT: not counting the Tower field)? Is the +3 ring not activating?))
Enchant one of the coins to increase the chance of the owner's rituals giving strong and beneficial results. Use a +1/+2 essence, two chaotic +2/+1 essences, and a +1 POT essence.
{I got used to you having a +2 and just wrote it from memory. Imagine you got a jello and fruit desert instead of the orange.}
CMP [3+1+1+5=10]
POT [4+1+1+5=11]
LUCK [3+3+1=7]
Gambler focused his power and crafted one of the old classics - a lucky coin. Although rather than bring some general luck this one brought fortune to those dealing with rituals. Such was the source of many lucky coins, once specialized enchantment worn off and only general luckiness remained.
{Coin of ritual luck, +2 LUCK to rituals}
Easter Sunday makes 4 more essence.
CMP [5+1+1=7]
POT [5+2+1=8]
CMP [4+1+1-1=5]
POT [6+2+1-1=8]
CMP [6]
POT [2+2+1-2=3]
CMP [5+1+1-3=4]
POT [2]
Easter collected himself some more power. There was not much else to do besides pondering the value of armor and Easter was thinking of a particular solution.