Turn 212
Get that undead hydra moving properly. Redrum's already wasted far too much time and power on it, so just blast it with whatever non-chaotic essences he's got left, in the hope that this will work. Once that's done, gather some pieces of decayed root and remains from that zombie which the hydra tore apart (to be used as ritual sacrifices) and make an essence. If the hydra has been freed and mobilised successfully, and there are no further mishaps, mount the beast and head deeper into the swamp.
CMP [1+1+1+2=5]
POT [4+1+1=6]
Redrum blasted struggling undead hydra with more necrotic energy, allowing it to finally break free from the mud and plantlife. It stood ready to do battle, and although it was certainly big and tough, there were still some problems. Most of necrotic energy it had was spent just luging around the weight, leaving hydra slow, and if the struggle out of mud was any indication, weak.
Doktor Diabolical:
"NOPE NOPE NOPE! This is not happening!"
Doktor Diabolical gets the heck out of dem skiis! If that succeeds, he checks on the progress of the fire extinguishing robot, then makes 4 Robots essences.
CMP [1+1=2]
POT [5+2=7]
CMP [4]
POT [2+2-1=3]
CMP [4+1-2=3]
POT [5]
CMP [3+1-3=1]
POT [3+2-3=2]
There was only so far lab safety can be taken by an even insane scientist. Doktor took his rocket sleds off and walked over to the dug out pit to inspect the progress. The fires were gone and dirt was covered by a light layer of snow. The creature, whatever it was, collapsed the tunnel behind it, leaving no clear way to chase. Hopefully, it won't return anytime soon.
Four essences
CMP [1+1+1=3]
POT [1+1+1=3]
CMP [4+1+1-1=5]
POT [6+1+1-1=7]
CMP [2]
POT [3]
CMP [1+1+1-3=0]
LUCK [3+1+2=6]
Gambler calmly conjured some extra power. The previous close shave haunted him still, but another mistake brought him back to here and now. This one was thankfully minor and failed to manifest in any particularly noticeable way.
5 more essence
CMP [1+1+1=3]
POT [4+2+1=7]
CMP [2+1+1-1=3]
POT [2+2+1-1=4]
CMP [1]
POT [3+2+1-2=4]
CMP [3+1+1-3=2]
POT [6]
CMP [2+1+1-4=0]
LUCK [2+1=3]
Easter continued gathering power, his armor now completely restored. There was some obstruction as one essence spontaneously combusted into wasps which atempted to eat his wings, but that was not particularly important. They couldn't do damage faster than it was repaired.
3 more Essences.
CMP [2+1+1=4]
POT [4+1+1=6]
CMP [4+1+1-1=5]
POT [6+1+1-1=7]
CMP [2]
POT [2]
Magus continued focusing. He had gathered a lot of power by now, but power was one of those things that you can't really have too much of. Although it could be the time to convert it into more instantly usable form.
4 essences
CMP [3+1+1=5]
POT [5+1=6]
CMP [4+1+1-1=5]
POT [1]
CMP [3]
POT [5+1-2=4]
CMP [2+1+1-3=1]
POT [4+1-3=2]
Skeliborn collected some power and considered the sword his ally wielded. It was a fantastic weapon, of course, but it did have a flaw. That being, it provided very little in a way of defense. The blade, more than anything before, would make Chorkinaan a target, meaning great danger and great opportunities in the future.
Use my cube eye to look around the tower.
Cuberac sent out his diamond eye to scout ahead through the Tower. There was not that much to be seen besides Viznor messing with alchemy and Ao poking a stone door. There was little of immediate interest. Although the smithy was strangely cut up, indicating the possibility that some of the blades between Skeliborn and Chorkinaan were quite unusual.
continue the ritual
CMP [1+1+1=3]
POT [4+1+1=6]
END [5]
{Ritual power:16 Of it chaotic:3 Sacrifices left:Explosions}
It is said that when a phoenix hatches, their egg explodes with force enough to level buildings, and from the ensuing flame the mythical bird forms. This was not an explosion as described by the myth, but it did blow up a decent part of a wall and embed Seva into the floor with some serious burns. Both the wall and Seva began healing almost immediately, but it was an effective lesson about proper safeguards nonetheless.