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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 387 388 [389] 390 391 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1268420 times)

Whisperling

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Re: Roll to Magic: Turn 179 Anime battles and time shifts.
« Reply #5820 on: August 16, 2016, 06:32:24 pm »

((Going to take back the reality avatar thing, sorry. Could've sworn I heard it somewhere, but DG asked me if I meant Jase via PM, and I can't for the life of me find the actual message. Sorry 'bout that.))
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ATHATH

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Re: Roll to Magic: Turn 179 Anime battles and time shifts.
« Reply #5821 on: August 16, 2016, 06:41:30 pm »

*sigh*
You know what? Skelliborn, is it? You raise a lot of good points.
There could very well be a higher power overseeing, if not controlling, this whole business. Who's to say they'll keep their promise if someone wins?
There has to be something looking over the events taking place here. This deathmatch would be all but impossible otherwise.
Diving headlong for what is assumed to be victory could be disastrous, and there are too many unknowns.
Plus, I'm in no position to go two-against-one, or to lose my alliance with professor Jiksap.
So congratulations, Skelliborn. You've made me change my mind.

Chorkinaan approaches the crack
Hey you! I changed my mind on the whole murdering you thing! Do you accept my mercy?
WHAT.

Does everyone in T.O.A.M. agree to this "no killing other mages" policy?

Weaken the troll's soul (so that FoU can punch it out more easily) by playing [insert the band that DG hates the most here] music.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

DreamerGhost

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Re: Roll to Magic: Turn 179 Anime battles and time shifts.
« Reply #5822 on: August 16, 2016, 06:59:03 pm »

((I misread a thing, confirming that making shards will result in either failure or being hunted down by angels/demons who are really against manufacturing souls.))

((Also, the hundred shards are in themselves enough for godhood, no cashing in at any divine gambling post required.))
« Last Edit: August 16, 2016, 07:02:09 pm by DreamerGhost »
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

star2wars3

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Re: Roll to Magic: Turn 179 Anime battles and time shifts.
« Reply #5823 on: August 16, 2016, 07:02:52 pm »

*sigh*
You know what? Skelliborn, is it? You raise a lot of good points.
There could very well be a higher power overseeing, if not controlling, this whole business. Who's to say they'll keep their promise if someone wins?
There has to be something looking over the events taking place here. This deathmatch would be all but impossible otherwise.
Diving headlong for what is assumed to be victory could be disastrous, and there are too many unknowns.
Plus, I'm in no position to go two-against-one, or to lose my alliance with professor Jiksap.
So congratulations, Skelliborn. You've made me change my mind.

Chorkinaan approaches the crack
Hey you! I changed my mind on the whole murdering you thing! Do you accept my mercy?
WHAT.

Does everyone in T.O.A.M. agree to this "no killing other mages" policy?

Weaken the troll's soul (so that FoU can punch it out more easily) by playing [insert the band that DG hates the most here] music.

((Not no killing. Just no random killing. In other words going after evil mages is fine))

((My main goal is to invite Surf to TOAM. I've been communicating via pmns for a few turns))
« Last Edit: August 16, 2016, 07:07:11 pm by star2wars3 »
Logged
((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

BlackHeartKabal

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Re: Roll to Magic: Turn 179 Anime battles and time shifts.
« Reply #5824 on: August 16, 2016, 07:41:09 pm »

Laugh and charge through the skeletons to the exit.
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H4zardZ1

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Re: Roll to Magic: Turn 179 Anime battles and time shifts.
« Reply #5825 on: August 16, 2016, 10:21:36 pm »

((Just to be sure, my name is 'Surg'))
"Yeah.

If you won't try to kill me, i won't try to kill you. Simple as that."



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Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
I have to bully children
Sigtext and other things

ironsnake345

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Re: Roll to Magic: Turn 179 Anime battles and time shifts.
« Reply #5826 on: August 17, 2016, 12:13:53 am »

Fantastic. So, how deep is that crack? are you at the bottom, or does it go a ways down from where you're pinned? I wouldn't want to drown you.


Unless Surg objects, Chorkinaan casts a spell to lower the melting point of the stone immediately pinning Surg down.
« Last Edit: August 17, 2016, 12:16:43 am by ironsnake345 »
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I think I just retroactively murdered a less lucky version of myself from a parallel universe. Also do I still have a baguette?
Are my memes dank enough for you?
Thanks to the internet-cromancer, my internet has been revived. I'm back, baby!

H4zardZ1

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Re: Roll to Magic: Turn 179 Anime battles and time shifts.
« Reply #5827 on: August 17, 2016, 03:48:17 am »

"I think i'm at the bottom."
Aim the PM'd spell into the floor near me(but not exactly where i am standing on, or anything near a wall).
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Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
I have to bully children
Sigtext and other things

FallacyofUrist

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Re: Roll to Magic: Turn 179 Anime battles and time shifts.
« Reply #5828 on: August 17, 2016, 08:44:17 am »

((Also, the hundred shards are in themselves enough for godhood, no cashing in at any divine gambling post required.))

((*does mathamancy*))

((Either it's a very weak godhood(5 shards result from a mage's soul, so a god of 100 shards would only have the equivalent of 20 mages worth of souls powering him up), or the shards have a reactive effect with each other that amplifies their power, meaning the more shards are used the more powerful their end result is.))

((Interesting in either case, and useful in the second case.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Elephant Parade

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Re: Roll to Magic: Turn 179 Anime battles and time shifts.
« Reply #5829 on: August 17, 2016, 09:26:32 am »

((Mages have the power to manipulate reality, so a mage being one-twentieth of a god is hardly surprising.))
« Last Edit: August 17, 2016, 09:32:25 am by Elephant Parade »
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ironsnake345

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Re: Roll to Magic: Turn 179 Anime battles and time shifts.
« Reply #5830 on: August 17, 2016, 09:30:07 am »

Ah. Well, that cancels plan A.
Chorkinaan assesses the situation and makes 3 essences
Logged
I think I just retroactively murdered a less lucky version of myself from a parallel universe. Also do I still have a baguette?
Are my memes dank enough for you?
Thanks to the internet-cromancer, my internet has been revived. I'm back, baby!

Whisperling

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Re: Roll to Magic: Turn 179 Anime battles and time shifts.
« Reply #5831 on: August 17, 2016, 09:41:38 am »

((It's important to note that this isn't necessarily a cumulative affect, as a gods' essence and mage souls are two very different things. Haven't used any research spells, mind you, but I believe that the 100-shard threshold is where you have enough power and/or soul material where you can convert your soul into (presumably much more powerful) godly essence.

The resultant god would be similar to the uberdragon in terms of power level. Permanent, though, and I believe you can keep control of yourself for a while? Not so sure what the end result would be in terms of game continuation, although DG has said that it would be more than "boom, RtM's over now."))
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DreamerGhost

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Re: Roll to Magic: Turn 179 Anime battles and time shifts.
« Reply #5832 on: August 17, 2016, 10:00:49 am »

((IC  shards requirement

If you note, all forms without at least some physical part (Elemental forms) are unstable and quickly dissipate without constant injections of power. To go outside the world and enter the realms of gods a body with no physical parts is required as physical objects can't exist in divine realm. The shards allow one to create a shell of power in which to contain their being for indefinite amount of time, granting immense increase in power due to no longer having physical constraints and the ability to ascend towards godhood.))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Sarrak

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Re: Roll to Magic: Turn 179 Anime battles and time shifts.
« Reply #5833 on: August 17, 2016, 05:16:30 pm »

Revelation Kahel has seen, was a bit too much for his weary mind. Of course, it did not mean that his psyche suddenly collapsed - no, mages could live through much, much more horrific events mentally unscarred. But it made him see the mistakes of his current ways and turn back towards more direct approach...

Leave the Tower. Walk in random direction, THEN greet the first non-Triad mage seen with a glorious 'Fireball'. Two +1 CMP essences, one +1/+2 essence and Lesser Blood Power.

('Fireball' - in most pyromaniacal practices, it is an orb of fiery death that explodes upon reaching the enemy. So, its probably equates to summoning a superheated/flammable orb-shaped liquid mass with following & ranged modifiers that combusts explosively upon coming in contact with any non-gaseous substance.)

((So, it's decided. Let the murder commence! I wish all mages present good luck and explosive fun.))
« Last Edit: August 17, 2016, 05:22:21 pm by Sarrak »
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

star2wars3

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Re: Roll to Magic: Turn 179 Anime battles and time shifts.
« Reply #5834 on: August 17, 2016, 07:59:23 pm »

Revelation Kahel has seen, was a bit too much for his weary mind. Of course, it did not mean that his psyche suddenly collapsed - no, mages could live through much, much more horrific events mentally unscarred. But it made him see the mistakes of his current ways and turn back towards more direct approach...

Leave the Tower. Walk in random direction, THEN greet the first non-Triad mage seen with a glorious 'Fireball'. Two +1 CMP essences, one +1/+2 essence and Lesser Blood Power.

('Fireball' - in most pyromaniacal practices, it is an orb of fiery death that explodes upon reaching the enemy. So, its probably equates to summoning a superheated/flammable orb-shaped liquid mass with following & ranged modifiers that combusts explosively upon coming in contact with any non-gaseous substance.)

((So, it's decided. Let the murder commence! I wish all mages present good luck and explosive fun.))

((I want to see how far I can get playing a pacifist run in rtm. Alas Skelliborn has helped cause the death of a creature so I'll be playing a neutral run for a while.))
Logged
((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))
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