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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 389 390 [391] 392 393 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1263859 times)

ironsnake345

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Re: Roll to Magic: Turn 180 Friendship and Pondering
« Reply #5850 on: August 19, 2016, 02:09:25 pm »

Is that really as easy as it is to join TOAM? Gods, how has there not been a coup already? Well, anyway, I had a close look at your situation down there, and it looks like if I liquify the rock on your shoulder, it's not going to drown you. You might get some liquid rock in your hair, and whatever's left of your feet will probably be unrecoverable, and perhaps the liquid rock in your wounds will cause an infection, but you'll be free-ish and I can just make a rope to recover you easily enough. Then, we've got a healer I can direct you to, or I could maybe create you a prosthetic. How's that plan sound? I doubt you'll get any more than waist deep even if I end up melting a lot more rock than I intend to.
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I think I just retroactively murdered a less lucky version of myself from a parallel universe. Also do I still have a baguette?
Are my memes dank enough for you?
Thanks to the internet-cromancer, my internet has been revived. I'm back, baby!

FallacyofUrist

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Re: Roll to Magic: Turn 180 Friendship and Pondering
« Reply #5851 on: August 19, 2016, 06:03:22 pm »

((You have +0 to POT rolls and all mages have inherit +1 to CMP rolls.))

((Oh right. Wait, all mages have inherit +1 to CMP rolls? I've been playing for around 100 turns and I've never noticed that.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Zormod

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Re: Roll to Magic: Turn 180 Friendship and Pondering
« Reply #5852 on: August 19, 2016, 06:11:50 pm »

Form 2 essences, head towards the chanting.
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Whisperling

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Re: Roll to Magic: Turn 180 Friendship and Pondering
« Reply #5853 on: August 19, 2016, 06:27:15 pm »

((...Wow, Viznor's been around for 94 turns now. Didn't realize I had become part of the old guard.))
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BlackHeartKabal

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Re: Roll to Magic: Turn 180 Friendship and Pondering
« Reply #5854 on: August 19, 2016, 06:56:57 pm »

The power of this heart, or my own will? Drained, decrepit, weak constructs of bone and magic to guard something such as this? Do I truly harness the power of fire? The smallest of tests...
Fire a bolt of burning blood straight into the air, far enough to be seen by many.
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DAPARROT

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Re: Roll to Magic: Turn 180 Friendship and Pondering
« Reply #5855 on: August 19, 2016, 07:50:26 pm »

((map appears to be broken))
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

XXXXYYYY

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Re: Roll to Magic: Turn 180 Friendship and Pondering
« Reply #5856 on: August 19, 2016, 10:27:49 pm »

Find a small (unoccupied) room. If possible, drag the luck-based chair (if it's still intact) down to that room, then summon a glass decanter of Liquid Luck™, using a +1/+1 and +1POT essence. Then one more essence, if time remains.
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Oooooooo. I know. ClF3. That should be a fun surprise.

Whisperling

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Re: Roll to Magic: Turn 180 Friendship and Pondering
« Reply #5857 on: August 19, 2016, 11:00:59 pm »

Find a small (unoccupied) room. If possible, drag the luck-based chair (if it's still intact) down to that room, then summon a glass decanter of Liquid Luck™, using a +1/+1 and +1POT essence. Then one more essence, if time remains.

((A sign composed of pure meta appears from the aether.

BEWARE OF CURSES))
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NAV

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Re: Roll to Magic: Turn 180 Friendship and Pondering
« Reply #5858 on: August 21, 2016, 10:22:06 am »

((Sorry for being kind of inactive lately. I'll post an action later today.))
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

NAV

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Re: Roll to Magic: Turn 179 Anime battles and time shifts.
« Reply #5859 on: August 21, 2016, 11:55:44 am »

"Progress marches onwards, I suppose."

Use a +1+1 essence to simplify the information contained within the manual, much in the same way I altered the alchemy book for my own use. Try and add a table of contents as well, if at all possible.

"That should complete the translation. My apologies for the delay."

Viznor suddenly glances downwards, abandoning his usual rigid posture.

"Having heard of your selflessness in healing others, I am ashamed to ask for anything in return. But, ah, if you do not have a use for those items..."

He somewhat awkwardly gestures to the magic containment box James is carrying, presumably referring to the various objects inside.

James' eyes refocus as he suddenly wakes up from a deep thought.
"Thank you. All safe magic takes a while.
Huh, you want that junk? Sure thing. Be careful with what's in it."


Pretty sure I left the magic containment box on the duck island. Summon it for Viznor with 2/2 of essences.
Then make 3 essences.

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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

AoshimaMichio

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Re: Roll to Magic: Turn 180 Friendship and Pondering
« Reply #5860 on: August 21, 2016, 01:27:37 pm »

I can be bothered with private messages, so my action is here. Spoilered so you metagaming bastards can't react.

Spoiler (click to show/hide)
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

ironsnake345

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Re: Roll to Magic: Turn 180 Friendship and Pondering
« Reply #5861 on: August 21, 2016, 02:04:04 pm »

Are you gonna answer my question, or are we just gonna stand around looking awkwardly at each other?
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I think I just retroactively murdered a less lucky version of myself from a parallel universe. Also do I still have a baguette?
Are my memes dank enough for you?
Thanks to the internet-cromancer, my internet has been revived. I'm back, baby!

Prismatic

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Re: Roll to Magic: Turn 180 Friendship and Pondering
« Reply #5862 on: August 21, 2016, 02:36:24 pm »

Xom coalesces some of the residual chaos-infused dust with the intent of forming a ring, using +1/+1 worth of essences. So as to maintain tradition, he follows up the spell with a game of [chaos] essence roulette.
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star2wars3

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Re: Roll to Magic: Turn 180 Friendship and Pondering
« Reply #5863 on: August 21, 2016, 05:54:22 pm »

Are you gonna answer my question, or are we just gonna stand around looking awkwardly at each other?
Stand around looking awkwardly at each other most likely. On a slightly more serious note, sounds like a good plan.
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((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

DAPARROT

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Re: Roll to Magic: Turn 180 Friendship and Pondering
« Reply #5864 on: August 21, 2016, 07:44:54 pm »

make 2 essences, look for anything interesting near me
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.
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