Turn 168
Check to see if the gate is actually locked. Form 2 essences.
CMP [2+1+1=4]
POT [4+1=5]
CMP [2+1+1-1=3]
POT [4]
Cuberac checked the gates and they were still as locked as they were when he arrived. Plan A (Not jumping off a wall) was a fail unless he found the guy who made the door he used before and got him to do another one. Then again, he could conjure something to soften the landing, so maybe plan B (jumping off the wall) was not all bad.
Act Two. Scene Two. There is no title bad enough to explain what just happened.
"WHAT"
Mista J seemed to droop. Then he started screaming.
((... I still have no words.))
Mista J felt power surge within him, surging, growing, pushing against boundaries that contained them. He wanted to scream but no sound left his throat. He could feel his skin heating up as magic pushed at all sides seeking to let lose.
Take the sword, and head north.
Duritarum, equipped with his new blade, headed northwards. His travel was soon interrupted, as he reached a huge cloud of poison gas out of which further ahead towered largest beholder he had ever seen. It was as big as a house, and heavily injured. Through the fog of poison Duritarum could see several other mages battling the huge beholder.
...Disguise myself as part of the enchantments on the tower.
CMP [6+1+1=8]
POT [3+1+1=5]
Magus N.A. more felt than saw dark clouds hovering where his sight used to be and decided that this was a really convenient time for anyone walking around to want him dead. Convenient for them, not for him, which seemed as a very good reason to hide. Thankfully, the tower provided an opportunity, and Magus reached out towards the strands of enchantment that made up the tower. It was simple enough to veil himself from any search magic within the enchantment dense Tower.
Absorb electricity from the main eye?
Looks like we've critically wounded 1000 eyes. I almost want to recommend that we should focus on preparing to fight the skeleton army since they'll probably try to kill us once 1000 eyes is dead.
With the help of Master Hepheastus use the iron dust to forge healing shivs with the power to undo curses and use on myself
The Bigholder was almost finished! Jiksap would have to decide whether to run or to see things through to the end. For now, he chooses to fight! Desirable targets have changed; his teammates are close to dying, and it's not the main eye that's doing this.
Fire again, this time at that green eye!
Summon a glass sphere that absorbs curses. Apply to self to attempt to remove curse.
By the power of healing and +5/5 essences, heal my friends of their terrible affliction.
CMP [2+1=3]
POT [3+1=4]
CMP [1+1=2]
POT [1+1=2]
LUCK [8]
LUCK [1]
END [2]
STR [3]
LUCK [5]
CMP [1+1=2]
POT [1+1+1=3]
CMP [4+2+5=11]
CMP [4+1+1+5=11]
END [6] vs [6]
END [4+1=5] vs [5]
END [5] vs [6]
END [1] vs [4]
END [2] vs [4]
LUCK [4-1=3]
LUCK [5-1=4]
LUCK [1-1=0]
Even as beholder trashed about in futile effort to stay away from death's door the attempts to hasten it's journey to the other side. Skeletons approached unseen through the fog of poison and by now there were dozens of them both climbing and letting lose arrows. Not all mages were resting either, although Eterna's attempt to drain power from Beholder proved almost entirely meaningless as the Bigholder was already bleeding power everywhere. Jiksap fared little better as only about a third of blades managed to hit anything, and half of that were skeletons climbing the emerald eye.
Alas, not all mages were as ready to attack as Eterna. Gambler was attempting frantically to deal with his curse, same as Skeliborn, however, both of them were faced with failure. Spell meant to fix up Gambler turned out an entirely ordinary glass bead, but at least he didn’t make the situation worse. Hephaistus disapproved of torture implements and when Skeliborn asked for his help, help he did but only with the shiv part of the spell. A rather important detail that Skeliborn failed to notice as he shanked himself in the stomach with the freshly made shiv. What made it even worse was that he managed to hit his own liver and began bleeding rather severely.
James, seeing that situation was not going towards victory quite fast enough, opted to go for some quick mass healing. He focused his magic into a small cloud of silver sparks and then threw them upwards. The sparks scattered around, homing in on closest mages. James felt poison influence decrease on his body and Nihilum and Eterna experienced the same. Still, it was Skeliborn and gambler who gained most out of the spell, as it closed up the wound in Skeliborn entirely and reduced burns on Gambler significantly.
{Curses are spells in progress and not wounds. This makes healing magic able to deal with effects but not the curse itself.}
Not allow was going well for mages, however. Cursed eyes of the Bigholder turned to them again, this time the curse beams scattered in search for targets, focusing on James, Gambler and the Dakka-cannon. James managed to resist the attack well enough, but Gambler, afflicted with wounds and Blood curse, suffered. As burns healed, wounds remained causing him to bleed at a rate that was entirely unsurvivable for more than a minute. The third curse however, the one that struck the dakka-cannon turned out... strange. It made the cannon greatly resistant to magic without removing any of the existing enchantments. It would make both harming and buffing the cannon complicated.
{Gambler, bleeding out, 2 turns}
{Bigholder dies in 2 turns.}
Main eye:On fire(mild), Mortaly injured, Leaking power. [Annihilator array]
Secondary eyes:
Red Eye:Burns and tears(Basically dead, blood is flamable and is burning) [Spray Napalm,???]
Green Eye:On fire(Mild), Power drain(1) [Poison fog, teeth.]
Composite Eye of Thousand 879 Eyeballs:Minor dammage, On Fire(mild) [Power Unknown]
Chitin Eye:Basically dead, On fire(mild) [Teeth, Poison,
]
Cyan Eye: On fire(mild) [Lightning, Disintegration]