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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 180 181 [182] 183 184 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1270346 times)

XXXXYYYY

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Re: Roll to Magic: Turn 113 Clear way, the king moves
« Reply #2715 on: September 02, 2015, 09:22:19 pm »

Head back toward the spawn. Make two Luck essences and look about a bit for treasure during the walk.
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Oooooooo. I know. ClF3. That should be a fun surprise.

ATHATH

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Re: Roll to Magic: Turn 113 Clear way, the king moves
« Reply #2716 on: September 02, 2015, 11:19:25 pm »

Is FoU's character dead?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

AoshimaMichio

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Re: Roll to Magic: Turn 113 Clear way, the king moves
« Reply #2717 on: September 03, 2015, 01:50:37 am »

"Greetings, summoner. I am Shias, the druid of west. I have a need for your skills." Shias says to the summoner James.

Two more essences.
Have a chat with James' unhappy tree.
« Last Edit: September 05, 2015, 02:58:03 am by AoshimaMichio »
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

Sarrak

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Re: Roll to Magic: Turn 113 Clear way, the king moves
« Reply #2718 on: September 03, 2015, 03:40:51 am »

Is FoU's character dead?
((I'd say not yet. Our combat is very fast-paced, so its fine for him to pass a turn or two... But then he would die, along with an elf.))
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Crimson

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Re: Roll to Magic: Turn 113 Clear way, the king moves
« Reply #2719 on: September 03, 2015, 05:21:42 am »

"Nothing else to learn I guess."

Gather the remaining crystal leaves on the ground. After doing so, fly around and search for a flat area in my hex that is not near the crystal tree. Make two force essences while searching around.
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H4zardZ1

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Re: Roll to Magic: Turn 112 Luck for almost everyone.
« Reply #2720 on: September 03, 2015, 06:16:39 am »

((Conein's action is below the map?))
Go North.
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Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
I have to bully children
Sigtext and other things

DAPARROT

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Re: Roll to Magic: Turn 113 Clear way, the king moves
« Reply #2721 on: September 03, 2015, 09:40:46 am »

((Can I fly with my wings? It wasn't clear on the char sheet))
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

DreamerGhost

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Re: Roll to Magic: Turn 113 Clear way, the king moves
« Reply #2722 on: September 03, 2015, 02:04:32 pm »

((shouldn't it be +2+1 since I have double bonus from alcohol in addition to the +1 from liquid power.))

Create 3 essences

((+1 from your natural POT and another +1 from Liquid power. At that time, you were not drunk enough for it to afect casting.))

((Can I fly with my wings? It wasn't clear on the char sheet))
((You certainly can))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

fillipk

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Re: Roll to Magic: Turn 113 Clear way, the king moves
« Reply #2723 on: September 03, 2015, 03:29:39 pm »

((but that was the point of getting drunk.))

Get drunk enough to get the pot bonus on that delicious sun berry wine and then make 3 essences
« Last Edit: September 03, 2015, 03:31:27 pm by fillipk »
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

thegamemaster1234

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Re: Roll to Magic: Turn 113 Clear way, the king moves
« Reply #2724 on: September 03, 2015, 03:55:43 pm »

"Ah yes, very true, very true; trade secrets only bar others from creating their own wonders! Like mine! But need more thinking first."
If jet already has [secret plan] integrated into its design, hop in and DO EET, otherwise MOAR THINKING (using jet knowledge, applying secret). 3 more essences
« Last Edit: September 03, 2015, 04:04:34 pm by thegamemaster1234 »
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DreamerGhost

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Re: Roll to Magic: Turn 113 Clear way, the king moves
« Reply #2725 on: September 03, 2015, 04:12:12 pm »

((but that was the point of getting drunk.))

Get drunk enough to get the pot bonus on that delicious sun berry wine and then make 3 essences

((You are drunk now and it shows. Those were the rolls to summon the ale to get you drunk. Even a great wizard like you cannot drink beer before he conjures it.))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

fillipk

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Re: Roll to Magic: Turn 113 Clear way, the king moves
« Reply #2726 on: September 03, 2015, 04:25:48 pm »

((Oh, right, sorry wasn't thinking, you said cantrip and I guess too much D&D.))
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

NAV

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Re: Roll to Magic: Turn 113 Clear way, the king moves
« Reply #2727 on: September 04, 2015, 01:09:56 am »

"Greetings, summoner. I am Shias, the druid of west. I have a need for your skills." Shias says to the summoner James.
"Welcome Shias. I'm James. Seems the words getting around about my services. So what can I help you with?"

Toss that ball of possibly cancerous scrap metal into the box. I'll deal with it later.
Summon a gas mask, using a 1/1 essence.
Then 2 summoning essences.
« Last Edit: September 04, 2015, 10:41:26 am by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

AoshimaMichio

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Re: Roll to Magic: Turn 113 Clear way, the king moves
« Reply #2728 on: September 04, 2015, 01:37:47 am »

"No words were heard, James, only echoes in the world. I have need for a gas mask. It is my understanding that you have skill and talent required for calling through the aether."
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

Trewque

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Re: Roll to Magic: Turn 113 Clear way, the king moves
« Reply #2729 on: September 04, 2015, 08:33:24 am »

Craft two essences, then order my Deinonychus to find Professor Jiksap, then return and guide me to his location.
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