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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 168 169 [170] 171 172 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1271236 times)

fillipk

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Re: Roll to Magic: Turn 107 Blademasters and Bladedancers
« Reply #2535 on: August 13, 2015, 11:20:36 am »

"You... Will... Be... Mine!!!!

Take control of the blood elemental by controlling the alcohol in it
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

NAV

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Re: Roll to Magic: Turn 107 Blademasters and Bladedancers
« Reply #2536 on: August 13, 2015, 11:27:49 am »

"Noooo fuckfuckfuckfuckfuck that was David's cube"

((I think you forgot my +1 endurance and my adamantine armour. That would probably make it hurt less.))
Heal myself with 2 +1/+1 essences. Gosh darnit, I have stuff to do. Can't be wasting time and spells being injured.
« Last Edit: August 14, 2015, 03:12:09 am by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

DAPARROT

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Re: Roll to Magic: Turn 107 Blademasters and Bladedancers
« Reply #2537 on: August 13, 2015, 11:35:34 am »

hello,who are you?
2 more essences
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

Whisperling

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Re: Roll to Magic: Turn 107 Blademasters and Bladedancers
« Reply #2538 on: August 13, 2015, 01:07:38 pm »

((If the visor was removed, I would RP him differently- though there'd probably be a bit of anger from Jonas because the visor was a gift from a friend.))

((Some friend he has... I assume that means he doesn't have any memory of being shocked/mind controlled?))
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FallacyofUrist

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Re: Roll to Magic: Turn 107 Blademasters and Bladedancers
« Reply #2539 on: August 13, 2015, 01:25:42 pm »

((The memories are being- well he knows that he's being controlled, but as a result of the targeted shocks to his brain, he doesn't really care.))

((The visor was fine until Jonas tried downloading fanfic from a not very reputable site. End result: a self-adapting virus that grew to intelligence and evil.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Whisperling

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Re: Roll to Magic: Turn 107 Blademasters and Bladedancers
« Reply #2540 on: August 13, 2015, 01:43:15 pm »

((The memories are being- well he knows that he's being controlled, but as a result of the targeted shocks to his brain, he doesn't really care.))

((The visor was fine until Jonas tried downloading fanfic from a not very reputable site. End result: a self-adapting virus that grew to intelligence and evil.))

((So, the ideal solution is to have the machine guy delete the virus.))
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thegamemaster1234

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Re: Roll to Magic: Turn 107 Blademasters and Bladedancers
« Reply #2541 on: August 13, 2015, 02:09:43 pm »

Professor Jiksap notices the appearance of the new mages with glee.

"Guinea pigs have arrived! Not done setting up yet though."

Summon another puzzle (random electrical parts)! 3 more essences.
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DreamerGhost

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Re: Roll to Magic: Turn 107 Blademasters and Bladedancers
« Reply #2542 on: August 13, 2015, 04:33:49 pm »

((...am I the pink dot on that central point?))
((Yes. Colour can be changed if you want. You did not specify any, so I went with the one you used with your two previous mages.))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

BlitzDungeoneer

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Re: Roll to Magic: Turn 107 Blademasters and Bladedancers
« Reply #2543 on: August 13, 2015, 04:39:07 pm »

Tch. It seems like his blade was not carried over with him. Well, it didn't matter. He'd just need to create a new one...
Alexander the Second starts creating(-1) a sword of iron(-1).
« Last Edit: August 13, 2015, 04:56:52 pm by BlitzDungeoneer »
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Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

FallacyofUrist

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Re: Roll to Magic: Turn 107 Blademasters and Bladedancers
« Reply #2544 on: August 13, 2015, 04:47:47 pm »

((Creation also applies a -1 modifier.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

endlessblaze

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Re: Roll to Magic: Turn 107 Blademasters and Bladedancers
« Reply #2545 on: August 13, 2015, 04:54:48 pm »

"mmm....how to best set up....3 perpetual motion engines arranged in an array and linked to mana converters? or maybe I could use one more powerful one but lose one and I lose the whole golem......."

more power. need more power
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

BlitzDungeoneer

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Re: Roll to Magic: Turn 107 Blademasters and Bladedancers
« Reply #2546 on: August 13, 2015, 04:57:11 pm »

((Creation also applies a -1 modifier.))
((Edited. Cheers, mate.))
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Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

ATHATH

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Re: Roll to Magic: Turn 107 Blademasters and Bladedancers
« Reply #2547 on: August 13, 2015, 08:47:29 pm »

What color am I?

I just realized that if Jiksap teamed up with the luck guy, they could reliably pump out a semi-random magitech item every two turns. I think that's faster than even NAV's item production rate.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

thegamemaster1234

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Re: Roll to Magic: Turn 107 Blademasters and Bladedancers
« Reply #2548 on: August 14, 2015, 12:30:01 am »

Meanwhile, Jiksap formulates a master plan:
1. Get a neat manipulator
2. Obtain a cool form of transportation
3. ???
4. ...?!
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Crimson

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Re: Roll to Magic: Turn 107 Blademasters and Bladedancers
« Reply #2549 on: August 14, 2015, 12:39:32 am »

Take off my helmet then try to merge one crystal leaf with it using my force magic. One force essence after taking note of the experiment's results.
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