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Author Topic: Roll to Destroy the World! Turn 23: The Turns Keep Taking Too Long  (Read 29502 times)

Lenglon

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Re: Roll to Destroy the World! Turn 21: Opportunities
« Reply #210 on: August 30, 2014, 04:34:27 pm »

Fight defensively as long as the virtuous fighter focuses on me, but if he switches targets then get very aggressive. stay on the opposite side of him from my ally so he has no choice but to turn his back to one of us.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

bulborbish

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Re: Roll to Destroy the World! Turn 21: Opportunities
« Reply #211 on: August 30, 2014, 07:14:51 pm »

Black Velvet will deliver Death's Door to the Overlord in exchange for the promise of magical goods
Retreat all forces to the defensive fortress
Move to Cura maintaining the same disguise. Inquire if there is a source of Chotton.

Also Humaan, levelups?

Nirur Torir

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Re: Roll to Destroy the World! Turn 21: Opportunities
« Reply #212 on: August 30, 2014, 07:35:50 pm »

Black Velvet will deliver Death's Door to the Overlord in exchange for the promise of magical goods
I'm keeping 0/2 in reserve for emergency defense. I can promise you some after getting the magical garden set-up, but I don't know what the exchange rate of material:magical goods will be.
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Humaan

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Re: Roll to Destroy the World! Turn 21: Opportunities
« Reply #213 on: August 30, 2014, 09:15:25 pm »

Quote
Also Humaan, levelups?
While you have left combat, it hasn't ended just yet. You still will get your level up, don't worry.

Waiting on Blitz
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BlitzDungeoneer

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Re: Roll to Destroy the World! Turn 21: Opportunities
« Reply #214 on: August 31, 2014, 01:37:14 am »

Keep attacking the virtuous fighter.
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Humaan

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Re: Roll to Destroy the World! Turn 21: Opportunities
« Reply #215 on: September 02, 2014, 11:50:32 pm »

Turn 22: Level Up

Quote
(5) It turns out, Black Velvet already had some in their possession, making retrieval incredibly easy. The question is, what will you do with the extremely dangerous herb?
((Show my troops where it is and I'll set-back some debt and collect it later.))

The ice imps will break the enemy defenses.
Chad is to lead the forces sent with him in preventing anyone else from escaping alive.
I will engage in magical slaughter.

My kobold band unit breaks off and meets with Garland's forces to get the herb location.

Unlucky Roll: (4)
(3 vs. 6) The ice imps continue to do absolutely nothing useful with their ice magic.

(5+1 vs. 2)(4 vs. 2) You, on the other hand, are much more competant, and actually do some damage with your magic. (7FHP-2= 5FHP)

(6 vs. 2) (6 vs. 1) In one last desperate charge, the men of the enemy army clash... and promptly fall dead of the bombardment they had been suffering. (5FHP -5= 0FHP)

Send my Elite Mooks off to recapture the prisoner, also warn my Small Undead Army guarding the Overlord's village that she might try hiding there.
Mental Instability Roll: (2)

(4) You send your Elite Mooks onto hot pursuit of the escaped prisoner, but they will still have to keep up. You also warn your undead against her hiding in the town, though they might not be the best person to keep an eye on them...

Fly to the Overlord's Multiracial town,commence attack.
(3) You fly towards the Overlords's town. While you will make it, the attack will be slightly delayed.

Fight defensively as long as the virtuous fighter focuses on me, but if he switches targets then get very aggressive. stay on the opposite side of him from my ally so he has no choice but to turn his back to one of us.
Keep attacking the virtuous fighter.
Impish Roll: (4)

(4-1 vs. 3+1) (Enemy Damage: 5 vs. 1) (4d6: 6+3+6+1=16 HP) The virtuous fighter continues to attack who he was attacking before. This time, he didn't miss, and the cut did quite a bit more damage.

(4 vs. 3) (Damage: 1 vs. 4) Masasit attacks while this is all happening, but the fighter blocks the attack before it can hit him, allowing him to absorb the blow.

Black Velvet will deliver Death's Door to the Overlord in exchange for the promise of magical goods
Retreat all forces to the defensive fortress
Move to Cura maintaining the same disguise. Inquire if there is a source of Chotton.
Black Velvet meets with some of the Overlord's troops and delivers the herb to them.

(6) You proceed to head to Cura also trying to look for Chotton. Luckily for you, some people know where it is. Bad news is, supposedly a mighty monster has been sighted in the area, and seems to be guarding it.


Level Up!

Hanz-hanz, Garland, and Chad Wattler are now officially level 2.
You all get 4 points to spend.
Options:
Increase Health by 10- 1 point, can only be done twice every level up.
Wealth Boon- 1/1 wealth per point spent.
Phys/Mag Stat Increase- Cost is 2+(your current modifier in the stat) points. Only 1 can be chosen per level up, so choose wisely!
New Trait- 3 points, and you must name the perk.
Remove Flaw- 4 points.





And you guys know the drill if something is wrong.
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blazing glory

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Re: Roll to Destroy the World! Turn 22: Level Up
« Reply #216 on: September 03, 2014, 12:00:28 am »

Try to attack the town.

Also use 0/1 to get a artifact that gives me 1+ to travelling.
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Nirur Torir

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Re: Roll to Destroy the World! Turn 12: War
« Reply #217 on: September 03, 2014, 02:36:23 pm »

Level-up: +1 magic, +10 HP

Return to my town, alongside most of my troops, Chad, his imps, and the foxes.
The kobold band will scavenge loot from the battlefield.


Spoiler: Accounting (click to show/hide)
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Lenglon

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Re: Roll to Destroy the World! Turn 22: Level Up
« Reply #218 on: September 03, 2014, 07:01:42 pm »

((the fighter isn't taking any penalties at all for fighting enemies on opposite sides of him? he literally cannot be facing both of us at once.))
Back off a couple steps and attempt to cast light bolts at the fighter. If he stays focused on me then just stay on the defensive and hold his attention so my ally can strike him down.

Back off a couple steps and attempt to cast light bolts at the fighter. If he stays focused on me abandon that and just go all out attempting to pin him, cripple him, maim him, disable him however I can so my ally can strike him down from behind.
« Last Edit: September 03, 2014, 09:02:17 pm by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Humaan

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Re: Roll to Destroy the World! Turn 22: Level Up
« Reply #219 on: September 03, 2014, 08:28:20 pm »

((the fighter isn't taking any penalties at all for fighting enemies on opposite sides of him? he literally cannot be facing both of us at once.))
Its a bit more complicated then that. While you do surround him, you are only two people. While that is an issue if you both actively attack him, fighting more defensively means you are not pushing him where he has to focus on two attackers.

Now, before you wonder what the point of fighting defensively, it HAS been drawing attention away from your ally. It also normally would also boost your roll, but the virtuous fighter has a rather annoying perk which is hidden from view, as unlike the undead hunter's trait, it isn't as obvious. It can be exploited, however, if you can figure it out.
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Hell yes! Who need a space elevator when you've got a space escalator!?!?
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bulborbish

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Re: Roll to Destroy the World! Turn 22: Level Up
« Reply #220 on: September 03, 2014, 09:52:24 pm »

Levelup +1 Phys, 2 Wealth Boon's
Investigate for information on the nature of the monster
Order Black Velvet to Look for sources of Magical Resources.
Let army continue recuperating.

4maskwolf

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Re: Roll to Destroy the World! Turn 22: Level Up
« Reply #221 on: September 04, 2014, 11:29:50 am »

level-up: Magic stat increase and two health boosts.

return with the overlord.  I'm back!

Humaan

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Re: Roll to Destroy the World! Turn 22: Level Up
« Reply #222 on: September 07, 2014, 08:47:32 am »

Just waiting on Blitz.

While I have an Idea on what he would do, I think it would be better to let him say it.
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Quote from: SolarShado
Hell yes! Who need a space elevator when you've got a space escalator!?!?
Quote from: Cthulhu
Watch out bots, Sherlock Humaan is on the case.

BlitzDungeoneer

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Re: Roll to Destroy the World! Turn 21: Opportunities
« Reply #223 on: September 07, 2014, 08:58:26 am »

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BlitzDungeoneer

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Re: Roll to Destroy the World! Turn 22: Level Up
« Reply #224 on: September 14, 2014, 02:42:42 pm »

I posted my action, yo.
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