Turn 22: Level Up(5) It turns out, Black Velvet already had some in their possession, making retrieval incredibly easy. The question is, what will you do with the extremely dangerous herb?
((Show my troops where it is and I'll set-back some debt and collect it later.))
The ice imps will break the enemy defenses.
Chad is to lead the forces sent with him in preventing anyone else from escaping alive.
I will engage in magical slaughter.
My kobold band unit breaks off and meets with Garland's forces to get the herb location.
Unlucky Roll: (4)
(3 vs. 6) The ice imps continue to do absolutely nothing useful with their ice magic.
(5+1 vs. 2)(4 vs. 2) You, on the other hand, are much more competant, and actually do some damage with your magic. (7FHP-2= 5FHP)
(6 vs. 2) (6 vs. 1) In one last desperate charge, the men of the enemy army clash... and promptly fall dead of the bombardment they had been suffering. (5FHP -5= 0FHP)
Send my Elite Mooks off to recapture the prisoner, also warn my Small Undead Army guarding the Overlord's village that she might try hiding there.
Mental Instability Roll: (2)
(4) You send your Elite Mooks onto hot pursuit of the escaped prisoner, but they will still have to keep up. You also warn your undead against her hiding in the town, though they might not be the best person to keep an eye on them...
Fly to the Overlord's Multiracial town,commence attack.
(3) You fly towards the Overlords's town. While you will make it, the attack will be slightly delayed.
Fight defensively as long as the virtuous fighter focuses on me, but if he switches targets then get very aggressive. stay on the opposite side of him from my ally so he has no choice but to turn his back to one of us.
Keep attacking the virtuous fighter.
Impish Roll: (4)
(4-1 vs. 3+1) (Enemy Damage: 5 vs. 1) (4d6: 6+3+6+1=16 HP) The virtuous fighter continues to attack who he was attacking before. This time, he didn't miss, and the cut did quite a bit more damage.
(4 vs. 3) (Damage: 1 vs. 4) Masasit attacks while this is all happening, but the fighter blocks the attack before it can hit him, allowing him to absorb the blow.
Black Velvet will deliver Death's Door to the Overlord in exchange for the promise of magical goods
Retreat all forces to the defensive fortress
Move to Cura maintaining the same disguise. Inquire if there is a source of Chotton.
Black Velvet meets with some of the Overlord's troops and delivers the herb to them.
(6) You proceed to head to Cura also trying to look for Chotton. Luckily for you, some people know where it is. Bad news is, supposedly a mighty monster has been sighted in the area, and seems to be guarding it.
Level Up!
Hanz-hanz, Garland, and Chad Wattler are now officially level 2.
You all get 4 points to spend.
Options:
Increase Health by 10- 1 point, can only be done twice every level up.
Wealth Boon- 1/1 wealth per point spent.
Phys/Mag Stat Increase- Cost is 2+(your current modifier in the stat) points. Only 1 can be chosen per level up, so choose wisely!
New Trait- 3 points, and you must name the perk.
Remove Flaw- 4 points.
And you guys know the drill if something is wrong.