I've always found it odd that during embark the distribution of skill points costs embark points. Why can't each dwarf just have 10 free skill points to distribute anyways? When you think about it, it doesn't really matter if your dwarves start out skilled or not: An unskilled dwarf can pick up a new profession and become skilled quite fast, even if he or she didn't receive points in that skill to begin with. Thus, a few extra points at embark shouldn't really be a game-breaking issue.
Besides, the logic of tying skill points to embark points is already questionable: If I spend points at embark to make my dwarves skilled miners, then why would
I be limited to the amount of mining equipment I could bring they all leave their picks at home? If a dwarf is highly-trained in a certain skill, then it's only logical that that dwarf would bring along or posses implements relating to that skill. The current system almost feels like it punishes you for making your dwarves skillful, which makes no sense.
Below is a little story I wrote to illustrate my point:
Expedition leader and skilled woodsman īton Arbankubūk heaved a miserable sigh that smelled of madness. His party had just stumbled upon a perfect embark site, complete with a forest, river, and nearby cliffs of marble. The ingredients of dwarfishness! This discovery did little to improve his fell mood, however. Preparations at Tustemavuz had been costlier then expected, and he had been forced to sell his copper battle axe to cover tuition fees at the local woodcutter school. "Damn penny-pinchers, that's what they were," he grumbled. In fact, now that he thought about it, he had been forced to sell almost everything useful just to learn how to swing an axe. "Fair trade that was," he fumed under his breath. Then he roared, "And don't even get me started on how Elven schools are open to the public, free of charge! Greatest mine in Namaelathu and we can't educate a dwarf without nicking the shirt off his back!"
His outburst drew looks of surprise from his dwarven brethren. "What the hell are you on about?" asked Zon ōsustakrul, a miner.
"Nothing, nothing," he muttered. "Unload the wagon! We need to organize our supplies and start building before winter arrives, so hop to it!" īton sat and watched as his fellows scrambled to do his bidding: They were all so loyal, so unquestioning. "Be a miracle if they survive the year," he thought. Just then, Mosus Koganfikuk, the bookkeeper and fisher-dwarf rushed up.
"We've just finished unloading the wagon, sir, and I've made an inventory of all of our supplies. We've got one barrel of Dwarven Ale," he panted.
"Go on," said īton.
"That's it, sir! That's all we've got!"
"Wait... What?! What do you mean that's all we've got?" roared īton, now genuinely worried.
"Well you see sir, Zon and Ustuth both traded their copper picks for a crash-course in geology, and Monom bartered away all our seeds to pay for his seed-planter's license. Quite expensive these days, you know."
"What about the animals? The food?"
"Ah yes. Well, Masons don't teach themselves! Same goes for mechanics and fisherdwarves. AND woodcutters," added Mosus, with a smug look.
"Shut up! I've got to see this for myself! How in the name of Armok..."
īton rushed over to the wagon, where the other dwarves were gathered with expressions dismay upon their faces. Sure enough, Mosus was right: A single barrel of Dwarven Ale sat next to the empty wagon.
"Well, on the bright side we've still got booze," said Ustuth. "And educations!" he added.
Why I ought to..." started īton. But before he could finish, a piercing cry sounded from overhead. The dwarves looked up just in time to see a Giant Kea block out the sun as it descended upon them. "Get to cover!" he yelled.
The dwarves didn't need telling twice: All of them scrambled away from the wagon, falling over each other in a mad dash for the trees. īton looked back: The Giant Kea had perched upon the wagon, and was eying the last barrel of dwarven ale with a malevolent look. "Oh hell no..." he thought. Before he could react, the Giant Kea seized the barrel in its beak and leaped into the air, its giant wings propelling it swiftly through the darkening sky.
"Such pretty birds, aren't they?" said Mosus, who had just stumbled over with a look of wonder on his face. "So... intelligent! And... curious! I do wonder if they make good pets" he added, with an expression of longing.
īton's face contorted into a mask of fury: "If I had my axe, I'd have your head, you witless, Elf spawned...!" Just then, a pair of hands seized his shoulders from behind. "What now!" bellowed īton, turning around.
It was Thob Olinrimad, the mechanic, who had thus far been silent throughout the entire ordeal. His eyes were wide, blazing with an unknown power, and he was grinning like a maniac.
"W-what? What's gotten into you? What do you want?" stammered īton, taken aback at his fellow's strange behavior.
Thob replied, "I NEED WOOD! I NEED MARBLE! I NEED BONES!"
In all seriousness, though, I do think the current skill-point system could benefit from some changes. Even if each dwarf didn't get a ten free points, it would still be nice to see some sort of skill point system that was based upon their own preferences, likes and dislikes (and not on embark points). Maybe a dwarf who liked pine wood would receive a bonus to skills relating to carpentry at embark. Conversely, if you tried to install a dwarf with skill points in a skill or profession he despised, then it could cost twice as much to train up that skill.
In any case, I feel that the embark point and skill point systems should each be separate, self-contained and (for the most part) unrelated processes with minimal overlapping. Embark points should only concern supplies, and skill points should only concern skills.