If you set more than a link to a stockpile, the linked list of "give: stockpile #1", "take: stockpile #2", ETC/ETC gets overlapped by: "J: No Job Selected" ??, its anybody else having this issue?
This one's my fault. I'm open to suggestions on a better place for the stockflow lines. Part of the trickiness is that the position of the links depends on the size of the window, and part is that I was working around Falconne's auto-trade/auto-melt/auto-dump plugin.
EDIT:
and this:
http://es.tinypic.com/view.php?pic=11lpoi0&s=8
Those locations made sense in 0.34.11, when the trade screen was limited to the top 25 lines. That can be fixed, probably for the next release.
dfhack is failing to start, giving me this:
./libs/Dwarf_Fortress: symbol lookup error: ./hack/libdfhack.so: undefined symbol: _Z10lua_gettopP9lua_State
I was previously getting the usual libstdc++ errors, which I fixed by (as usual) removing the libstdc++ file from "/libs". The above error only appeared after making the fix. Other than that, I've only done some basic changes to "dfhack.init". DF itself is the most recent v.
Workaround? Fix? Please/thanks!
This sounds like it's failing to load ./hack/liblua.so for some reason. Has that file been deleted? Do you have another liblua.so on your system?
Edit: It doesn't do what I thought it would do, just the name, description, and size. I thought there would be a way to view stuff like the reason for them acting in a certain way to stuff, like the conversations? Though maybe that isn't developed yet.
Also, how do I view the adventurer info like reputation/fame?
Why are you guys not answering my new questions?
When we don't know an answer, we tend to stay silent in case someone with more expertise in that particular area can chime in. Unfortunately, there isn't always a good answer, and we can't always tell when that's the case. Frequently, the experts are doing something else, such as playing the game or updating DFHack to the new version, instead of paying close attention to the thread.
In this case, it doesn't sound like there's a good script anywhere that does exactly what you want. However, you could try launching lua and poking around in the memory structures to see if something sounds like what you're looking for. In this case, historical_figure_info.reputation sounds promising.