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Author Topic: DFHack 0.43.03-r1  (Read 1124241 times)

Putnam

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Re: DFHack 0.40.08-r2
« Reply #420 on: August 15, 2014, 04:33:17 pm »

It's a structure. Here's a script:

printall(df.global.cursor)

smjjames

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Re: DFHack 0.40.08-r2
« Reply #421 on: August 15, 2014, 04:37:56 pm »

Okay, thanks. I'm not an advanced user of DFhack like some of you guys are.
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smjjames

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Re: DFHack 0.40.08-r2
« Reply #422 on: August 15, 2014, 10:29:53 pm »

It's a structure. Here's a script:

printall(df.global.cursor)

Just tried that, not a recognized command.
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smjjames

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Re: DFHack 0.40.08-r2
« Reply #424 on: August 15, 2014, 10:46:44 pm »

It's a structure. Here's a script:

printall(df.global.cursor)

Just tried that, not a recognized command.

First, "lua" then "~df.global.cursor"

Got it, now, how do I get the unit-info-viewer script thing to work? though I think it may also be a lua. I want to see stuff like adventurer stats, fame, and also look at other units to see if I can figure out what's going on with the reactions, etc.
« Last Edit: August 15, 2014, 10:50:08 pm by smjjames »
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expwnent

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Re: DFHack 0.40.08-r2
« Reply #425 on: August 16, 2014, 12:20:39 am »

It's a structure. Here's a script:

printall(df.global.cursor)

Just tried that, not a recognized command.

First, "lua" then "~df.global.cursor"

Also try ":lua ~df.global.cursor".
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Urist Da Vinci

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Re: DFHack 0.40.08-r2
« Reply #426 on: August 16, 2014, 12:34:25 am »

After some testing, I think body_part_status unk19 is the "pulped" flag, and unk20 has a different meaning but is used in the logic somehow.

Blade312

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Re: DFHack 0.40.08-r2
« Reply #427 on: August 16, 2014, 01:25:40 am »

How do you paint liquid magma with the paint plugin?
« Last Edit: August 16, 2014, 02:56:00 am by Blade312 »
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hagelund

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Re: DFHack 0.40.08-r2
« Reply #428 on: August 16, 2014, 04:33:53 am »

Is there a way to download dfhack, other than dffd? It has been down for me, for the past 3 days, I had to get the newet Linux lnp from a mirror..
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Rose

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Re: DFHack 0.40.08-r2
« Reply #429 on: August 16, 2014, 06:45:14 am »

You can always build it yourself.

Takes a bit to setup, though.
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smjjames

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Re: DFHack 0.40.08-r2
« Reply #430 on: August 16, 2014, 07:34:21 am »

How do I get the unit-info-viewer to work?
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expwnent

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Re: DFHack 0.40.08-r2
« Reply #431 on: August 16, 2014, 07:46:23 am »

You're using an old, unworking version of hackwish. Like, literally doesn't work. Here's one that does:

Updated. Will be in the next release.
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smjjames

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Re: DFHack 0.40.08-r2
« Reply #432 on: August 16, 2014, 08:52:52 am »

Anybody know how to get the unit-info viewer to work? I tried a couple ways and it doesn't work, also it's not in the command list that shows with ls.

Edit: Anyone??
« Last Edit: August 16, 2014, 10:21:50 am by smjjames »
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Putnam

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Re: DFHack 0.40.08-r2
« Reply #433 on: August 16, 2014, 11:57:12 am »

gui/unit-info-viewer

smjjames

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Re: DFHack 0.40.08-r2
« Reply #434 on: August 16, 2014, 12:03:59 pm »

gui/unit-info-viewer

*with realization* OHhh. Why didn't I think of that, lol. I thought I had to do lua or script or something. Thank you.

Edit: It doesn't do what I thought it would do, just the name, description, and size. I thought there would be a way to view stuff like the reason for them acting in a certain way to stuff, like the conversations? Though maybe that isn't developed yet.

Also, how do I view the adventurer info like reputation/fame?
« Last Edit: August 16, 2014, 12:30:36 pm by smjjames »
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