One kobold is already Melancholy from the absolute lack of amenities. I was actually trying to avoid clothing thoughts by removing the all clothing tokens, but that didn't work.
This is a lot of fun.
You can harvest clay (and sand) from exposed walls, you don't need a piece of clay floor. Just draw the clay collection zone adjacent to the wall. Embarks with hill-y terrain with clay in the embark list will normally have some exposed clay. Did you enable architecture and some building skill? Like trade depots, all furnaces (includes kilns) need an architect to plan and a mason (or metalworker if you're building it from a metal bar) to finish. If you're lacking the labours to build a depot, you should also be lacking the labours to build a kiln.
Yeah, the issue was that every embark I checked (I genned like 5 worlds) had nothing but underground clay. Also, after I added mining back in out of frustration, we have ourselves an embark with surface clay by sheer chance. Lovely. I did not, however, remember to add Masonry back in. It was very late at night! So this is essentially going to be a horrible squatter camp doomed to failure from the start.
The main problem I see with this is a lack of invaders and megabeasts due to a lack of exports/population. What fun is a kobold camp without roving bands of do-gooders trying to wipe you from the wilderness, or a wandering titan looking for a snack? Must remember to add Masonry for clay in the next run.
::EDIT::
The good news is that Nest Boxes are figured out. They only tried to eat the first set of their own eggs, we've got it under control now.
::EDIT 2::
Floldis has survived its first year. I'm shocked.
::EDIT 3::
In the second year, kobolds have started to murder each other via tantrum. A farmer was punched in the face and killed by a fisherman. This made the fisherman feel much better. However, she promptly punched another kobold in the lung and went stark raving mad.
::EDIT::
As I watch this camp spiral down into madness and violence, I am struck by some peculiarities of Kobold on Kobold combat. Either Kobolds have the relative strength of ants, or their bodies are so light and frail disproportionate to their size that things like punching a kobold in the head (jamming the skull through the brain) and launching them 18 tiles to land dead across the moat becomes possible.