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Author Topic: Warhammer Gladiator Arena (Forum Game)  (Read 3487 times)

Wrex

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Re: Warhammer Gladiator Arena (Forum Game)
« Reply #15 on: June 16, 2014, 02:38:36 am »

To christen the Arena, two combatants have been thrown into the Arena at random....


Tanruk the Girthy, versus Siegfried the Unassuming!

Both Gladiators enter the ring. Siegfried readying his axe, and his club, and Tanruk triumphantly stomping in, his tremendous girth belaying his speed and power.

Siegfried, despite his normal slowness, goes first! (29 vs 26). He cagely assumes a defensive stance, ready for the onslaught.

Tankruk, all to ready to oblidge, charges Siegfried!He strikes! (36/4 [+10 from charging]) but Siegfried's Defensive stance allows him to redirect his mighty fist! (-10). Siegfried jumps back, and prepares a counter offensive, when Tanruk slams forwards with an all out attack! Siegfried deftly parries (28 vs 25) and slams his axe down into the arm of Tanruk! (09) But the blade glances off, inflicting no damage! (5 vs 5). Tanruk, smiling, catches Siegfried in a massive bear hug, but he slips out of it! (21 hit) (13 agility save). Siegfried frantically swipes his club in front of him to fend off aggression, but dosen't connect (51), giving Tanruk the opening to connect with two massive haymakers to the chest! (16, 26), inflicting 11 wounds of punishment. Siegfried, staggering, delivers a cut to the leg (18), taking 3 wounds away from his aggressor. Enraged by the sudden pain, Tanruk siezes Siegfried by the arm (02), powerfully wrenching it, dislocating the Shoulder as he flings Siegfried across the arena! (20 damage, 12 point critical to the left arm) Siegfried manages to fight through the pain, barely. (17)He goes for a powerful overhand swing, connecting! (49, +20 from all out) for a Massive blow to the leg, taking 12 wounds away from the ogre. Wasting no time, the Ogre lifs Siegfried as if he was naught but wheat (37, +10 from wrestling) (87 agility save). Siegfried struggles, neither of them comming out on top (76 vs 83, opposed strength), until Tanruk delivers the Suplex! (19 vs 93opposed strength), slamming him painfully down on the collar bone, failing to break it but causing him enough pain to suffer a penalty of – 20% to his WS until the end of his next turn. (3 point crit). Siegfried flees to regain his senses, and prepares to parry, and Tanruk chargs, but falls wild! (89) Siegmund, seizing the initiative, gets the ogre in a headlock, using his superior leverage, inflicting 4 wounds ( 21 hit) (99 agility save).

    The ogre struggles to break the hold, but dosen't succeed (88vs 89, opposed strength), And Siegfried continues to choke the air out of him (19vs 93, opposed strength) taking away another 2 wounds from the ogre. The Ogre, again failing to power out of the hold (76 vs 15), and again, that iron vice grip  chokes another wound out of the ogre! (13 vs 55). Faliling desperately, the ogre again fails to break the hold (98 vs 33), but Siegfried fails to inflict damage despite the hold, due to the Ogre's great toughness (13vs 58) (5 total damage vs 5).Tanruk, with the reversal, throws off Siegfried! (01 vs 43)Siegfried makes a quick, defensive swing, but misses (43). Tanruk releases an All Out Attack, connecting with a thunderous uppercut to the torso! (25, +20 WS) Again and again, he  savagely slams his fist or repeatedly against his opponent’s side over and over again, breaking several of his ribs and contusing the lung He falls to the ground, spitting blood, helpless until the end of his next turn, all breath driven from his body. Tanruk stands over his enemy, triumphant.

Battle Result: Tanruk Victory
Ticket sales: 1327 GC
Tanruk's payment: 132 GC
Gorgatz Glimmering Globetrotters Payment: 597.5 GC
Middenheim Mangler's Payment: 298.75 GC
Arena take: 298.75 GC

Tanruk's Injuries: 3 days rest
Siegfried's injuries: After the battle he’ll suffer a penalty of –10% to his WS, BS, Ag and S from the pain of fractured ribs grinding against each other, until his W characteristic is fully restored as his ribs slowly heal. Estimated time to recover: 3 weeks, 5 days.
Tanruk gains +5 Strength
Siegfried gains +5 toughness
« Last Edit: June 16, 2014, 02:43:16 am by Wrex »
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Wrex

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Re: Warhammer Gladiator Arena (Forum Game)
« Reply #16 on: June 16, 2014, 04:01:22 am »

Scarely has the blood been cleaned away, before the next two competitors are hauled into the Ring

On one end, Mad Jack Rackham, polearm at the ready. All his training, his skill, leading up to this moment.

On the other end, A scrawny, white rat, burning with witchlight, Queethrit the Omnipotent, glowers back.

Queethrit moves with lightning speed, vastly outstripping Mad Jack. It's staff at the ready, it casts some sort o spell, and appears to have luck on it's side (Casting roll of 7 vs 3). Mad Jack Charges, lunging in with the spike on his bill, easily striking Queethrit! (04), but merely scratching him for a single wound. Queethrit lashes back, slamming into the side of Jack's knee, taking 7 wounds with it. Jack, enraged, releases an all out attack on Queethrit (49, +20 to ws) , who fails to parry it, scoring a solid hit with the flat of the Bill, hitting for 10 wounds, causing a critical hit! The flat of your blade strikes your opponent's shin, forcing him to pass a Challenging (-10%) WP test(05, success) or drop his weapon and spend until the end of his next turn hopping on
one leg, swearing and grasping his bruised shin, losing one half-action while thus occupied. Taking his new foe seriously, Queethrit flees at top speed to the end of the arena, forcing Jack to follow. Jack's charge (91) is easily parried (13), and Queethrit fires a blast of burning green flames directly into his chest, taking away 4 more wounds! Jack adopts a defensive stance, and waits

Queethrit tries to follow it up with another blast if flame, succeeding (8) but Jack swings first, prepared! His forewarning, however, merely sends the hellish blast into his left leg! (74) for a 4 point crit. Flame licks his target's leg and hip, causing a penalty of -20% to his Ws until the end of his next turn. Jack, realising his next course of action, tackles the ratling (27, +20 WS for all out attack) who fails to escape his hold (99 Agility save). Queethrit strugles (73 vs 37) to break it, but jack plants his boot in the middle of his spine, and yanks, hard on both of Queethrit's arms. (21 vs 65) The wrenching hold breaking a rib in his side, causing him a penalty of –10% to all tests for the duration of the battle. The blow will also have caused a minor bleeding in the kidney of that side.Miraculously, Queethrit throws off the hold (01, -10 strength vs 68). Jack, having none of this, Slams the heel of his hand into Queethrit's sternum (06), but dosen't cause enough damage to harm him (1 vs 4 toughness).Queethrit grabs that arm, and sends rippling, lambent warpfire up it, A jet of fire burning the arm clean off at the elbow, stunning
your target for 7 turns and causing a penalty of –20% to all tests for the rest of the battle.

He stands over his fallen enemy, and let's lose his victory howl.

Ticket Sales: 992 GC
Queetthrit's Payment: 92 GC
Gladiator Gator's Payment: 450 GC
Mad Jack's Payment: 92 GC
Arena Take: 250 GC
Sigmar's Shining Soldier's payment: 108 GC

Queethrit's Injuries: 1 week, 5 days required. Can be shortened to 5 days with 15 GC of medical care.
Mad Jack's Injuries: 2 weeks required. Replacement arm will cost 60 GC. A hook will cost only 5 GC, but will preclude use of his polearm.
« Last Edit: June 16, 2014, 04:08:43 am by Wrex »
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NAV

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Re: Warhammer Gladiator Arena (Forum Game)
« Reply #17 on: June 16, 2014, 07:25:11 am »

I'll take Gerald the Mysterious.
And heal Queethirt for 15 gold.
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adwarf

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Re: Warhammer Gladiator Arena (Forum Game)
« Reply #18 on: June 16, 2014, 09:54:59 am »

I'll be buying that replacement arm for 60 GC.
« Last Edit: June 16, 2014, 10:03:59 am by adwarf »
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NAV

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Re: Warhammer Gladiator Arena (Forum Game)
« Reply #19 on: June 16, 2014, 10:01:00 am »

I'll be buying that replacement arm for 20 GC.
It costs 60.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

adwarf

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Re: Warhammer Gladiator Arena (Forum Game)
« Reply #20 on: June 16, 2014, 10:03:48 am »

I'll be buying that replacement arm for 20 GC.
It costs 60.
... Fuck.
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Wrex

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Re: Warhammer Gladiator Arena (Forum Game)
« Reply #21 on: June 16, 2014, 04:00:33 pm »

A new day dawns on the Arena. With it, are two new competitors. Robert the Unwieldy of Sigmar's Shining Soldiers, here to redeem his team, loads a handful of pennies into his gun, packing it with care. In the other, Marcus The Lowborn twirls his staff, ready to beat the insolent Burgher to a bloody pulp.

   Marcus charges out of the gate, hoping to take Robert by surprise! He misses, however (64),and Robert takes the opportunity to jab his bayonet into Marcus's stomach, but he deftly parries the blow! (26 vs 02) Offbalance, the peasant lashes out to no avail (90), sending himself out of reach of Robert's stab (83). Marcus hangs back, on the defensive, and as the Unwieldy one comes in to bash him with the shotgun, he deflty parries, then slams his staff into Robert's arm, trying to disarm him! (27 vs 09, 22) The blow barely connects, only inflicting two wounds, and the Shotgun Gladiator releases an All Out Attack,  slamming the butt of his weapon into Marcus's jaw, inflicting 8 wounds. The lowborn reels back, stars before his eyes, trying to beat back any more incoming blows, but he can't stop the bayonet slamming into his chest, taking off his last 6 wounds (13 vs 37). Seeing the tide turn against him, Marcus expertly flees to the ends of the arena, preparing to counter any move the portly ferryman could offer. Robert simply cocks the hammer, and fires.

A large piece of shrapnel carries away the top of his head. He is dead almost before hitting the ground, and most definitely when he does, as most of his brain sloshes out of his brainpan.

Ticket Sales: 867 GC
Arena Take: 433  GC
MiddenHeim Mauler's Take: 86 GC
Sigmar's Shining Soldier's Take: 347 GC

Robert's Wounds: 2 days rest.
Marcus's injuries: He's dead, Jim.

Mad Jack purchases a best quality hook and a shield.
Tanruk purchases 300 lbs of roast pork.
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Taricus

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Re: Warhammer Gladiator Arena (Forum Game)
« Reply #22 on: June 16, 2014, 04:51:49 pm »

Purchasing Skritrit, magical healing for Siegfried and Two shields, one normal quality given to Siegfried, one best quality.
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Wrex

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Re: Warhammer Gladiator Arena (Forum Game)
« Reply #23 on: June 16, 2014, 04:58:47 pm »

For each one week reduction in resting time, the Temple of Healing will charge 100 GC. How much do you wish to buy?
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Taricus

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Re: Warhammer Gladiator Arena (Forum Game)
« Reply #24 on: June 16, 2014, 05:04:20 pm »

I'll take two weeks for 200GC.
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UltraValican

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Re: Warhammer Gladiator Arena (Forum Game)
« Reply #25 on: June 16, 2014, 06:54:50 pm »

I'll take Felix and Alexander for 550 coins.

Also, how long is 3 Days in game time? Or are we going on IRL waiting times?
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Wrex

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Re: Warhammer Gladiator Arena (Forum Game)
« Reply #26 on: June 16, 2014, 09:41:39 pm »

I'll take Felix and Alexander for 550 coins.

Also, how long is 3 Days in game time? Or are we going on IRL waiting times?

It'll probably be a couple more matches. I'll notify players when their gladiators are healed.
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Shinotsa

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Re: Warhammer Gladiator Arena (Forum Game)
« Reply #27 on: June 16, 2014, 09:44:31 pm »

Let's see what an Ork can do! *throws pokeball*
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adwarf

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Re: Warhammer Gladiator Arena (Forum Game)
« Reply #28 on: June 16, 2014, 10:05:32 pm »

I'll be buying five Healing Draughts, 4 to Robert the Unwieldy and 1 to Mad Jack. (-75 Gold)

I'll also be hiring Sigsimund -350 Gold
« Last Edit: June 16, 2014, 10:07:46 pm by adwarf »
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Wrex

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Re: Warhammer Gladiator Arena (Forum Game)
« Reply #29 on: June 16, 2014, 10:22:37 pm »

Closing out day 2, two more warriors are lead out into the Arena, now graced with it's first death-the first of many.

Alexander, zealous worshiper of Sigmar, to be pitted against the fearsome Ork menace.

Alexander takes the first action, but rather than charge, begins to sermonize to the audience! "Good people of the empire, what you see before you is a menace to all that is good and holy. A living expression of Daemonic will! A monster! a being capable of nothing more than hate..." He seems to have influenced the audience! (32) Gutwrencha, having no patience, charges, but his over-extended swing is gracefully dodged (87). Alexander brings his flail down in a gracefulark, slamming directly into Gutwrencha's skull (21)The Thunderous smash inflicts 19 entire wounds, instantly depleting Gutwrencha's health, and delivering a 2 point critical! The Ork's nose is fractured, stunning him, spitting blood as bright flashes fill his vision. Alexander lazily walks forwards, spinning his weapon in a slight arc, chuckling under his breath "And see....how quickly the monster falls!" As he prepares to finish off the Orc with a wide, overhand swing. The Ork, fighting through the pain, slaps the chain, sending the ball wide, and slamming a thunderous blow into Alexander's right arm! (26) 19 damage sinks straight into his flesh, depleting all of his wounds and landing a 3 point critical! Hacking open Alexander's forearm, exposing the red, raw ruin of muscle and tissue underneath. Alexander cries out in shock and horror, dropping his weapon to grasp at the wound (64, WP save at -10), stunned by the horror. "Oo's gettin' krump'd now, eh' Humie?"

Gutwrencha delivers an all out attack, deftly hacking into Alexander's right leg! (18) His weapon carves deeply into your Alexander's pelvis, severing the leg near the body and driving into the opposite leg. He is dead from traumatic shock and massive loss of blood before he hits the ground. Or he would be. Inexplicably, Alexander clings to life as the ringside attendants come to collect the body, and quickly staunch the bleeding. His leg is gone, but he will live.

Ticket Sales: 890 GC
Arena Take: 445 GC
Gutwrencha's take: 45 GC
Alexander's take: 45 GC
Misfit's take: 266 GC
Globetrotter's take: 89 GC

Gutwrencha's injuries: 1 week rest, 15 GC optional to set his nose properly. 1 IP gained. 5 Strength gained.
Alexander's Injuries: 4 weeks rest. Leg will need to be replaced. 3 IP gained. 1 FP lost. 5 WP gained.
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