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Author Topic: DF2014 in 6 lines?  (Read 4858 times)

vorpal+5

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DF2014 in 6 lines?
« on: June 14, 2014, 08:45:05 am »

Hi,

Sorry for this question that will probably attract some flaks, but in 6 lines, what would you say about the upcoming features of DF2014?
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Mesa

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Re: DF2014 in 6 lines?
« Reply #1 on: June 14, 2014, 08:52:56 am »

The world shall come to life,
Blood will be shed, never-ending strife.
Run, climb, jump, hide,
This game will be a bumpy ride,
Mountainhome, here we come,
DF2014, the thunderdome.
« Last Edit: June 14, 2014, 08:57:17 am by DarkDXZ »
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miauw62

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Re: DF2014 in 6 lines?
« Reply #2 on: June 14, 2014, 09:24:34 am »

To me it seems likely that DF2014 is more than six lines of code, unless DF is secretly the penultimate entry to the IOCCC.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Nasikabatrachus

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Re: DF2014 in 6 lines?
« Reply #3 on: June 14, 2014, 11:44:54 am »

That's why it has taken two years: it's just six elegant lines of perfectly efficient code.
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"I want to have goblins about me, for I am courageous. The courage which scareth away ghosts, createth for itself goblins--it wanteth to laugh." Thus Spake Zarathustra, chapter 7, Friedrich Nietzsche

MDFification

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Re: DF2014 in 6 lines?
« Reply #4 on: June 14, 2014, 12:40:58 pm »

Your defenses are all obsolete,
dwarves have hopes and dreams to fail to meet and cause tantrum spirals now,
you're going to have to learn how to adventure all over again,
but on the bright side you can become a lord
and get villages burnt to the ground now.
Also, yak general.
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Putnam

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Re: DF2014 in 6 lines?
« Reply #5 on: June 14, 2014, 09:10:57 pm »

Main feature of Dwarf Fortress (living world) getting implemented for the first time.
Complete movement overhaul.
Complete combat overhaul.
Complete creature mind overhaul.
Complete adv mode dialogue overhaul.
Complete sneaking overhaul.

miauw62

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Re: DF2014 in 6 lines?
« Reply #6 on: June 15, 2014, 05:42:04 am »

Complete combat overhaul?
Didn't hear that mentioned before...
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Mesa

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Re: DF2014 in 6 lines?
« Reply #7 on: June 15, 2014, 05:56:22 am »

Complete combat overhaul?
Didn't hear that mentioned before...

Reaction moments, multiple attacks at once (with penalties, unless you're a hydra), that sort of thing.
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Manveru Taurënér

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Re: DF2014 in 6 lines?
« Reply #8 on: June 15, 2014, 06:00:46 am »

Calling it a complete overhaul might be overselling it a bit though in my opinion. Especially considering to how much of combat still needs to be overhauled even with these changes.
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Sergarr

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Re: DF2014 in 6 lines?
« Reply #9 on: June 15, 2014, 06:19:11 am »

Complete combat overhaul?
Didn't hear that mentioned before...

Reaction moments, multiple attacks at once (with penalties, unless you're a hydra), that sort of thing.
You can catch enemy fists and them break them.

It was in one of the devlogs.

It's awesome.
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._.

Melting Sky

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Re: DF2014 in 6 lines?
« Reply #10 on: June 15, 2014, 06:37:19 am »

That's why it has taken two years: it's just six elegant lines of perfectly efficient code.

Six lines of code, each containing 250,000 characters.
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Mesa

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Re: DF2014 in 6 lines?
« Reply #11 on: June 15, 2014, 07:16:05 am »

That's why it has taken two years: it's just six elegant lines of perfectly efficient code.

Six lines of code, each containing 250,000 characters.

Rest assured, the entirety of DF's source code is actually less than your average forum post in terms of how many lines there is, but each of those lines is 250k characters.
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miauw62

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Re: DF2014 in 6 lines?
« Reply #12 on: June 15, 2014, 07:57:32 am »

Well I guess IOCCC entries have to be under 4096 bytes actually. (That said, somebody made a 386 emulator that was 4043 bytes so...)

Anyway I'd consider a complete overhaul more of a hitpoint to what we have now change. This is "just" general improvements and polishing (but this is turning into a tangent about semantics)
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Putnam

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Re: DF2014 in 6 lines?
« Reply #13 on: June 15, 2014, 09:08:26 am »

It also added pulping, which completely changes the mechanics of undead fighting and makes blunt weapons act differently in general.

Tawa

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Re: DF2014 in 6 lines?
« Reply #14 on: June 15, 2014, 09:40:52 am »

Complete combat overhaul?
Didn't hear that mentioned before...

Reaction moments, multiple attacks at once (with penalties, unless you're a hydra), that sort of thing.
You can catch enemy fists and them break them.

It was in one of the devlogs.

It's awesome.

:O

* Tawarochir begins implementing the Matrix

* Tawarochir has been assassinated by the Matrix for becoming self-aware
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