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Should we make a "so many people between" rule?

3 posts by other people (that weren't the same as the ones before you last time) between your own posts
- 5 (41.7%)
2 posts by other people (that weren't the same as the ones before you last time) between your own posts
- 7 (58.3%)

Total Members Voted: 12


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Author Topic: Children of the Stars (OOC)  (Read 16951 times)

IamanElfCollaborator

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Re: Children of the Stars: a civilization rip-off (Pre-game planning) [6/9]
« Reply #105 on: June 15, 2014, 11:18:57 am »

That would be the Hive.

nearlyNonexistent

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Re: Children of the Stars: a civilization rip-off (Pre-game planning) [6/9]
« Reply #106 on: June 15, 2014, 08:49:31 pm »

I'm thinking the Bloons need something more physical and some better handwaving on the ESP then they're fine. The Destrechen need a lower body temperature (to where some kind of suit could contain it) but can keep the high temperature resistance.
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Rolepgeek

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Re: Children of the Stars: a civilization rip-off (Pre-game planning) [6/9]
« Reply #107 on: June 15, 2014, 09:06:51 pm »

1300-1400 degrees?

They could probably make that sort of suit. They'd need to, to go out into space and such.
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smurfingtonthethird

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Re: Children of the Stars: a civilization rip-off (Pre-game planning) [6/9]
« Reply #108 on: June 15, 2014, 09:08:41 pm »

The body temp is really way too high for them to use metal for tools. At those heats, you'd need a different tech tree.
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Rolepgeek

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Re: Children of the Stars: a civilization rip-off (Pre-game planning) [6/9]
« Reply #109 on: June 15, 2014, 09:10:11 pm »

Alright. What about just higher heat-resistance metals?

It's freeform anyway, there's no defined tech tree.
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nearlyNonexistent

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Re: Children of the Stars: a civilization rip-off (Pre-game planning) [6/9]
« Reply #110 on: June 15, 2014, 09:11:14 pm »

It's gonna be confusing though, especially in tribal times like this starts in.


Speaking of which, extra interested people that didn't get sheets in gonna do anythin' or shall we start?
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GiglameshDespair

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Re: Children of the Stars: a civilization rip-off (Pre-game planning) [6/9]
« Reply #111 on: June 15, 2014, 09:18:16 pm »

Start, you've got enough.
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nearlyNonexistent

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Re: Children of the Stars: a civilization rip-off (Pre-game planning) [6/9]
« Reply #112 on: June 15, 2014, 10:00:38 pm »

Start, you've got enough.


Will do in a while, setting it up. Destrechen just pick a more decent temperature and Bloons get something to help them make some technology and we'll start after I'm done with maps n such.

EDIT:

Note my species will be on the moon with the Destrechen. I'm making mine last so I can fulfill obvious holes like the Destrechen's isolation. (I'd help with the bloons but... they're telepathic and as so would only be able to telepathically communicate with things designed for their brain. [most likely] Meaning my species would just eat them.)
« Last Edit: June 15, 2014, 10:25:04 pm by nearlyNonexistent »
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Rolepgeek

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Re: Children of the Stars: a civilization rip-off [PENDING START]
« Reply #113 on: June 15, 2014, 10:58:44 pm »

Uhhh

What do you consider reasonable temperature?

They're silicon based. They need to be pretty hot in order to keep themselves from freezing solid.
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nearlyNonexistent

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Re: Children of the Stars: a civilization rip-off [PENDING START]
« Reply #114 on: June 16, 2014, 12:47:57 am »

Uhhh

What do you consider reasonable temperature?

They're silicon based. They need to be pretty hot in order to keep themselves from freezing solid.


1420 Celsius. It's above the melting point of silicon and it's 118 degrees above the melting point of iron.


And now, my own character sheet:



Name of species and civilization: Cree, Cree Ceksturk (Transcribed from creaking noises; "Cree Conglomerate")


Picture and/or physical description:

    While most creatures on the volcanic moon of Psyron develop a very high full-body temperature, the Cree developed something elsea a very thick shielding. While this makes them much slower than other species, they have gained the ability to swim through the magma, and an immunity to predators. They have pincers for mouths, which they use to manipulate tools they form on the shore of magma lakes, and hundreds of pinholes on their backside, for jetting through the lava. Their shielding allows for a wriggling motion, but it's very slow on land. Their shielding makes them look metallic due to how it is formed through direct ingestion of iron.

    A newborn, due to not having any shielding, appears to be a small, hot tube of silicon. If pierced, it would seem almost entirely liquid on the inside. They are around the size of an acoustic guitar at full growth. A newborn is the size of a standard thumb.


Racial characteristics: (e.g. flight, other unique attributes)


Shielding:
    A heavy shielding protects them from everything, but makes them incredibly slow. A Cree has never been seen to die from direct attack, only illness, age, compromised shielding from virii, extreme falls... the list goes on.

Multithreaded thought:
     While their bodies are extremely slow, their minds are... alright. Their mind is very multithreaded, containing many thoughts at once, and for very long times; however, they are slow. They can be plotting hundreds of things at once, which will take forever to be completed. Or they can leave themselves open to surprise and spend a few minutes to formulate a single entire plan.


Jets:
    To move through the magma, they spray out some of it they capture into a small sac in their shielding, and jet it out of hundreds of pinholes on the backside, propelling them forwards. This leaves them heavily vulnerable on land, having to resort to a wriggling motion.


Sound-based vision:
    By sending out vibrations through their casing, they can determine shapes around them, and communicate, through it just sounds like groaning iron to most ears.


Racial biography:

    The Cree were heavily picked on by most creatures as an evolutionary baby. Eventually some mutated the ability to ingest iron and form it into a casing, though not digest it. With basic wriggling motions and small iron casings, more survived than before; eventually, a "scoop" for feeding slowly mutated, allowing them to survive easier; and eventually, a pressurized jet was formed for excretion, allowing them to move faster.
   
    Due to the inability for them to die from combat, this resulted in the combat instincts causing more deaths from starvation from getting sucked into large, unwinnable fights; eventually their brain developed, resulting in the Cree of today. While not outright aggressive, they are frugal and plotting.


Location: The same moon as the Destrachen.


Technology: Tribal. Extra technology: masonry.


Once I finish up the maps we can get this thing started, if no one has a problem with my own entry.
« Last Edit: June 16, 2014, 12:50:36 am by nearlyNonexistent »
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Rolepgeek

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Re: Children of the Stars: a civilization rip-off [PENDING START]
« Reply #115 on: June 16, 2014, 12:53:45 am »

I have a feeling they could die from combat, simply because that's how evolution works. Not to see it wouldn't be hard as fuck, just saying they would have to be subdued and then basically pried open.
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IamanElfCollaborator

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Re: Children of the Stars: a civilization rip-off [PENDING START]
« Reply #116 on: June 16, 2014, 12:54:53 am »

I can just imagine something evolving fire breath JUST to eat the Cree. :P

nearlyNonexistent

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Re: Children of the Stars: a civilization rip-off [PENDING START]
« Reply #117 on: June 16, 2014, 01:01:42 am »

I have a feeling they could die from combat, simply because that's how evolution works. Not to see it wouldn't be hard as fuck, just saying they would have to be subdued and then basically pried open.


I can just imagine something evolving fire breath JUST to eat the Cree. :P


Riight, it's just increeedibly difficult. They can't die from combat with /themselves/ at least, and most wildlife can't scratch them. They really don't offer much either, being such a small tube of actual edible crap, so most wildlife wouldn't bother. Raiding the young would be a much better idea, so something to stun the adults rather than kill them.

Whiiich would also explain masonry being their extra tech: finding a way to try to protect the yummy babykins.
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IamanElfCollaborator

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Re: Children of the Stars: a civilization rip-off [PENDING START]
« Reply #118 on: June 16, 2014, 01:03:01 am »

And so the story of Heatmor and Durant was repeated. :P

I can actually imagine the Destrachen being natural predators to the Cree- unless their high body temps got nerfed.

nearlyNonexistent

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Re: Children of the Stars: a civilization rip-off [PENDING START]
« Reply #119 on: June 16, 2014, 01:04:38 am »

And so the story of Heatmor and Durant was repeated. :P

I can actually imagine the Destrachen being natural predators to the Cree- unless their high body temps got nerfed.


Well, 1420 celsius is below the melting point of iron, and above the melting point for silicon, so it'd make good sense for you guys to still use tools. So you would have to direct your body temperature a bit, but given enough hugging Destrachen you could melt their armor and eat them up.


EDIT:

I'm actually going to keep that. The image of a bunch of hugging Destrachen killing slugs through cuddles is too awesome.

DOUBLEDIT:

A solar system map is done. Still need to make:
Psyron map. Psyron moon map. Unnamed planets' (2) maps. Then we can start.

The OP has been updated with a logo that links to the (incomplete at this date; still needs those maps) infopage. For now I'm sleepin'.
« Last Edit: June 16, 2014, 01:42:26 am by nearlyNonexistent »
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