I like the look, particularly the logo, but I don't like the flow at all. The first paragraph is
Thrust into a fascinating and dangerous word of international intrigue, massive wealth, power weapons, bigger than life personalities and the ever present looming possibility of prison or death. Your inheritance consists of $10 mill dollars.
This seems to be fighting between explaining a game to a buyer and explaining an in game situation to a player character. For example, a strategy game would explain to a buyer "control one of 7 armies" when in game the intro would explain to the player character "you are in control of an army and fighting against 6 others."
If you wanted to sell the game to a buyer I think it would be better to say "Enter a world of international intrigue, massive wealth, powerful weapons, bigger than life personalities and the ever present looming possibility of prison or death in your quest to rebuild or parent's arms trading empire"
Whereas a new game splash screen or intro mission would say, "Your parents used to run an empire. A successful underground venture dealing with political intrigue and powerful weapons. But now they are gone and along with them, most of the wealth and influence of that empire. Now all that remains is $10 million dollars, a handful of industry contacts, and you, the sole heir to the throne.
The competition is looking to fill the vacuum and ITHE is looking to crush any new players before they can get their feet under them.
But those concerns can wait.
For now, the world is your playground."
I am also not exactly sure what you meant by UI UX so I could be giving really different feed back than what you are looking for. The UI is really hard to evaluate from some screen shots. I will say that one really old school UI feature I remember loving from a really old game was that in Master of Orion II every menu could be accessed by pressing the letter of the name of the button. "Planets" was p, "Diplomacy" was d, and so on.