I thought you changed migration to be an instant transfer?
Even then, the Pop on Darkland 4 is incorrect, it should be 8, as pop growth bonus there is 2. (10 if travel happens instantly).
On a side note, here's a strength comparison of all players. It's finished now. In the lead are, not unsusprisingly, our worldships guys and Taricus.
Player: Ardas
General:
- Planets: 5
- Population 31 / 30 (+2 Hiveplanets)
- Trading fleets : 10
Military
-Ground : 0
-Space : 71 Power
- 13 Lvl 4 Heavy Frigates
- 3 Lvl 3 Frigates
- 5 Lvl 2 Light frigates
Economic:
- Production :
- Current: 43
- Max: 70
- Food :
- Current: 12
- Max: 17
- Influence :
- Current: 15
- Max: 36
- Taxes : 62
Player: Taricus
General:
- Planets: 5
- Population 50 / 75
- Trading fleets : 20
Military
-Ground : 0
-Space : 0
Economic:
- Production :
- Current: 0
- Max: 70
- Food :
- Current: 0
- Max: 110
- Influence :
- Current: 0
- Max: 130
- Taxes : 80
Player: 10ebbor10
General:
- Planets: 5
- Population 42 / 50
- Trading fleets : 24
Military
-Ground : 0
-Space : 16 Power
- 3 Lvl 4 Heavy Frigates
- 4 Lvl 1 Corvettes
Economic:
- Production :
- Current: 0
- Max: 90
- Food :
- Current: 42
- Max: 60
- Influence :
- Current: 45
- Max: 100
- Taxes : 77
Player: maskwolf
General:
- Planets: 5
- Population 45 / 50
- Trading fleets : 24
Military
-Ground : 2
- 20*Lvl 1 Militia
-Space : 20 Power
- 4 Lvl 4 Heavy Frigates
- 4 Lvl 1 Light frigates
Economic:
- Production :
- Current: 40
- Max: 90
- Food :
- Current: 24
- Max: 110
- Influence :
- Current: 39
- Max: 84
- Taxes : 60 (Oddity detected in Drae taxes)
Player: pewds rocks
General:
- Planets: 5
- Population 40 / 55
- Trading fleets : 0
Military
-Ground : 10
- 50* Lvl 1 recruits
- 10* Lvl 5 Greyguard recruits
-Space : 100 Power
- 5 Lvl 20 Worldships
Economic:
- Production :
- Current: 0
- Max: 120
- Food :
- Current: 45
- Max: 120
- Influence :
- Current: 60
- Max: 120
- Taxes : 120