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Author Topic: Houses of The Rising Suns III OOC and Sign-Up  (Read 14878 times)

Rolepgeek

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #255 on: June 29, 2014, 05:40:48 pm »

4maskwolf, if they're hired pirates, why would they be able to tell what faction they were from?

And for that matter, considering the huge distances involved, what's to say they'll be able to get a transmission back easily? For all we know, there's no FTL communication, except by direct courier style.

However, I agree that it should not be a full blown massacre style pitched battle. More like raids to take off a few trade ships at a time; even if they don't have escorts, it's completely conceivable that a trade convoy could manage to escape by sacrificing some of it's ships with some clever maneuvering(if trade ships don't have some form of extremely basic defense weaponry on them, I will call the bullshit). As well, the more ships you send, the more difficult it should be to hide, for all circumstances of hiding something(identity, fleet composition, fact that they're attacking, etc.).

I agree that influence is extremely powerful; at first I thought it would be a bit difficult to use since I didn't think you could really get very much, but these first few turns have disillusioned me of that notion.
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10ebbor10

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #256 on: June 30, 2014, 01:29:53 am »

ebbor, in case of stalemate battle will continue until one side is defeated or retreats. In case of a retreat(of the pirate) the pirates identity becomes known.

Also you could have done a lot more damage with a different setup:
the enemy had a generally stronger fleet than you had, since he expects you to take mag shields all the way through (which you did) you can assume that he will use boarding, since it cant be blocked by any current means and gives an advantage to his stronger ships when it goes over to boarding. Sicne Boarding disables Mag Fields you can go with Weapon Overclock and when that happens at least in the second battle you could have (potentially) done more damage than you could ever do in a boarding battle. besides the damage you do during weapon overclock damages the ships and if he has no troops onboard thats the strength with which he attacks, so a class 4 ship brought down to strength 2 via overclock which then starts boarding, fights with strength 2. Giving you a much better chance...

In any case yes the pirates were strong because much money was invested.
That was mostly due to a flawed understanding of game mechanics on my part. I thought that you:
a) Needed ground troops on your ships to allow boarding operations (And, that even if you didn't, that ship strength would not influence boarding strength.) [FYI, I think this is a rule changed mid-battle*. Or at least it wasn't clarified.]
b) That standing your ground would force the enemy to retreat.

With those 2 misunderstandings, It's logical that I went full shielding, since boarding would be on equal terms for both sides, and an enemy weapons overclock would destroy him. Besides, I don't know the composition of the enemy forces before battle, which makes it rather hard to make tactical decisions.

On a side note, this change means that in a battle, the best thing the superior force can do is to constantly spam magnetic fields. The battle repeats endlessly until the enemy makes his move, either going for Weapons overclock (which kills him) or boarding (which will occur in favor of the superior force, there being no difference between boarding and being boarded).

On a side note, I strongly disagree with the notion that the ship class should be counted as the strength in a boarding battle. For one, it makes world ships undefeatable,  and two it obsoletes using ground troops as boarding force. The best ground troops we have are tier 1. The first carriers are tier 4.  This means that barring hiring mercs, there's only a 1/36 chance that a successful boarding operation is executed.

* Not that I mind, you know. It saved my from another error I had made.
« Last Edit: June 30, 2014, 03:40:53 am by 10ebbor10 »
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Ghazkull

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #257 on: June 30, 2014, 04:24:17 am »

okay several things, first off pirating and influence are going to be revised in the following weeks and days, secondly i will post much less due to haveing exams coming my way.

That said to answer ebbors questions: the Rule was not changed mid battle but rather i had it planned in from the beginning but forgot to change it after copying some rules from Mandate.

THe Second thing is: Why didn't you know the enemy composition? Didn't i send you that? If that was not the case i apologize for this grave mistake. For future reference, if i forget to send you the fleet strength before a battle contact me, in case i forget it.

You are right there were several mistakes made by me during the boarding battles(for example using ship troops without penalties, which should be there) and yes ground troops ahve a major advantage:
If you lose a boarding battle as the one with ground troops, you only lose the ground troops, not your ship.

Again i apologize to you ebbor i have made several errors during the ship battles, but as you all see yourselves the thing is damn complicated and things are sometimes missed, i think this will hopefully not happen again.
In any case i will try and work out several better systems for piracy and influence (although im pretty happy with piracy as it is)
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10ebbor10

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #258 on: July 01, 2014, 12:42:12 am »

poke
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Ghazkull

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #259 on: July 01, 2014, 06:25:58 am »

now now updates will happen in the next few days...i currently dont have time, updates as said before will come at a much slower pace.
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4maskwolf

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #260 on: July 02, 2014, 03:18:26 pm »

To preempt any pokes or notifications, I'm waiting for the rules updates to determine my action.

Hope things go well for you with your exams Ghaz!!!!!

Ghazkull

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #261 on: July 06, 2014, 06:45:39 am »

Okay i think i found a way to make Espionage at least different (and hopefully a) more balanced and b) in my opinion more interesting) while it is not completely fleshed out i had the rough idea of breaking down espionage actions into phases: the more complex and powerful the action, the more phases it would contain, all which could fail.

More on that however on tuesday when i am finished with my Danish Exam. This was just to show that the game is still alive and well and that i did at least a bit of work on the Espionage.
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4maskwolf

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #262 on: July 06, 2014, 01:46:17 pm »

Okay i think i found a way to make Espionage at least different (and hopefully a) more balanced and b) in my opinion more interesting) while it is not completely fleshed out i had the rough idea of breaking down espionage actions into phases: the more complex and powerful the action, the more phases it would contain, all which could fail.
There are two different ways I'm reading this: that an action takes expenditures over multiple turns or that an action takes multiple expenditures within the same turn.  I like this system, but I think what I see as the fundamental problem of the system still remains: all you have to do is put in one influence more than your opponent has available.

I've actually refined my ideas since my post a while back, so in the spoilers below I have put the 4maskwolf proposed solution.  This is just how I would fix the system, I don't expect to see any of it in the final system:

Just my two cents on the matter.

Ghazkull

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #263 on: July 10, 2014, 08:23:36 am »

Updated Espionage Rules:

Spoiler:  Espionage Updated (click to show/hide)

Piracy will be handled later.
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10ebbor10

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #264 on: July 10, 2014, 09:16:16 am »

Seems a bit complex, but interesting. It might be interesting to re-organize the list into 3 separate sub lists though, and allow people to mix and match.

One problem I see, and this is the result of there no longer being a perfect way to do defense, is that people might consider some tactics to dangerous to use. ((Also, your terrorists are our freedom fighters. People will support subterfuge, if the PR division does it's job.))
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Ghazkull

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #265 on: July 10, 2014, 09:39:29 am »

Well defense is quite easy now since your Counter-Intelligence value applies to every roll so if you put 50 Inf into Counter Intelligence it works through all phases and even through all attacks so your Counterintelligence does not deplete. It makes Attacks incredibly expensive to get a reasonable success-chance but on the other hand it is supposed to achieve that espionage becomes a bit less common place and more of a one-off long time prepared crippling blow. Also the high stakes prevent early crippling attacks, research aswell supports late game attacks with Spionage.
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4maskwolf

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #266 on: July 10, 2014, 11:15:53 am »

Well defense is quite easy now since your Counter-Intelligence value applies to every roll so if you put 50 Inf into Counter Intelligence it works through all phases and even through all attacks so your Counterintelligence does not deplete. It makes Attacks incredibly expensive to get a reasonable success-chance but on the other hand it is supposed to achieve that espionage becomes a bit less common place and more of a one-off long time prepared crippling blow. Also the high stakes prevent early crippling attacks, research aswell supports late game attacks with Spionage.
On cursory examination, this looks very good.  I can't wait to see how you handle piracy.

Rolepgeek

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #267 on: July 10, 2014, 08:30:44 pm »

You can spread the phases among the various turns, yes? Things like Insertion and Preparation don't necessarily have to be done in a very short time frame, after all.
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Ghazkull

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #268 on: July 11, 2014, 06:22:10 am »

hmm that would be a good idea if my intention was to make it easier for the offensive side but i exactly want to prevent that. I would have really liked to add it but its counteracting exactly what i tried to achieve.
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Ghazkull

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Re: Houses of The Rising Suns III OOC and Sign-Up
« Reply #269 on: July 11, 2014, 06:26:49 am »

After some consideration, piracy will recieve no update. It will stay as it is.

Onwards to other things then:

I will update the Map soonish with results of your expeditions...

Taricus if you are still interested in the game please post your configuration of planets.
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