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Author Topic: Mech Wars RTD: A combat arena game(0/5 players)  (Read 2857 times)

GreatWyrmGold

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Re: Mech Wars RTD: A combat arena game(0/5 players)
« Reply #15 on: June 08, 2014, 06:07:00 pm »

Dang. I was thinking of something like this, but with rules and (some) balance and stuff.

Spoiler: Imp-class Dragoon (click to show/hide)
« Last Edit: June 08, 2014, 06:22:41 pm by GreatWyrmGold »
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Flying Dice

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Re: Mech Wars RTD: A combat arena game(0/5 players)
« Reply #16 on: June 08, 2014, 06:09:57 pm »

Actually, it might be a good idea to restrict specific fights to certain sizes (AKA Exo/Small only, Large/Huge only, &c.)

As it stands I expect and hope to be ganged up on. Or I could pull out that placeholder exo and use that instead. Or we could all roll steampunk machines for extra fun.
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Rolepgeek

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Re: Mech Wars RTD: A combat arena game(0/5 players)
« Reply #17 on: June 08, 2014, 06:13:55 pm »

...Dejavu, just roll one up yourself. That's the one I rolled. The Russian Nesting Microwaves.
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Again_Dejavu

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Re: Mech Wars RTD: A combat arena game(0/5 players)
« Reply #18 on: June 08, 2014, 06:17:05 pm »

...Dejavu, just roll one up yourself. That's the one I rolled. The Russian Nesting Microwaves.
Hmmmmph

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tryrar

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Re: Mech Wars RTD: A combat arena game(0/5 players)
« Reply #19 on: June 08, 2014, 06:20:09 pm »

Well, I'm going to say right off you can only attack one target a turn, so swarm tactics would be effective(if the dice cooperate). Things like recoil and computer assists do give a small bonus to attack rolls(and autoloaders and anything automatic can attack more than once, though still at only one target), and some traits and extras have a benefit(for instance, that Esoteric Power source you have, if you roleplay being hotblooded enough, fills up a gauge and when full, activates Overdrive Mode, where you can take two entire turns at once(including hitting two different targets!) until the gauge depletes. However, you incur damage to the machine every turn you have it active, and it can outright destroy your mech if you keep using it).

Though, you won't know what bonuses and stuff are until they come up :P
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No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Avis-Mergulus

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Re: Mech Wars RTD: A combat arena game(0/5 players)
« Reply #20 on: June 08, 2014, 06:25:52 pm »

Spoiler: Tengri-khan (click to show/hide)

I rolled this randomly and I don't know what half these words even mean. What is an APDS? What is a ECM APS?
« Last Edit: June 08, 2014, 06:30:35 pm by Avis-Mergulus »
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GreatWyrmGold

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Re: Mech Wars RTD: A combat arena game(0/5 players)
« Reply #21 on: June 08, 2014, 06:32:09 pm »

I rolled this randomly and I don't know what half these words even mean. What is an APDS? What is a ECM APS?
Armor-Piercing/Discarding Sabot
Electronic Countermeasure...Anti-Projectile System, I think.
Google it.
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tryrar

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Re: Mech Wars RTD: A combat arena game(0/5 players)
« Reply #22 on: June 08, 2014, 06:34:19 pm »

just about what GWG said. That ECM APS is gonna be helpful against anything guided....but not so much agianst dumbfire rounds :P

Also, added a rules section for clarification to the OP
« Last Edit: June 08, 2014, 06:37:55 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Avis-Mergulus

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Re: Mech Wars RTD: A combat arena game(0/5 players)
« Reply #23 on: June 08, 2014, 06:42:02 pm »

'Kay, Googled it. Say, how will our optics systems affect gameplay? And does that ejecting seat option sign me up for a potentially hilarious game of "who brought a dude to a mech fight"?
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Rolepgeek

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Re: Mech Wars RTD: A combat arena game(0/5 players)
« Reply #24 on: June 08, 2014, 06:42:48 pm »

APDS is Armor-Piercing Discarding Sabot.

ECM APS is Electronic Counter-Measures Active Protection System
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tryrar

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Re: Mech Wars RTD: A combat arena game(0/5 players)
« Reply #25 on: June 08, 2014, 06:46:18 pm »

Well ejection seats allow you to survive destruction, and if you can go a couple turns without getting squashed you can get to a pickup zone and get a new random mech(or, you can attempt to hijack another person's mech, but expect a high failure chance of that!)
As for optics, they are mainly flavor, though some defense systems do help defeat some optics(up until they start shooting, of course!)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

flabort

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Re: Mech Wars RTD: A combat arena game(0/5 players)
« Reply #26 on: June 08, 2014, 10:36:50 pm »

Can someone tell me if I did this right?

Type: 53: Artillery (All Main Mounts all have the Shoulder location)
Size: 15: Exoskeloton (Reroll if Artillery) 61: Large (2 main mounts, 2 secondary mounts, 1 SD, 3 Extras, 1 Trait)
Locomotion: 60: Quadropedal
Endgine: 5: Diesel
Posture: 72: Erect
Feet Type: 22: Plantigrade
Armor Type: 98: Multilayer Composite: 23, 74: Rolled Titanium//Roketsan Composite
Suplementary Defense: 32: Nonexplosive-Reactive Armor
Optics: 63: Computer assisted Digital

Main: (auto) Shoulder: 24: Missile-Launcher Smoothbore (71+80 Calibre, C30: Computer-Assisted Gyrospoially-stabilized, S75: Beehive Flechette Ammo)
Main: (auto) Shoulder: 73: Oxygen Iodine Electrolaser

Secondary: 94 Head: 71: Recoiless Rifle (91+20 Calibre, C87: Enlarged Ammo Storage, S5: HEAT ammo)
Secondary: 81 Head: 69: CIWS (42/10+10=14 Calibre, A50: Detachable, R39: Tracer ammo)

Extras:
74: Customized Sound System
87: Jump Jets
44: Active Camoflage

Trait:
97: Variable form: 3: Aircraft

I don't know what much of this means, but it sounds very cool.
Waitlist if I'm too late, of course.
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flabort

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Re: Mech Wars RTD: A combat arena game(0/5 players)
« Reply #27 on: June 08, 2014, 11:11:21 pm »

(double post, pardon me)

Just rolled another for the fun of it... and holy crud. Can I save my first one as backup, and use this one first?

Spoiler (click to show/hide)
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Beirus

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Re: Mech Wars RTD: A combat arena game(0/5 players)
« Reply #28 on: June 09, 2014, 12:03:36 am »

Just rolled up a mech for the waitlist, but I'm surprised how the rolls worked out. Not sure how good it is, though.

Spoiler: Mech for waitlist (click to show/hide)
« Last Edit: June 09, 2014, 01:00:31 am by Beirus »
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Rolepgeek

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Re: Mech Wars RTD: A combat arena game(0/5 players)
« Reply #29 on: June 09, 2014, 12:24:58 am »

Just rolled up a mech for the waitlist, but I'm surprised how the rolls worked out. Not sure how good it is, though.

Spoiler: Mech for waitlist (click to show/hide)
That entire side of the mech is dedicated to wielding that weapon. It says 'arm-mounted' but it's really more like 'hip-mounted-arm-controlled'.

Also you need to roll the mount for that microwave emitter
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