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Author Topic: Illion : Mech RPG: 6/5 Players  (Read 29339 times)

10ebbor10

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Re: Illion : Mech RPG: 6/5 Players
« Reply #120 on: June 08, 2014, 11:40:53 am »

I thought I'd changed that. Gimme a moment.
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Rolepgeek

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Re: Illion : Mech RPG: 6/5 Players
« Reply #121 on: June 08, 2014, 11:57:05 am »

Added traits, changed character description. I'll try to put in a mech description too.(I have never not rolled Crocodilian Semi-Erect for posture. It's ridiculous, and I'm barely sure how that would work for a biped.)
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Flying Dice

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Re: Illion : Mech RPG: 6/5 Players
« Reply #122 on: June 08, 2014, 12:01:04 pm »

So you mentioned upgrading our mechs, how is that going to function? Ferex, will we earn credits and be able to spend them between missions either for various structural/systems upgrades, or to buy alternate weapons, &c?
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GiglameshDespair

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Re: Illion : Mech RPG: 6/5 Players
« Reply #123 on: June 08, 2014, 12:17:23 pm »

Oh, 10ebbor? According to that table, Gilgamesh is not only firing 128 missiles, he's firing ones the size of those old ww2 artillery rockets(at least the ones they put on planes, like the HVARs). Goddamn that's a MMM
DID SOMEONE ASK FOR MISSILES
BECAUSE I HAVE MISSILES
also gigla, not gilga

-----

Hmm. I'm wondering if I should change the tea kettle to something else. I was kinda hoping there would be some kind of minor benefit to it somehow.

Replace it with ... radar stealth plating, please.

Also, mech name: Rocket Raven
« Last Edit: June 08, 2014, 12:58:22 pm by GiglameshDespair »
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10ebbor10

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Re: Illion : Mech RPG: 6/5 Players
« Reply #124 on: June 08, 2014, 12:30:09 pm »

Added traits, changed character description. I'll try to put in a mech description too.(I have never not rolled Crocodilian Semi-Erect for posture. It's ridiculous, and I'm barely sure how that would work for a biped.)
Chicken walker style, mech, I'd assume.

So you mentioned upgrading our mechs, how is that going to function? Ferex, will we earn credits and be able to spend them between missions either for various structural/systems upgrades, or to buy alternate weapons, &c?
I'm not entirely sure , so far, no credit system is in the work.

Hmm. I'm wondering if I should change the tea kettle to something else. I was kinda hoping there would be some kind of minor benefit to it somehow.
It's not because there's no benefit listed that there's no benefit to it. I'm focusing on getting the game running, preferably before today, so not everything is listed.

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GiglameshDespair

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Re: Illion : Mech RPG: 6/5 Players
« Reply #125 on: June 08, 2014, 12:32:54 pm »

roger that. Never mind, then.
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Rolepgeek

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Re: Illion : Mech RPG: 6/5 Players
« Reply #126 on: June 08, 2014, 12:41:06 pm »

I figure looking at my doom-cannon's stats should be fun. Maybe not as doomy as Giglamesh's Macross, but still fairly 'oh look I have a fully automatic sniper rifle'.

Does the decimal place matter or anything? Because if so, it's 11.1mm and 10.3mm respectively for my guns.

Edit: I'm surprised you didn't go with something like Missile Reaver for your Mech's name, Giglamesh.
« Last Edit: June 08, 2014, 12:51:55 pm by Rolepgeek »
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Again_Dejavu

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Re: Illion : Mech RPG: 6/5 Players
« Reply #127 on: June 08, 2014, 12:50:23 pm »

For when I eventually do get a spot, I imagined my mech to be made up of parts scavenged from other fallen mechs, with no particular theme
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10ebbor10

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Re: Illion : Mech RPG: 0/5 Players
« Reply #128 on: June 08, 2014, 12:56:14 pm »

Spoiler: Angel Carlson (click to show/hide)
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GiglameshDespair

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Re: Illion : Mech RPG: 6/5 Players
« Reply #129 on: June 08, 2014, 12:57:56 pm »

Well, I did think of calling it something like Rocket Raven, but the sort-of sarcastic names really appeal to me. Polite Discussion, Two for flinching, I Say Hello With Missiles... hmm. That last one is nice, but possibly a bit too long.

Ahh, hell, I actually quite like Rocket Raven. Let's go with that then.
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TalonisWolf

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Re: Illion : Mech RPG: 6/5 Players
« Reply #130 on: June 08, 2014, 12:58:15 pm »

PTW
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10ebbor10

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Re: Illion : Mech RPG: 6/5 Players
« Reply #131 on: June 08, 2014, 01:01:53 pm »

In hind sight, dumping the finished sheets all over the thread was not a smart idea.
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Again_Dejavu

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Re: Illion : Mech RPG: 6/5 Players
« Reply #132 on: June 08, 2014, 01:03:01 pm »

Just link to them in the OP
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10ebbor10

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Re: Illion : Mech RPG: 6/5 Players
« Reply #133 on: June 08, 2014, 01:04:04 pm »

I'm going to compile them in a single post of the gamethread. It just means that I'll have to look for them again.
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Rolepgeek

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Re: Illion : Mech RPG: 6/5 Players
« Reply #134 on: June 08, 2014, 01:06:08 pm »

I went with Touchscreen Controls, by the way. It fits with the hyper-advanced cutting-edge theme I'm going for with the Strider. Besides, I can attach IR stealth plating later, from the sounds of it, along with rockets(every proper mech needs at least some rockets).
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