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How often do you play Dwarf Fortress?

All the time.
- 2 (13.3%)
Sometimes.
- 9 (60%)
Only when there's a new release.
- 2 (13.3%)
Never. ((get out))
- 2 (13.3%)

Total Members Voted: 13


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Author Topic: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge  (Read 526769 times)

smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8685 on: January 24, 2015, 07:36:00 am »

What shitstorm? All this established was that the status quo was the correct, just that the person in control (Projeck) somehow didn't know he was in control.

One word: Akroma.

Not dealing with this until later, since I haven't slept in 48 hours.



Also, just watched American Sniper. Eagerly awaiting the MLG parodies.
« Last Edit: January 24, 2015, 07:41:57 am by smurfingtonthethird »
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USEC_OFFICER

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8686 on: January 24, 2015, 09:52:18 am »

Did Projeck and Ragnarok have any GM-recognized right to veto implementations to their lore though? It was a crazy and poorly organized time back then, I mean, if she got USEC or Twi's approval, I'd imagine it would have been considered fine by the standards of the time.

Bwahahahaha no. Nobody ever sent Twi or I lore for approval, nor bothered to tell us anything. From what I remember, at some point in the v2 thread there was a shitstorm about lore, so Elf stepped in and made all of those fancy positions. Except nobody paid attention to them and kept on doing what they did before. So the positions were completely pointless.

Admittedly Twi and I never pushed for our position all that hard because we're lazy bastards, but even if we did I doubt we'll have gotten anything judging by how the universe/hell lore has developed in this thread.

But wait, It gets better: Elf stated that no one ever sent him lore approval requests. At all. Not until way late into him not caring about this game anymore.

I was about to post something angry about submitting lore here, until I saw the qualifier that Elf got lore approval requests after he no longer cared about the game. Which is probably due to me, because I got approval for dimensional junk from Elf before starting my Lunette/Rose plot. Which was scraped for the v3 thread because I thought we were scaling back on the nature of the threats. Definitely not bitter at myself because of that. But at least it means I get to grandfather any dimensional junk that happens in the thread. Even if we never got far enough into the Lunette/Rose plot to reveal it.
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Kansa

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8687 on: January 24, 2015, 10:02:07 am »

Anyways, I'm heading to bed for a few hours. I'll be back to respond to the inevitable shitstorm that will await me. ::)

Yes like this stuff really helps calm stuff down. Anyway the post was in version 3, it was pretty clear for everyone to see and summed up the lore on the sultanes, there was plenty of time for them to disprove it.
« Last Edit: January 24, 2015, 10:05:14 am by Kansa »
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8688 on: January 24, 2015, 11:32:20 am »

because I am too tired to argue, just a quick summary:

when I planned my plot-arch, I primarily wanted to avoid players being uninvolved. This is why I very actively latched unto already existing structures. The void being basicaly being a place of the mysterious unknown, that however was through mutual destruction interlocked with creation in a hostile way was an obvious part, as it was very easy to adapt my lore to. Rag was informed and discussed with, and it was resolved that the sultanes existing is fine, their agenda is fine, that they were in no way rulers of the void, but more or less just a faction, and not even a particularly big one. Rag explained that Void would basicaly be too apathetic to actually do something about them, as was Caes.

Next, I wanted to get players involved, first one being PN, with Hilda and her mysterious backstory. I asked him if he already had a plan for Hilda, and he said no, so I offered him involvement, but without any spoilers. He was interested to see what I had to offer and agreed. Next I went to Sanure, because Sen was in nature so similar to Amazeroth that I simply could not resist. I asked if he had a plan about Sens backstory and AT THAT TIME, indeed there was none. I again offered an involvement, but again, with no spoilers. AT THAT TIME, Sanure reacted like PN, very interested in what I had to offer. Both Hilda and Sen were supposed to be in the dark about the reveal, so I did not indulge any spoilers to any of them, and for PN, it worked like planned, giving Hilda a lot of character development and involvement in the events. The problem with Sanure was that while Hildas reveal could basicaly happen very soon, I didn't want to reveal Sens backstory until the actual beginning of the plot, and the very, very long plot cue at that time kinda let that sink into obscurity. Eventually, Sanure got his own ideas about Sen backstory, and lost any interest into what I had offered back then. Sadly I never actually got a message to cancel the involvement, and went through with it like I actually planned.

And I still think, it does not nessecarily contradict Sens now cannon backstory, with her being some sort of legion-thing, demon patchwork hivemind. At a point in the past, Amazeroth, with the goal to eventually tempt a powerful enough sorcerer (Alucard) to reactivate the nexus serpent, and artifact from the war of the first days, he split a small part of himself, mostly as an experiment, into creation, to write the daimonicon, which included instructions on how to summon stuff from the void, as well as the task to gather knowledge about creation and make it ready for amazeroth to consume it. That part, as a way to avoid destruction through creation, adapted to it, leading to a loss of self-actualisation and memory, a bit of creation and void essence that eventually became a demon, with the ability to absorb knowledge.

With Sen being made of dozens of demons, there is nothing that sais that not one of these was the carrier of amazeroths essence.


Anyway, jump back in time, after Rags, Pns and SAanures approval, I dumped a fuckton of lore and plans of Elf, who at that time, probably underestimated the scale of my plot, thinking (probably?) it to be the standard thing, a single big fight against 12 enemies, followed by some cutscenes and done. So he approved readily. Hah, he was even angry at me, because he TOO had plans about Sen, and her being an ancient god of knowledge. Took a bit of convincing to stop him from going apotheosis on the party.

Further discussions involved Projeck and the whole Araceli thing, but while it seemed promising at the start, Projeck is not really letting through enough information about what Araceli actually wants besides being Ashleys bane, so the common planning kinda died down. So far, the Sultanes are keeping an eye on her as a promising candidate for the 13th sultane (one being added every harvested creation), for her sheer power and void affinity, but she appears to be a shakey candidate, as new ones turn up.
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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8689 on: January 24, 2015, 12:00:47 pm »

Quote from: Akroma
Hah, he was even angry at me, because he TOO had plans about Sen, and her being an ancient god of knowledge. Took a bit of convincing to stop him from going apotheosis on the party.
So, you were literally just going 'I don't give a fuck' to the previous GM.
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8690 on: January 24, 2015, 12:29:07 pm »

no, he had plans, I had plans, and we discussed them via PM. I did not, in fact, just do my stuff without getting his approval first. Stop interpreting everything I do in a negative way, it kinda makes it very hard to like you when you keep doing that. I went through everyone who needed to be asked back then, and that was not Projeck because Rag was still around (though Projeck was consulted often about lore things), and that was not you, because, well, the void. As for everything regarding IRIS you disagree with, I readily retconned that to not interfer.
« Last Edit: January 24, 2015, 12:31:32 pm by Akroma »
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8691 on: January 24, 2015, 12:33:21 pm »

It's a shame because I hold no quarrel with you.
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8692 on: January 24, 2015, 12:35:00 pm »

then why exactly is it that you disagree with 90% of anything I am doing with this game? I mean at this point I will be honest, since you almost at all times voice disagreement, I ignore it by now, as I can't tell a legit complain from you, from what seems to be default disagreement
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8693 on: January 24, 2015, 12:42:17 pm »

I argued with GWG all the time but I still think of him as a good friend.
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8694 on: January 24, 2015, 12:47:53 pm »

yes, and the argueing always escalated and GWG got banned for it. You guys already know I get agitated easily, so if you don't want me to argue, give me no reason to. I didn't kidnap the rotmg lore and made it my bitch, I went slowly step by step, trying to leave as much intact as possible without pissing too many people off, so I can run a long and elaborate plot that I hope everyone can enjoy. there is a lot of work going into this, and I get fucking furious when people complain about how I dare taking Rags and Elfs (rather lackluster) lore, after they have left ages ago, to turn it into an overarching plot.

Speaking of which, at least 2 future plots will involve angels, so if you are going to be annoyed about them not being like Rag wanted them too, oh well, be annoyed
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8695 on: January 24, 2015, 12:51:30 pm »

Actually I'll be annoyed if it violates GWG's lore. (That being, heaven is just a huge beuacracy where all the angels do paperwork for the most part.)
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8696 on: January 24, 2015, 12:54:36 pm »

then rag already violated that lore, also yes, I will violate that lore, depending on how you define "for the most part"
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Projeck37

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8697 on: January 24, 2015, 12:57:49 pm »

I have told you perfectly clear what Araceli wants. Rule the world, build it in her image by enslaving the entire populace... More, but eh. She'd probably keep that secret from the Sultanes. But eh, honestly I could care less because I just don't like the Sultanes lore how it stands.
« Last Edit: January 24, 2015, 01:20:08 pm by Projeck37 »
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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8698 on: January 24, 2015, 01:04:07 pm »

then rag already violated that lore, also yes, I will violate that lore, depending on how you define "for the most part"
I mean not the majority of angels do other things.
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8699 on: January 24, 2015, 01:10:07 pm »

well, let me dig out some PMs then

on asking what araceli wants besides being ashleys bane:

It's more of she wants to kill Ashley, killing anyone who gets in her way. Including the sultanes. And on the way, toying with everyone around. She won't side with the heroes, however. The only way she could possibly be seen as helping them is killing a sultan or two.

on asking if that is all:

Well, obviously Araceli has more goals than just killing Ashley.

Kind of annoying how you ignore that world domination was not actually something you ever told me. I am building a big plot network here, and I take notes of the information I am given. Thank you very much, but stop lying. You said her goal was to kill Ashley and "more". Nothing else. If you are going to argue, argue with what happened, not with what you think would make me look like the bad guy. You didn't share her goals with me, and that is fine, so stop being only here to argue. You said you wanted a break, and *you should*. Clearly, this is an emotionaly draining hobby for you, and you should try and get a bit more distance from it for a while, it will do you good. That includes not reading it and taking part in every arguement of the thread without ever playing. that is what elf did.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos
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