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How often do you play Dwarf Fortress?

All the time.
- 2 (13.3%)
Sometimes.
- 9 (60%)
Only when there's a new release.
- 2 (13.3%)
Never. ((get out))
- 2 (13.3%)

Total Members Voted: 13


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Author Topic: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge  (Read 526529 times)

Kansa

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Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
« Reply #3705 on: July 30, 2014, 12:12:45 pm »

Ok thank you :)
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Empiricist

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Prepackaged
« Reply #3706 on: July 30, 2014, 01:56:01 pm »

Search Term: Keloid

Here are the first two Wall Street Construct units I have been writing up. The main idea behind them is to have pre-packaged, pre-characterized, pre-approved mooks available for usage as either allied or hostile NPCs. They're mindless, obedient and mass produced. Note however, that attempting to modify their equipment will void their warranty and will likely trigger their failsafes.

Since they are purchased, just about any organization with enough funds to spare can field them.

Stats are given with each unit since it isn't meta-ing if there is already plenty of combat data on these that may be gleaned from various sources. Also because they are capable of being an actual threat due to their +10 single-use weapons.












For when deployment spheres are launched into a pavement of cement and asphalt.

Spoiler: Generic AA (click to show/hide)
For when adaptive armor successfully activates.

Spoiler: Generic DFU (click to show/hide)
For when a PC is caught in a directional flashbang blast.

Spoiler: Generic GPR (click to show/hide)
For an attack using a general purpose railgun.

Spoiler: Firing ECR (click to show/hide)
For when a character is hit by an extremity combat railgun shot.

Spoiler: Stabbing ECR (click to show/hide)
For when a character is hit by an extremity combat railgun melee.

Spoiler: Firing AAD (click to show/hide)
For an attack using an adaptive arcane discharger's beam attacks.

Spoiler: Detonating AAD (click to show/hide)
For an attack using an adaptive arcane discharger's explosive attacks.

Spoiler: Generic FL (click to show/hide)
For when a character is hit by a field lance attack.

Spoiler: Generic RAU (click to show/hide)
For when a resource acquisition unit is activated.

Spoiler: Specialist Destruction (click to show/hide)
For when a combat specialist construct is destroyed.

Spoiler: Guerilla Destruction (click to show/hide)
For when a guerilla warfare construct is destroyed.
« Last Edit: August 02, 2014, 10:52:03 pm by Empiricist »
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Akroma

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Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
« Reply #3707 on: July 30, 2014, 02:02:28 pm »

hmm, I may actually make use of these. one of the sultanes is literaly all about being weaksauce, but due to manipulating the market having near endless money to pay for people to fight for him.
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Empiricist

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Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
« Reply #3708 on: July 30, 2014, 02:03:31 pm »

Yeah, that one seems like the type that would field a few.
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PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
« Reply #3709 on: July 30, 2014, 02:13:23 pm »

I may actually use it too.

Akroma

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Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
« Reply #3710 on: July 30, 2014, 02:14:30 pm »

though for disposal mass-created minions, they are a bit too strong
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
« Reply #3711 on: July 30, 2014, 02:16:25 pm »

Tbh I think it would make sense for all essence-entities to just use one ESSENCE stat.

Akroma

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Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
« Reply #3712 on: July 30, 2014, 02:17:16 pm »

Tbh I'd like to avoid sub-rules and extra stats for certain characters
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
« Reply #3713 on: July 30, 2014, 02:18:40 pm »

Tbh I'd like to avoid sub-rules and extra stats for certain characters
It's a very simple rule -- health and mana just use one stat, and it uses less stats.

Akroma

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Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
« Reply #3714 on: July 30, 2014, 02:19:21 pm »

still, eh, fattens the rule system up
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
« Reply #3715 on: July 30, 2014, 02:21:30 pm »

Then those wallstreet constructs fatten the rules up, since they're meant to be mass produced.

Akroma

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Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
« Reply #3716 on: July 30, 2014, 02:21:59 pm »

eh, ask smurf then
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
« Reply #3717 on: July 30, 2014, 02:23:52 pm »

It kinda makes sense though if you think about. In the case of void entities - they are in a dimension that isn't there own, completely alien. Creation rejects their magic and essence but it is still there. Whenever they use magic, they use their essence up.

Empiricist

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Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
« Reply #3718 on: July 30, 2014, 02:25:17 pm »

though for disposal mass-created minions, they are a bit too strong
I never said they'd be easy to dispose of :P Especially not when they're designed to retreat and rapidly regain Essence before returning, wearing down people over time.

Since they do have their Objectives and Thresholds set by their user along with the data they've been given, you could depower them if you wished to by giving them bad intel, thus making it more likely for situations to exit the boundaries what they can handle, resulting in them doing strange things. Generally deploying them to assault an area makes it more likely for them to encounter such issues than for them to fight in an area controlled by their allies.

Or have their user set their Withdrawal Threshold to low so that they start retreating too late. Or set their Re-engage Threshold to be lower than their Withdrawal Threshold and have them start hitting logic errors and attempt to run back and forth into combat.

Or have them deployed improperly so that rather than being constructed out of nearby cement and asphalt, they end up being constructed out of water, or sand, or dirt, or wood. Though you could also strengthen them if you ensured that the nearby substances are quite durable.

I was originally going to represent it as them having only HP and no MP, using HP to power all their spells. I only implemented ESS since I was worried people would complain about balancing.
« Last Edit: July 30, 2014, 03:20:56 pm by Empiricist »
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Akroma

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Re: Rise of the Magic Girls v3 OOC: My Shame is Eternal
« Reply #3719 on: July 30, 2014, 03:23:55 pm »

inb4 jumping out of cover makes Ashley go all PTSD on us
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos
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