Check for anything inside the suitcase.
[9] There is a bottle of hand sanitizer in one of the pockets, and a hair comb in one other.
Niru checks to see if the water is drinkable and drinks it if it is.
Niru cupped some water in his hands and drank it. Considering he didn't keel over after five minutes and the parasite is not water-borne, he deemed it safe to drink. Which he does, until he feels completely quenched.
Find some more food and drinks and bring them to my room.
[9] Ethereal found a bag of chips and a packet of gummy bears, but no drinks.
Continue sleeping until dawn.
Warren and Dan continue sleeping.
Name: Warren Chambers
Gender: Male
Age: 28
Status:
Head - 100/100
Body - 180/180
L Arm - 120/120
R Arm - 120/120
L Leg - 120/120
R Leg - 120/120
Hunger - 220/250
Thirst - 169/250
Inventory:
Flannel Shirt
Jeans
Hiking Boots
Wooden Figurine
Bent Axe (-2 To-Hit chance) (70 To-Hit, average 30 Cutting Damage)
Lighter
Leather Canteen (5 Units (Water))
Can of Beans (2)
Skills:
Competent Axeman (+1 To-Hit, +1 Damage with axes)
Competent Lumberjack (+2 to tree-felling rolls)
Competent Woodcrafter (+1 to quality rolls, +2 to wood crafting rolls)
Traits:
Strong (+20% Health, +2 to Damage rolls.)
Common Sense (Receive obvious hints in this spoiler. This is subject to change if I can think up a better effect. You can also suggest one.)
Not Book-Smart (-2 to rolls involving scientific stuff, and the like.)
Quick to Anger (15% chance to have an outburst in a conversation - can be in the form of combat.)
Name: Dan Roberts
Gender: Male
Age: 29
Status:
Head: 100/100
Body: 150/150
L Arm: 100/100
R Arm: 100/100
L Leg: 100/100
R Leg: 100/100
Hunger - 180/250
Thirst - 158/250
Inventory:
T-Shirt
Pants
Tennis Shoes
Wooden Sword (80 To-Hit, average 10 Blunt Damage)
Spool of thread
Needle
Can of Red Bull (x3)
Smartphone
Hammer
Handful of Nails
Can of Corn
Skills:
Competent Swordsman (+2 To-Hit, +1 Damage)
Competent Dodger (+2 to Cats, +1 to Mugs) (+2 to Evasion rolls)
Competent Tailor (+2 to clothing creation and repair. Allows higher tier clothing creation)
Competent Medic (+2 to Bandaging wounds, +1 to most medical rolls)
Traits:
Good Reflexes (+1 to Reaction and Evasion rolls)
Poor Social Skills (-2 when trying to convince or coerce someone)
Internet Addiction (Must spend 1 action browsing the web or playing online games at least once every 8 turns. Internet withdrawal occurs once you have gone at most 10 turns without doing the stated. Effects include: -3 to social interaction rolls, 25% chance to snap at someone whenever you are having a conversation. Percentage increases the longer you go without internet.)
Redbull Addiction (Must drink Red Bull at least once every 6 turns. Withdrawal begins at 7 turns without Redbull. Withdrawal effects include: -1 to social interactions, -3 to Reaction and Evasion rolls, and -3 to Perception rolls.)
Total Nerd (No effect)
Addictions:
Redbull - Have not had it for 6 turns. [Suspended until he wakes]
Internet - Have not accessed in 6 turns. [Suspended until he wakes]
Name: Ethereal
Gender: Male
Age: 17 years of age.
Status:
Head: 105/105
Body: 155/155
L Arm: 105/105
R Arm: 105/105
L Leg: 105/105
R Leg: 105/105
Hunger - 155/250
Thirst - 157/250
Inventory:
T-Shirt
Tattered Labcoat
Pants
Tennis Shoes
Knife (60 To-Hit, average 15 Cutting Damage)
Small First-Aid Kit (3 uses left)
Mortar and Pestle
Loaf of Bread
Bottle of Water
Aspirin (10)
Antibiotics (2)
Bag of Chips
Gummy Bears
Skills:
Competent Medic (+2 to Bandaging wounds, +1 to most medical rolls)
Competent Chemist (+2 to Solution experiments, +1 to Solution quality)
Traits:
Wise (Get a warning when you're about to do a really bad idea. Get some not-so-obvious-but-still-kinda hints, however not as often as Common Sense)
Survivor (+1 when self-healing, +1 to Evasion, and +1 to Crafting rolls)
Resistant (+3 to Disease Resistance, +5 to all health.)
Mentally Unstable (5% chance of Losing It every turn when under minor stress. When under major stress, has 15% chance
to go into a Rage. Rage will last for 3 turns, and there will be no memory of it. Under Rage, a 50% chance to attack the nearest thing - living or not. Cancels the current action, and won't allow more until Rage subsides. Losing It lasts for 1 turn, and interrupts the current
action. Will act very angry and rude, won't attack unless provoked, and can't do anything for the remainder of the turn. May also babble incoherently, except for the occasional insult.)
Name: Alexandra Gillion.
Gender: Female.
Age: 46
Status:
Head: 100/100
Body: 150/150
L Arm: 100/100
R Arm: 100/100
L Leg: 100/100
R Leg: 100/100
Hunger - 245/250
Thirst - 223/250
Inventory:
Light Coat
Camo T-Shirt
Army Pants
Hiking Boots
Knife (60 To-Hit, average 15 Cutting Damage)
20mm rounds (20)
Clean Rag
Length of String (3ft)
Skills:
Competent Rifleman (+3 To-Hit)
Competent Medic (+2 to Bandaging wounds, +1 to most medical rolls)
Competent Trapper (+1 to Crafting traps, +2 to Trap Setting)
Traits:
Keen Ears (+2 to Perception rolls)
Agile (+2 to Evasion)
Angry (20% chance to snap at someone during a conversation, -2 to social interactions)
Name: Niru Novarin
Gender: Male Trap
Age: 18
Status:
Head: 90/90
Body: 135/135
L Arm: 88/90
R Arm: 90/90
L Leg: 90/90
R Leg: 90/90
Hunger - 218/250
Thirst - 250/250
Inventory:
Purple long sleeved shirt w/ wolf paw on the back
Black skintight sweat pants
Bright green sash, the ends trail down to the knees
Black leather collar with a metal plate on it
Long bright green and purple striped socks
Brown running shoes (Hold B to run)
Waterproof brown and green messenger bag
Laptop (56% Battery)
Solar charger
Screwdriver
Pliers
Spare parts
Bag of Chips
8 Iodine Tablets
Bottle of Water (2)
Rock
Skills:
Competent Hacker (+2 to Hacking)
Competent Programmer (+2 to creating new programs, +1 to developing new things)
Competent Hardware Building (+2 to Crafting finer electronic parts, +1 to developing new things)
Competent Maintainer (+2 to electronics repair, +1 to regular repairs)
Competent Rigger (+2 to Crafting electronics, +1 to creating larger electronic things)
Traits:
Feminine (Almost always mistaken for a girl, can be good or bad.)
Weak (-10% health, -1 to all Damage)
Fast Metabolism (Must eat more often.)
Distrustful (Does not give a bonus to teamwork unless good friends with the PC/NPC you are working with, -1 to social interactions)