((As part of the internet, I would have expected Niru to have a good deal of knowledge about the plague.))
Niru: locate some sort of weapon, preferably ranged.
Niru: locate some sort of melee weapon.
[9] Nire found a good sized rock he could throw. How it got in the house, he had no idea. [1] He continued searching for a weapon, but didn't turn up anything. On the way back to his room, he tripped and jammed his elbow into the wall. That will leave a mark.
Apologize hastily before putting it back.
Find somewhere in the house that I can hole up for the night (with others if necessary, but preferably by myself).
[10] He accepted the apology, but snatched the can back and began to keep an eye on Dan. [19] Leaving the kitchen behind him, Dan explored the house. He discovered an unused bedroom with good exit points and plenty of room. The bed is quite comfy too.
Find Pain Killers and other useful medication and put it in my bag, then walk up to my room
[15] Ethereal found some aspirin and antibiotics. He tried to put them in the bag he doesn't have, and failed. He got back to his room with only minor trouble carrying all his stuff.
Jam the window shut with something and look around the room for anything useful.
[8] Alexandra slammed the window shut, and now it's jammed. It won't be opening any time soon. [14] She then searched the room for anything she missed and found some clothes that fit in the wardrobe. There was also a small suitcase in the closet. She left it for now, though.
T-Shirt
T-Shirt
T-Shirt
Cargo Pants
Longsleeve Shirt
Light Coat
Socks
Socks
If Warren knows about the no-can rule, he replaces them. If he doesn't then he goes to sleep, with the thought that he would need all energy possible in the following days. He, however, sleeps with his trusty axe beside him-better safe than sorry.
((Sorry about the delay. Had an exam that day, so wasn't paying attention.))
[7] Warren does not remember the rule about not taking cans. Laying down on the couch, [15] Warren fell into a peaceful sleep.
Name: Warren Chambers
Gender: Male
Age: 28
Status:
Head - 100/100
Body - 180/180
L Arm - 120/120
R Arm - 120/120
L Leg - 120/120
R Leg - 120/120
Hunger - 230/250
Thirst - 177/250
Inventory:
Flannel Shirt
Jeans
Hiking Boots
Wooden Figurine
Bent Axe (-2 To-Hit chance) (70 To-Hit, average 30 Cutting Damage)
Lighter
Leather Canteen (5 Units (Water))
Can of Beans (2)
Skills:
Competent Axeman (+1 To-Hit, +1 Damage with axes)
Competent Lumberjack (+2 to tree-felling rolls)
Competent Woodcrafter (+1 to quality rolls, +2 to wood crafting rolls)
Traits:
Strong (+20% Health, +2 to Damage rolls.)
Common Sense (Receive obvious hints in this spoiler. This is subject to change if I can think up a better effect. You can also suggest one.)
Not Book-Smart (-2 to rolls involving scientific stuff, and the like.)
Quick to Anger (15% chance to have an outburst in a conversation - can be in the form of combat.)
Name: Dan Roberts
Gender: Male
Age: 29
Status:
Head: 100/100
Body: 150/150
L Arm: 100/100
R Arm: 100/100
L Leg: 100/100
R Leg: 100/100
Hunger - 190/250
Thirst - 173/250
Inventory:
T-Shirt
Pants
Tennis Shoes
Wooden Sword (80 To-Hit, average 10 Blunt Damage)
Spool of thread
Needle
Can of Red Bull (x3)
Smartphone
Hammer
Handful of Nails
Can of Corn
Skills:
Competent Swordsman (+2 To-Hit, +1 Damage)
Competent Dodger (+2 to Cats, +1 to Mugs) (+2 to Evasion rolls)
Competent Tailor (+2 to clothing creation and repair. Allows higher tier clothing creation)
Competent Medic (+2 to Bandaging wounds, +1 to most medical rolls)
Traits:
Good Reflexes (+1 to Reaction and Evasion rolls)
Poor Social Skills (-2 when trying to convince or coerce someone)
Internet Addiction (Must spend 1 action browsing the web or playing online games at least once every 8 turns. Internet withdrawal occurs once you have gone at most 10 turns without doing the stated. Effects include: -3 to social interaction rolls, 25% chance to snap at someone whenever you are having a conversation. Percentage increases the longer you go without internet.)
Redbull Addiction (Must drink Red Bull at least once every 6 turns. Withdrawal begins at 7 turns without Redbull. Withdrawal effects include: -1 to social interactions, -3 to Reaction and Evasion rolls, and -3 to Perception rolls.)
Total Nerd (No effect)
Addictions:
Redbull - Have not had it for 5 turns.
Internet - Have not accessed in 5 turns.
Name: Ethereal
Gender: Male
Age: 17 years of age.
Status:
Head: 105/105
Body: 155/155
L Arm: 105/105
R Arm: 105/105
L Leg: 105/105
R Leg: 105/105
Hunger - 165/250
Thirst - 170/250
Inventory:
T-Shirt
Tattered Labcoat
Pants
Tennis Shoes
Knife (60 To-Hit, average 15 Cutting Damage)
Small First-Aid Kit (3 uses left)
Mortar and Pestle
Loaf of Bread
Bottle of Water
Aspirin (10)
Antibiotics (2)
Skills:
Competent Medic (+2 to Bandaging wounds, +1 to most medical rolls)
Competent Chemist (+2 to Solution experiments, +1 to Solution quality)
Traits:
Wise (Get a warning when you're about to do a really bad idea. Get some not-so-obvious-but-still-kinda hints, however not as often as Common Sense)
Survivor (+1 when self-healing, +1 to Evasion, and +1 to Crafting rolls)
Resistant (+3 to Disease Resistance, +5 to all health.)
Mentally Unstable (5% chance of Losing It every turn when under minor stress. When under major stress, has 15% chance
to go into a Rage. Rage will last for 3 turns, and there will be no memory of it. Under Rage, a 50% chance to attack the nearest thing - living or not. Cancels the current action, and won't allow more until Rage subsides. Losing It lasts for 1 turn, and interrupts the current
action. Will act very angry and rude, won't attack unless provoked, and can't do anything for the remainder of the turn. May also babble incoherently, except for the occasional insult.)
Name: Alexandra Gillion.
Gender: Female.
Age: 46
Status:
Head: 100/100
Body: 150/150
L Arm: 100/100
R Arm: 100/100
L Leg: 100/100
R Leg: 100/100
Hunger - 255/250
Thirst - 235/250
Inventory:
Camo T-Shirt
Army Pants
Hiking Boots
Knife (60 To-Hit, average 15 Cutting Damage)
20mm rounds (20)
Clean Rag
Length of String (3ft)
Skills:
Competent Rifleman (+3 To-Hit)
Competent Medic (+2 to Bandaging wounds, +1 to most medical rolls)
Competent Trapper (+1 to Crafting traps, +2 to Trap Setting)
Traits:
Keen Ears (+2 to Perception rolls)
Agile (+2 to Evasion)
Angry (20% chance to snap at someone during a conversation, -2 to social interactions)
Name: Niru Novarin
Gender: Male Trap
Age: 18
Status:
Head: 90/90
Body: 135/135
L Arm: 87/90
R Arm: 90/90
L Leg: 90/90
R Leg: 90/90
Hunger - 184/250
Thirst - 206/250
Inventory:
Purple long sleeved shirt w/ wolf paw on the back
Black skintight sweat pants
Bright green sash, the ends trail down to the knees
Black leather collar with a metal plate on it
Long bright green and purple striped socks
Brown running shoes (Hold B to run)
Waterproof brown and green messenger bag
Laptop (56% Battery)
Solar charger
Screwdriver
Pliers
Spare parts
Bag of Chips
8 Iodine Tablets
Bottle of Water (2)
Rock
Skills:
Competent Hacker (+2 to Hacking)
Competent Programmer (+2 to creating new programs, +1 to developing new things)
Competent Hardware Building (+2 to Crafting finer electronic parts, +1 to developing new things)
Competent Maintainer (+2 to electronics repair, +1 to regular repairs)
Competent Rigger (+2 to Crafting electronics, +1 to creating larger electronic things)
Traits:
Feminine (Almost always mistaken for a girl, can be good or bad.)
Weak (-10% health, -1 to all Damage)
Fast Metabolism (Must eat more often.)
Distrustful (Does not give a bonus to teamwork unless good friends with the PC/NPC you are working with, -1 to social interactions)