As far as I can tell the manual is still up to date (ed: on this topic, at least
), with the exception of some of the details in the Appendix of Spells. Everything quoted below was true before, is still true now, and I *think* it answers most of your questions. Apologies if the explanations aren't clear, but I did my best, and I'm not sure what I would change to try to explain anything more clearly now.
1) From what I can tell the magic codexes are needed to go from dreamwalker to a named magicuser caste (druid, etc.) Various places also say that a codex teaches some spells but not sure whether that remains the case. Is it? Or are mojos required for all spell learning now? I don't see an option to learn spells without mojos, so it would have to be part of the actual promotion process, but no idea how to tell in game.Dreamwalkers automatically learn a unique, powerful set of spells when they undertake a spirit journey and enter an advanced spellcasting society, or caste. This process requires a caste CODEX which can be crafted at great expense, or occasionally looted by raiders. The CODEX is preserved on use.
(edit) Aside: the "Learn from Codex" column of the Appendix is still 100% accurate if I'm not mistaken. There you can see the spells unique to each caste.
2) Can plain dreamwalkers learn spells from mojos ...Any Dreamwalker including those who have joined an advanced caste can learn single spells by using a MOJO at the right Place of power. The spell is learned permanently, but the MOJO is used up.
...and use magic staves? 3) I think I get that any caste of magic user can use any staff or dreamcaster now. Is this correct? Yes, any caste of magic user can use any staff, sigilblade or dreamcaster, both now and before.
Any Dreamwalker including those who have joined an advanced caste can temporarily learn additional spells by wielding ENCHANTED WEAPONS, and by carrying DREAMCATCHERS in their off hand. Enchanted gear is crafted at the Arcane Forge.
And ammo is simply a choice of two type that are matched to two of the staves each. Then that ammo can be further enchanted according to the limits for that type of ammo.The difference is that now all SHARDS are called "bladeshards," whereas previously there was a superficial distinction between bladeshards and doomshards. And all Bladed Magic Weapons are now "sigilblades," whereas previously there was a superficial distinction between wraithblades and sacred kris. Staves and missiles likewise have had their in-game (superficial) names simplified. But the following statement from the manual was correct before, and still is now.
ENCHANTED WEAPONS can also fire spells at range using special ammo. Bladed magic weapons can interchangeable share any SHARD type ammo, while druidic and mage type magic weapons can interchangeably share MAGICMISSLE type ammo.First "blank" spell ammo is crafted at the arcane forge, or through rituals at the place of power. These blanks can be fired at enemies to do mundane damage. Or, they can instead be enchanted at the Places of Power with additional magical effects. Note, rune-ammo magic is notoriously volatile even by Orcish standards -- spells including Chainlightning, Nova, or Wraithbinding may not be particularly safe to fire into a melee with friendly forces.