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Author Topic: ☼Warlocks☼ - Everything Warlock Mode  (Read 111467 times)

Meph

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #780 on: May 17, 2015, 05:23:31 am »

It is craftable.

TOTEM:NONE:NONE:NONE. It's an item type on its own, doesnt have subtypes. If you want to make a metal totem for example, you can to TOTEM:NONE:INORGANIC:IRON.
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Vendayn

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #781 on: May 17, 2015, 12:26:51 pm »

Well, I sort of understand the basics from reading the wiki.

But, I can't find the entry where the totem is in any of the text files. I found craftsman txt in the repositry folder, but it doesn't have the totem entry. I haven't found any other craftsman file, and I can't find any of the craftsman workshop ones either.

Its mostly for practice than anything, but I can't even find the right entries or files :P
« Last Edit: May 17, 2015, 12:34:16 pm by Vendayn »
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Meph

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #782 on: May 17, 2015, 12:50:47 pm »

I dont understand what you mean. You want to create a REACTION that produces a totem, so you need to make a new REACTION in any reaction-file.

REACTION:MAKE_NEW_TOTEM
BUILDING:CRAFTSMAN
REAGENT:WHATEVER
PRODUCT:100:1:TOTEM:NONE:WHATEVER:WHATEVER
SKILL:WHATEVER

You dont go to the buildings and add it... you add the building ID to the reaction. And after all is done, you add PERMITTED_REACTION:MAKE_NEW_TOTEM to the entity and generate a new world.
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Vendayn

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #783 on: May 17, 2015, 12:58:58 pm »

Ah, I see. Thanks. :)

I guess I just wanted to see what the reactions were that were already in there. I didn't want to edit them or anything (like I said, I want to add a custom one). I just wanted to see what the totem reaction looked like so I could use it as a reference. No idea where that one is though lol, unless its named weird. It isn't just adding the items, I wanted to see what was there and build on it with my own custom one(s). But, maybe it doesn't matter anymore.
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Meph

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #784 on: May 17, 2015, 01:04:22 pm »

Ah, I understand.

Many of the vanilla reactions do not exist in the raws. Most of them in fact. You cant see, alter or copy them.
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Vendayn

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #785 on: May 17, 2015, 01:06:44 pm »

Ah, I understand.

Many of the vanilla reactions do not exist in the raws. Most of them in fact. You cant see, alter or copy them.

Oh okay. No wonder I couldn't find it lol. I thought I was just being really dumb. :P Thanks :)
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Vendayn

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #786 on: May 17, 2015, 11:34:49 pm »

   [REACTION:MAKE_NEW_TOTEM]
   [NAME:Make Meat Totem]
   [BUILDING:CRAFTSMAN]
   [REAGENT:A:1:MEAT:NONE:NONE:NONE]
   [PRODUCT:100:1:TOTEM:NONE:INORGANIC:IRON]
   [SKILL:METALCRAFT]

Is there something wrong with that?

It isn't just meat I'm going to use, I'm gonna add metal as a requirement. But it isn't showing up in craftsman workshop.

I tried making a custom building that included this, as that worked with another item. I did same thing as that item...but the make totem isn't even appearing on the workshop crafts. In either craftsman or when I tried a custom building.

I of course added

[PERMITTED REACTION:MAKE_NEW_TOTEM]

As I did with another item I added.

Is there a reason the totem one isn't working? I'm guessing it has to do with that meat reagent. Since everything else looks right. I didn't know what the meat one looked like, so I just copy/pasted from another meat entry lol. Probably got it wrong.


« Last Edit: May 17, 2015, 11:37:24 pm by Vendayn »
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smakemupagus

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #787 on: May 17, 2015, 11:47:17 pm »

PERMITTED_REACTION with an underscore;

and unless i'm badly mistaken, "MEAT:NONE" isn't a valid item token.  Wiki has comprehensive list.  ... looks like i was in fact wrong about that part ;)  learn something new :D
« Last Edit: May 17, 2015, 11:51:38 pm by smakemupagus »
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Vendayn

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #788 on: May 17, 2015, 11:49:59 pm »

ROFL. Go figure I missed the tiniest thing xD No idea how I kept missing that. *facepalm*

thanks
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smakemupagus

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #789 on: May 17, 2015, 11:53:03 pm »

ROFL. Go figure I missed the tiniest thing xD No idea how I kept missing that. *facepalm*

thanks

np.  When the reaction doesn't show up at all it's a pretty good bet that the problem is with your permissions, or something fundamental like that, rather than with the reagents or products

Vendayn

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #790 on: May 18, 2015, 01:10:03 am »

Hm, its still not showing up. Maybe its the reaction name itself?

[PERMITTED_REACTION:MAKE_NEW_TOTEM]

That is correct now

So it must be something in here

   [REACTION:MAKE_NEW_TOTEM]
   [NAME:Make Meat Totem]
   [BUILDING:CRAFTSMAN]
   [REAGENT:A:1:MEAT:NONE:NONE:NONE]
   [PRODUCT:100:1:TOTEM:NONE:INORGANIC:IRON]
   [SKILL:METALCRAFT]

It doesn't show up in my custom building either.

Something it doesn't like there for some reason.
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smakemupagus

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #791 on: May 18, 2015, 02:33:30 am »

in the snippet you shared, you don't have [BUILDING:YOUR_CUSTOM_BUILDING], so it definitely won't show up there.

You sure the craftsman accepts custom reactions?  most vanilla workshops don't.

edit:  maybe take this to a different thread since it's modding help, not really Warlocks related?

Vendayn

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #792 on: May 18, 2015, 03:49:31 pm »

Now that I got that figured.Now I have a gameplay issue.

No one is working in the Soul Syphon? When I go to build a necromancer shrine it says I have 12 souls. Its from butchering animals and some of it I think is from graveyard. But, no one is trapping them in hourglasses (I have plenty of those) at the Soul Syphon. Even with "no job" warlocks around.

I even set two warlocks to use the soul syphon, but they still don't use it.

Do I need to build the Soul Syphon near something? Its pretty close to everything else as I kept everything roughly together as far as workshops and what not go.

Its been over 3 hours and no one is trapping souls in hourglasses :( (and I did try having everyone able to use it, but after waiting an hour or so, I thought maybe putting the "no job" ones to be able to use it would work. But nope :(

I definitely have souls and hourglasses.
« Last Edit: May 18, 2015, 04:10:15 pm by Vendayn »
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Niveras

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #793 on: May 20, 2015, 04:41:35 am »

Sorcery labour enabled?
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Vendayn

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #794 on: May 20, 2015, 10:36:15 am »

Ah, yeah guess that was it. I keep forgetting small dumb things. xD Like, going into Therapist and activating Sorcery lol. That explains why it was working then wasn't. Thanks. :)
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