Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 92

Author Topic: ☼Dwarves☼ - Everything Dwarf Mode  (Read 203167 times)

arbarbonif

  • Bay Watcher
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #105 on: June 05, 2014, 08:59:14 pm »

Interestingly, elven caravans now have wagons.  I'm guessing that is a side effect of the caravan fix.
« Last Edit: June 05, 2014, 09:43:06 pm by arbarbonif »
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #106 on: June 05, 2014, 09:00:52 pm »

Ups. Sorry, I just added wagons to all civs. Completely forgot that elves are not supposed to have any.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

arbarbonif

  • Bay Watcher
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #107 on: June 05, 2014, 09:43:15 pm »

Oh, and I'm still not getting good weather.  I had an embark that had piles a milk and honey everywhere and everyone had "got caught in freakish weather" thoughts but the rain seemed totally normal and no one had any positive weather effects.
Logged

palu

  • Bay Watcher
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #108 on: June 05, 2014, 10:18:22 pm »

Is there a quick fix for the wagons? preferably one I can just apply myself?
Logged
Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #109 on: June 06, 2014, 05:27:06 am »

Is there a quick fix for the wagons? preferably one I can just apply myself?
Its fixed in 5.04 and 5.05.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

palu

  • Bay Watcher
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #110 on: June 06, 2014, 08:01:11 am »

The elves ones, you mean?
Logged
Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #111 on: June 06, 2014, 08:27:12 am »

Elven caravans bring wagons in 5.04, but otherwise yes.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

MightyPaladin

  • Bay Watcher
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #112 on: June 07, 2014, 01:37:38 am »

am I supposed to be able to make anvils out of wicker blocks?  'cause that's just ... hilarious.
Logged
in times of peace nothing so becomes a man as modesty and humility, but when the blasts of war ring in your ears, then imitate the actions of the tiger, summon up the blood, disguise fair nature with rage and lend the eye a terrible aspect.

LMeire

  • Bay Watcher
  • Likes Troglodytes for their horradorability.
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #113 on: June 07, 2014, 05:22:27 am »

Sounds like a novelty gag-gift. "Oh Urist, you shouldn't have! You really, really shouldn't have... I'll go put this with the glass warhammer and the wooden musket."
Logged
"☼Perfection☼ in the job puts pleasure in the work." - Uristotle

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #114 on: June 07, 2014, 05:50:31 am »

am I supposed to be able to make anvils out of wicker blocks?  'cause that's just ... hilarious.
Probably not. ^^ I'll fix that, make them only useable for contructions.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Zeebie

  • Bay Watcher
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #115 on: June 07, 2014, 10:46:50 am »

The weaponry doesn't seem to be working at all.  This is what consistently happens:
1.  I assign "Improve battle axe"
2. A dwarf brings all the appropriate materials
3. I get "A weapon has been upgraded message"
4.  The original weapon is unchanged, all other materials have vanished.
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #116 on: June 07, 2014, 11:12:02 am »

The weaponry doesn't seem to be working at all.  This is what consistently happens:
1.  I assign "Improve battle axe"
2. A dwarf brings all the appropriate materials
3. I get "A weapon has been upgraded message"
4.  The original weapon is unchanged, all other materials have vanished.
You are playing 5.03, arent you? (or older)

See the changelog: "- Fixed the header of item_weapons_melee_upgrades. This fixes the Weaponry in dwarf mode."
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Zeebie

  • Bay Watcher
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #117 on: June 07, 2014, 12:25:18 pm »

The weaponry doesn't seem to be working at all.  This is what consistently happens:
1.  I assign "Improve battle axe"
2. A dwarf brings all the appropriate materials
3. I get "A weapon has been upgraded message"
4.  The original weapon is unchanged, all other materials have vanished.
You are playing 5.03, arent you? (or older)

See the changelog: "- Fixed the header of item_weapons_melee_upgrades. This fixes the Weaponry in dwarf mode."

I am indeed playing 5.03.  Is there an edit I can make to that file to fix things without messing up my saves?
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #118 on: June 07, 2014, 12:28:36 pm »

You can try. Remove the 'S' from OBJECT:ITEMS in the weapon_melee_upgraded.txt in your save file... but I dont know if it will work.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Polardwarf

  • Escaped Lunatic
    • View Profile
Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #119 on: June 07, 2014, 07:22:22 pm »

Well... I was forging golems today in my fort and i noticed that if the dwarf you turn into a golem is carrying a child, the child will also turn into a golem and the "parent" golem will still carry the child golem around, soon i will put them in combat and see what happens :)
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 92