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Author Topic: Video Games and the Fun-Diversity Dichotomy  (Read 23733 times)

WealthyRadish

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Re: Video Games and the Fun-Diversity Dichotomy
« Reply #60 on: May 23, 2014, 04:09:44 pm »

Seems there are two issues being discussed (female sexualization and token minorities), but I think most of my opinions on this have been mentioned already.

When it comes down to it, I think it has most to do with the quality of the game. If a developer wants a character to be sexy, there are a number of ways of making that happen, but by far the easiest way is to just have the character be visually sexualized. Quality voice acting/scriptwriting, unique aesthetic choices to make characters attractive, and an immersive narrative can all be used to make a character sexy, but few developers attempt these routes due to the difficulty and budget required in comparison to the typical semi-porn art assets we see instead. I personally really dislike it when games do this, and it factors into my overall opinion, but I don't think it's correct to judge it as a top-down political statement. The problem is more that so many games feel the need to include it in the first place, which is certainly not isolated to games specifically; look at half the magazines in a grocery store checkout lane, or the ridiculous sexualization that goes on unprotested in big-budget moviemaking. I don't think there's necessarily anything wrong with sex being so popular in our media, but I do intensely dislike how it's represented (specifically talking about female sexualization).

For the inclusion of LGBT characters, again, already been said, it's just usually done badly and unnecessarily in the spirit of political correctness and nothing else. If a game is seeking to reflect reality, a quality reflection would include it from the beginning anyway, assuming it's within its scope. Subtle inclusions are nice in my experience, where it's more just part of the background (unless sexuality is part of the main narrative).
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Glowcat

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Re: Video Games and the Fun-Diversity Dichotomy
« Reply #61 on: May 23, 2014, 04:13:23 pm »

I can't speak for Mindmaker, but I was unsure if what you said was a parody because you phrased it in a way that was generalizing and unnecessarily rude. It seems like you just said something inflammatory and then used the defensive reaction to it (that ANYONE can and should have) as justification for calling them (and everyone that disagrees with you) entitled babies who can't understand other perspectives.

I even think you make a good point otherwise, but your shitty attitude is not conducive to discussion.

I was generalizing based on experiences here and elsewhere, though if you noticed I even qualified my statement to represent a trend rather than universal. As for the necessity of the "rudeness" we clearly disagree, particularly in that I feel I'm being more blunt than insulting but I suppose that's a subjective understanding. I felt it needed to be said and in a way that would catch peoples' attentions and establish the context for the predictable responses that would follow. Responses that DO come across as incredibly entitled - hence my anger on this issue. You feel that I'm doing this to be closed minded but my challenge is not based on simple disagreement, but rather HOW that disagreement always seems to manifest in these discussions. It hardly even involves some of the discussion that's happening in the thread so far so... yeah my statement hasn't seemed to do anything to stop conversation. You call my outburst a shitty attitude yet ignore that I'm addressing a shitty attitude that pervades these discussions.
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Sergarr

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Re: Video Games and the Fun-Diversity Dichotomy
« Reply #62 on: May 23, 2014, 04:15:46 pm »

did you just admit that you were trolling

cuz i'm pretty sure that what you did is called trolling
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Vector

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Re: Video Games and the Fun-Diversity Dichotomy
« Reply #63 on: May 23, 2014, 04:23:57 pm »

.
« Last Edit: April 22, 2018, 11:19:47 am by Vector »
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Gatleos

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Re: Video Games and the Fun-Diversity Dichotomy
« Reply #64 on: May 23, 2014, 04:26:10 pm »

I was generalizing based on experiences here and elsewhere, though if you noticed I even qualified my statement to represent a trend rather than universal. As for the necessity of the "rudeness" we clearly disagree, particularly in that I feel I'm being more blunt than insulting but I suppose that's a subjective understanding. I felt it needed to be said and in a way that would catch peoples' attentions and establish the context for the predictable responses that would follow. Responses that DO come across as incredibly entitled - hence my anger on this issue. You feel that I'm doing this to be closed minded but my challenge is not based on simple disagreement, but rather HOW that disagreement always seems to manifest in these discussions. It hardly even involves some of the discussion that's happening in the thread so far so... yeah my statement hasn't seemed to do anything to stop conversation. You call my outburst a shitty attitude yet ignore that I'm addressing a shitty attitude that pervades these discussions.
I may have overreacted by calling what you said inflammatory, and I do understand that the attitude you were describing does come up a lot in these discussions. I've seen it come up myself. I also understand that you said "many" not "all". That's an important distinction.

On the other hand, I've seen just as much of an argument that amounted to "some white cishet males think this way, so I'm just going to assume every one in this discussion does too and call them entitled pricks". Yet you complain of being talked down to. I know some people would rather assume their opinion is just as valid despite having no experience with the type of oppression in question, but assuming that as the default with no evidence is absurd. And I feel you've done just that.

did you just admit that you were trolling

cuz i'm pretty sure that what you did is called trolling
I wouldn't go so far as to accuse anyone here of deliberately derailing conversation.
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Neonivek

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Re: Video Games and the Fun-Diversity Dichotomy
« Reply #65 on: May 23, 2014, 05:15:05 pm »

As for homosexual representation in videogames.

The one thing that makes me really gloss over most of it is that most of the time... It is treated as a joke.

But there are a few games I know of that do it well

-The Sims 2 and 3 have homosexual relationships... and yeah they can act silly, but in the exact same way straight ones are. It ONLY loses points because TO MY KNOWLEDGE there is no officially created homosexual couple in the game. You have to instigate it.
-Phantasmagoria 2 I still say handled it right. SURE one of the characters was a bit of a stereotype, STILL waaay more subtle then any other game, but honestly it was handled better than any other story focused game I can think of.

---

As for Race in videogames...

I am trying to think of an RPG where the lead character wasn't some White person (Ignoring games where you don't play a humanoid... and I am including Japanese under this UNLESS it is by an RPG not made in Japan, AND ignoring games where the main character can be fully created like Skyrim)

-Suikeoden 3 (Mind you, it has 3 leads and one is a from a fantasy African Tribe)

uhhhhh... Dear goodness there must be more.

Edit: Edited the rules.
« Last Edit: May 23, 2014, 05:31:29 pm by Neonivek »
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Redzephyr01

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Re: Video Games and the Fun-Diversity Dichotomy
« Reply #66 on: May 23, 2014, 05:21:31 pm »

Don't most JRPGs have Japanese protagonists?
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Neonivek

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Re: Video Games and the Fun-Diversity Dichotomy
« Reply #67 on: May 23, 2014, 05:26:14 pm »

Don't most JRPGs have Japanese protagonists?

It is about 50/50 I'd think maybe a bit more then 50/50. A lot of the time the main protagonist is supposed to be European.

Suikeoden 1 is European, 2 is Japanese, 3 is European and African and Japanese, 4 is European, and 5 is Asian (I think... I can't tell).
Final Fantasy is... confusing...


But I am including Japanese in the White Category for this. Though I really shouldn't do that for anything but Japanese since I guess someone meant to be clearly Asian but not Japanese as a protagonist would be rather unique.... Ok I changed it

But I sort of realized how rare it is.

---

Ok Point and Clicks that don't feature some white person.... uhhhhhhhhh...

Technically Grace in The Beast Within (one of the two leads) is of Asian Descent.

----

Mind you I have sympathy for game creators in this respect.

I am a white male and I don't think I could make a game where the main character wasn't some white male without falling under HEAVY scrutiny. Since people are watching you and if you do one thing out of place they will eat you alive!

Ok that isn't true, it is just how it feels like a lot of the time... and I am not trying to sell this game to a developer.
« Last Edit: May 23, 2014, 05:39:51 pm by Neonivek »
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misko27

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Re: Video Games and the Fun-Diversity Dichotomy
« Reply #68 on: May 23, 2014, 05:49:57 pm »

Since this is a discussion on gender, I feel the need to qualify my statements by saying I am a white, heterosexual, cisexual, Christian, American, able-bodied, physically fit, authoritarian-leaning, and all around privileged, male. (Not a WASP unfortunately, so the privilege stops there. But I promise I am working towards wealth and power to increase the privilege.) So if you feel like dismissing my arguments, be my guest.
I can't speak for Mindmaker, but I was unsure if what you said was a parody because you phrased it in a way that was generalizing and unnecessarily rude. It seems like you just said something inflammatory and then used the defensive reaction to it (that ANYONE can and should have) as justification for calling them (and everyone that disagrees with you) entitled babies who can't understand other perspectives.

I even think you make a good point otherwise, but your shitty attitude is not conducive to discussion.

I was generalizing based on experiences here and elsewhere, though if you noticed I even qualified my statement to represent a trend rather than universal. As for the necessity of the "rudeness" we clearly disagree, particularly in that I feel I'm being more blunt than insulting but I suppose that's a subjective understanding. I felt it needed to be said and in a way that would catch peoples' attentions and establish the context for the predictable responses that would follow. Responses that DO come across as incredibly entitled - hence my anger on this issue. You feel that I'm doing this to be closed minded but my challenge is not based on simple disagreement, but rather HOW that disagreement always seems to manifest in these discussions. It hardly even involves some of the discussion that's happening in the thread so far so... yeah my statement hasn't seemed to do anything to stop conversation. You call my outburst a shitty attitude yet ignore that I'm addressing a shitty attitude that pervades these discussions.
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It does not matter whether someone is the most entitled fucker on the face of the whole damn planet, and shakes it in your face at every opportunity; how someone says something does not make them less or more valid. People do this all time. I am not necessarily more intelligent on American issues then a European is, and arguments between me and this European must both be taken at face value until they stand on their own merit. "Attitude" is a cop-out and a way of dismissing your opponent since it is completely subjective. Feeling's are not facts, and Law is blind. Tell people why they are wrong. You may dislike people personally, and you may choose to call them out, berate them, avoid them, ignore them, or even drop out of the conversation, but that does not make you right.

Put another way: You can feel you're not being rude, and everyone else can feel they're not being entitled, and neither matters to who is actually right.
So, recently, Blizzard's Dustin Browder said some stuff about his company's obligation (or lack thereof) to be progressive in their depiction of women - with phrases like "comic book sensibilities" and "we're not sending a message" being used. With Nintendo also embroiled in controversy over the lack of same-sex relationships in their new Sims-esque social game - and the comment sections following these stories full of unproductive pettiness on all sides, I figured here might be a sort of okay place to get the discussion going. If this should go in the Other Game subforum, apologies - that section looked like it was exclusively for single-game threads.

So, here's what I see as the central questions, and as good a starting point as any:

1. Do private corporations, like Blizzard and Nintendo, have any form of obligation (legal, financial, social, moral, etc.) to avoid the objectification of women and erasure of under-represented groups in their products, even when it is not in their direct monetary interest?
2. Do gamers - especially those who play games with subscription fees - have a responsibility to preferentially patronize game makers that follow the standards in #1?
3. Do you personally feel that an overt effort to be more "inclusive" or "diverse" harms the overall enjoyability of a game - or, alternatively, enhances it?

By no means are these the only questions to be asked on what is a complex, wide-ranging, and divisive issue. Feel free to respond to them, or any others that occurred to you while reading this.

Here are my thoughts, hidden behind a spoiler because WHOAH OPINIONS:

Spoiler (click to show/hide)

So, let's get the frothing rage going.
1. No. They may choose to do so if they so wish. I'd prefer if they did mind, but I can't force it from up on high. Laws may protect your physical body and property, but the realm of thought and speech is muddled ground. If they, like CVS pharmacy recently did with their decision to stop offering cigarettes, choose to make a moral decision, they can. They are under no obligations but their own collective conscience and the law. I may not like them for it mind; hell I may hate them for what they choose, but that's my opinion isn't it?

In fact let me go further:Right now there are people out there who are buying the books and other works of Alex Jones. I hate Alex Jones. I would spend every cent I own, and all I could borrow, to bring him down if I thought even for a second I could achieve it. There are people who think of Alex as a clown and a buffoon, but I do not. I despise Alex Jones and everything that Alex Jones has come to stand for. I think, if Alex Jones were a paid agent for a foreign power, he could not do more to harm this country than he's doing now. But I cannot obligate him to change his views.

Imagine this wasn't videogames, but books; both are forms of media are they not? If a book so wishes to have undeveloped or stereotypical minorities, and people enjoy it, then that is simply that. Are they racist/sexist/homophobic/-ist? Yes. Can we ethically anything about it? No. If the general scorn of everyone else is not enough, then what can we do?

2. No. It is a person's right to be a bigot. It is the right of others to ignore them. Society may scorn them, and that is just, but beyond this there is no option.

3. I feel any successful* effort to do so can only be positive *(shitty games will have shitty minority characters anyway)

Unleash the flames of War!
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Neonivek

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Re: Video Games and the Fun-Diversity Dichotomy
« Reply #69 on: May 23, 2014, 05:58:30 pm »

I don't really see anything you said that was particularly wrong. After all your point is basically that
1) You should treat people as if their opinions matter and what they say is valid
2) Capitalistic ethics

I mean you could argue that capitalism is flawed and that companies should be held responsible for what they do even when it isn't directly illegal.

But I wouldn't expect flames on it... Well maybe if you confused people's points.
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Gatleos

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Re: Video Games and the Fun-Diversity Dichotomy
« Reply #70 on: May 23, 2014, 05:59:23 pm »

"Attitude" is a cop-out and a way of dismissing your opponent since it is completely subjective. Feeling's are not facts, and Law is blind. Tell people why they are wrong. You may dislike people personally, and you may choose to call them out, berate them, avoid them, ignore them, or even drop out of the conversation, but that does not make you right.

Put another way: You can feel you're not being rude, and everyone else can feel they're not being entitled, and neither matters to who is actually right.
I don't know if any of that was directed at me, but if it was I feel like I need to clarify that I wasn't dismissing anyone's argument. A "shitty attitude" certainly doesn't make anyone's argument less valid, but it certainly does impede proper discussion. Like I said, I agree with the basis of what glowcat thinks. S/he just got that point across in an insulting and patronizing way.

And no, "the discussion was just going to hell anyway" is not a valid excuse to contribute to that decline yourself.
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Neonivek

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Re: Video Games and the Fun-Diversity Dichotomy
« Reply #71 on: May 23, 2014, 06:02:13 pm »

I really think we can steer the conversation back on track.

Since the reason why gender was brought up is because it is perfectly valid.

After all Females, a "Implied Minority" since they are the majority, are used all the time but their roles aren't anything spectacular.

It brings the problem with tokenism up
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Graknorke

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Re: Video Games and the Fun-Diversity Dichotomy
« Reply #72 on: May 23, 2014, 06:10:04 pm »

I am of the opinion that if you are trying to diversify the cast of characters you're already doing it wrong. With that mindset any change is going to be seen as a compromise of the original plan for character diversity.
A reasonable set of characters should be planned out from the start.
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Neonivek

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Re: Video Games and the Fun-Diversity Dichotomy
« Reply #73 on: May 23, 2014, 06:12:38 pm »

I am of the opinion that if you are trying to diversify the cast of characters you're already doing it wrong. With that mindset any change is going to be seen as a compromise of the original plan for character diversity.
A reasonable set of characters should be planned out from the start.

It has worked SOMETIMES!

Spetacular Spiderman and the Magic School Bus.

Mind you in both those cases it was because the writer was good at it.
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palsch

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Re: Video Games and the Fun-Diversity Dichotomy
« Reply #74 on: May 23, 2014, 06:14:31 pm »

Don't most JRPGs have Japanese protagonists?
Going to guess that this applies to at least some degree. That is, a lot of characters are 'default for setting', which white people will read as white and Japanese people will read as Japanese. It's only when there is an explicit real world stereotype is translated into the art style that we read them as a different race.

Obviously applies less as games get more photo realistic, but even then a lot of JRPG's keep a more anime look where 'default' race is still pretty ambiguous.

Which kinda makes a point about representation and the assumption of default status when it's not make explicit...
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