I'm going to wade in, throw two pennies at the thread, and leave.
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1. Do private corporations, like Blizzard and Nintendo, have any form of obligation (legal, financial, social, moral, etc.) to avoid the objectification of women and erasure of under-represented groups in their products, even when it is not in their direct monetary interest?
2. Do gamers - especially those who play games with subscription fees - have a responsibility to preferentially patronize game makers that follow the standards in #1?
3. Do you personally feel that an overt effort to be more "inclusive" or "diverse" harms the overall enjoyability of a game - or, alternatively, enhances it?
-snip-
So, let's get the frothing rage going.
1. Moral? Sure. It is, of course, oft ignored, but games with a female character who's a "friend" and not object or sole love interest tend to feel better than sexist games. Same kind of thing with homosexuals.
2. No way. Gamers shouldn't go out of their way to play "representative" games and ignore sexist but otherwise great games.
3. Heck yes. If you have ten characters, who are all along the lines of the gay Italian-Japanese guy or bisexual AA furry woman, then the game is horribly crappy. If you have something like the lines of the tough guy, the sassy girl, the gay guy, the French guy, and the quiet woman, the game feels better. Doubling minorities on character runs the feel, as does making every character a minority character.