Give Varee a good punch in the gut,will probably wake him up.
[4] You pull your first back and aim towards Varee's stomach area. You jab his guts! [Damage : 1, Critical : 3] He jumps awake and coughs out blood. He cries in pain as the punch's pain knock's him back to unconsciousness. You lift up his shirt to see how much damage you do, and notice many bruises along his gut area. However, there was something going on inside...internal bleeding.
Try to use my plant to heal myself before I bleed to death.
[1 - 2 = 1] You stay in your slumber.
Whoops.
Try to see if I can apply the same magic that works with my weapons in order to project an aura that protects our party from basic injuries like tripping, bumping into stuff, randomly exploding due to bad rolls, etc.
[Auto-Fail] You try to call on some magic to protect your allies from bad injuries but feel an unknown force stop any magical energy enter your body.
((I bet if you roll a 6, we'll all be attached to your back.))
Aim a wand at a Golem and shoot magic at it.
This is kind of amusing, but it's really stopping the hallucination from moving forward and getting to the juicy bits. Most of my shroom trips have naked women, really looking forward to that part. Maybe this staff thing...
Try and use the staff to bolster Divide's action.
[5,2] You take your wand out and point it towards a golem, you point it at the nearest one to the right. You force the want to shoot some sort of magic at the golem. You feel something inside the wand move as the tip of the wand opens! A gem reveals itself from the inside of the wand as it glows with bright light. You focus the wand towards the golem and let it shoot. [Accuracy : 3] It seems as though your lack of magic training proves itself through accuracy! The beam of light completely misfires and hits a wall far away from the golem. While that happened, Nunzillor is waving his hands wildly, forgetting his staff was torn apart.
I just sleep, accepting my faith
[2 - 1 - 2 = 1] You try to sleep and calm your body down, but your mind is elsewhere in your dreams...
Statuses :Status: Headache (-1 to any action), Unconscious (-2 to physical actions, no dodge roll, failguard)
Location: At the edge of the second room.
Equipment:
- Crossbow
- Metal-Tipped Bolts : +1 to damage with crossbow.
- Leather Armor : "Varee" engraved on the front, Grants +1 to defense.
- Dagger
- Throwing Knives
Bonuses: None.
Status: Unharmed.
Location: In between the first and second room.
Equipment:
-Chainmail Armor : Grants +2 to defense against blunt damage.
-Blue Gauntlet : Gives +1 to defense against damage to right arm, Engraved on it is "Beirus" in gold letters.
-Wands : Unknown.
-Sword
Bonuses:
- Reflex I : +1 to any reaction roll.
Status: Unharmed.
Location: At the edge of the second room.
Equipment:
- Two-Handed Sword
- Plate Armor : +1 to Defense and +1 to Dodge
Bonuses: None.
Status: Plant On Left Arm (-1 to persuasion), Unconscious (-2 to physical actions, no dodge roll, failguard), Light Bleeding (Will worsen in two turns), Fractured Skull
Location: At the edge of the second room.
Equipment :
-Red Crimson Robe : "Sinvara" engraved onto the back, Grants +1 to stealth and dodge.
Bonuses: None.
Status: Black Wings On Back
Location: At the edge of the second room.
Equipment:
-Chain mail Leggings : +1 to damage on legs.
-Mysterious Staff : Unknown.
Bonuses: None.
Status: Unharmed.
Location: In between the first and second room.
Equipment:
-Steel Shield : +1 to defense, will roll for damage done to shield.
-Axe
-Chainmail Armor : Grants +2 to defense against blunt damage.
Bonuses: None.