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Author Topic: Roll To Dodge - Immortal Labyrinth  (Read 21718 times)

Nunzillor

  • Guest
Re: Roll To Dodge - Immortal Labyrinth
« Reply #135 on: June 09, 2014, 02:10:01 am »

"Hmm.  That sucks."

Hover, then go and beat a golem to death with the staff.
« Last Edit: June 09, 2014, 02:12:43 am by Nunzillor »
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Ethereal

  • Bay Watcher
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Re: Roll To Dodge - Immortal Labyrinth
« Reply #136 on: June 09, 2014, 08:04:45 pm »

((We really need to do something about Varee's sleeping habits.))

Stand up and examine the doorway.
[1] You try to stand up but the ice is too slippery! [Damage : 2, Critical : 6] You land on your head as a crack fills the ears of everyone in the room. Blood rushes out as you feel your body begin to heat up as you pass out.

Shake Varee to wake him up. If he doesn't wake up, slide him across and then go across myself, feet first.
[4] You notice Varee is at the other side of the room and decide to go towards him. Your body glides across the ice as you make it in time, and you stand next to Varee. You shake his body, trying to wake him up. [Luck : 3] He begins to snore...

Go kill one of the remaining golems.
[2] You decide the golems are too strong for you to fight them.

Carefully make my way across the ice.
[4] You carefully slide across the icy floor, mimicking what _DivideByZero_ did and find yourself with the group in a matter of minutes.

Rub my hea on the ice to reduce pain feom headacxhe
((It just my luckto pass out every other turn damn it))
[4 - 2 - 1 = 1] You try to wake up from your slumber but are unable to.

"Hmm.  That sucks."

Hover, then go and beat a golem to death with the staff.
[2] Like Beirus, you believe attacking a golem wouldn't be a smart idea.



Statuses :
Spoiler: Varee (click to show/hide)
Spoiler: Beirus (click to show/hide)
Spoiler: blazing glory (click to show/hide)
Spoiler: Sinvara (click to show/hide)
Spoiler: Nunzillor (click to show/hide)
Spoiler: _DivideByZero_ (click to show/hide)
« Last Edit: June 11, 2014, 05:16:12 pm by Ethereal »
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blazing glory

  • Guest
Re: Roll To Dodge - Immortal Labyrinth
« Reply #137 on: June 09, 2014, 08:10:19 pm »

Give Varee a good punch in the gut,will probably wake him up.
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_DivideByZero_

  • Bay Watcher
  • Not to be confused with infinity
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Re: Roll To Dodge - Immortal Labyrinth
« Reply #138 on: June 09, 2014, 09:47:06 pm »

Whoops.

Try to see if I can apply the same magic that works with my weapons in order to project an aura that protects our party from basic injuries like tripping, bumping into stuff, randomly exploding due to bad rolls, etc.
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Beirus

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Re: Roll To Dodge - Immortal Labyrinth
« Reply #139 on: June 09, 2014, 09:53:13 pm »

((I bet if you roll a 6, we'll all be attached to your back.))

Aim a wand at a Golem and shoot magic at it.
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Because everything is Megaman when you have an arm cannon.

Nunzillor

  • Guest
Re: Roll To Dodge - Immortal Labyrinth
« Reply #140 on: June 09, 2014, 10:18:47 pm »

This is kind of amusing, but it's really stopping the hallucination from moving forward and getting to the juicy bits.  Most of my shroom trips have naked women, really looking forward to that part.  Maybe this staff thing...

Try and use the staff to bolster Divide's action.
« Last Edit: June 09, 2014, 10:23:13 pm by Nunzillor »
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blazing glory

  • Guest
Re: Roll To Dodge - Immortal Labyrinth
« Reply #141 on: June 09, 2014, 10:32:10 pm »

Whoops.

Try to see if I can apply the same magic that works with my weapons in order to project an aura that protects our party from basic injuries like tripping, bumping into stuff, randomly exploding due to bad rolls, etc.

And you know,stuff like someone falling uncounsious every turn.
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Varee

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Re: Roll To Dodge - Immortal Labyrinth
« Reply #142 on: June 10, 2014, 09:32:28 am »

I just sleep, accepting my faith
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Living on the opposite part of the world is sometime a problem

Ethereal

  • Bay Watcher
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Re: Roll To Dodge - Immortal Labyrinth
« Reply #143 on: June 11, 2014, 05:17:57 pm »

Give Varee a good punch in the gut,will probably wake him up.
[4] You pull your first back and aim towards Varee's stomach area. You jab his guts! [Damage : 1, Critical : 3] He jumps awake and coughs out blood. He cries in pain as the punch's pain knock's him back to unconsciousness. You lift up his shirt to see how much damage you do, and notice many bruises along his gut area. However, there was something going on inside...internal bleeding.

Try to use my plant to heal myself before I bleed to death.
[1 - 2 = 1] You stay in your slumber.

Whoops.

Try to see if I can apply the same magic that works with my weapons in order to project an aura that protects our party from basic injuries like tripping, bumping into stuff, randomly exploding due to bad rolls, etc.
[Auto-Fail] You try to call on some magic to protect your allies from bad injuries but feel an unknown force stop any magical energy enter your body.

((I bet if you roll a 6, we'll all be attached to your back.))

Aim a wand at a Golem and shoot magic at it.
This is kind of amusing, but it's really stopping the hallucination from moving forward and getting to the juicy bits.  Most of my shroom trips have naked women, really looking forward to that part.  Maybe this staff thing...

Try and use the staff to bolster Divide's action.
[5,2] You take your wand out and point it towards a golem, you point it at the nearest one to the right. You force the want to shoot some sort of magic at the golem. You feel something inside the wand move as the tip of the wand opens! A gem reveals itself from the inside of the wand as it glows with bright light. You focus the wand towards the golem and let it shoot. [Accuracy : 3] It seems as though your lack of magic training proves itself through accuracy! The beam of light completely misfires and hits a wall far away from the golem. While that happened, Nunzillor is waving his hands wildly, forgetting his staff was torn apart.

I just sleep, accepting my faith
[2 - 1 - 2 = 1] You try to sleep and calm your body down, but your mind is elsewhere in your dreams...


Statuses :
Spoiler: Varee (click to show/hide)
Spoiler: Beirus (click to show/hide)
Spoiler: blazing glory (click to show/hide)
Spoiler: Sinvara (click to show/hide)
Spoiler: Nunzillor (click to show/hide)
Spoiler: _DivideByZero_ (click to show/hide)
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_DivideByZero_

  • Bay Watcher
  • Not to be confused with infinity
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Re: Roll To Dodge - Immortal Labyrinth
« Reply #144 on: June 11, 2014, 05:40:01 pm »

Well, it looks like we'll have to deal with the fact that mere travel can have some ridiculously bad consequences. At least this proves that I can somewhat interact with magic!

Proceed to the next room Smash the lock to the next room, hope nothing tries to kill me.
« Last Edit: June 11, 2014, 07:23:20 pm by _DivideByZero_ »
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Beirus

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Re: Roll To Dodge - Immortal Labyrinth
« Reply #145 on: June 11, 2014, 05:47:50 pm »

((Pretty sure the door to the next room is still locked.))

Try to shoot a different golem with the light beam wand. Or try a different wand.
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Because everything is Megaman when you have an arm cannon.

Nunzillor

  • Guest
Re: Roll To Dodge - Immortal Labyrinth
« Reply #146 on: June 11, 2014, 06:02:50 pm »

((Nevermind!  Please ignore pre-edit post.))

Damn it!

Using my wings to hover, fly towards the nearest golem.  Hold what remains of my staff like a baseball bat.  Take a swing at the golem as hard as I can.
« Last Edit: June 11, 2014, 06:07:39 pm by Nunzillor »
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blazing glory

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Re: Roll To Dodge - Immortal Labyrinth
« Reply #147 on: June 11, 2014, 09:53:21 pm »

((Oops,sorry Varee.))

Assist _DivideByZero_ by smashing the hilt of my sword into the lock,pray to whatever deity that I don't fall over and fall unconsious.
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Varee

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Re: Roll To Dodge - Immortal Labyrinth
« Reply #148 on: June 12, 2014, 12:59:37 am »

Try to exit my body and continue on as a soul
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Living on the opposite part of the world is sometime a problem

Nunzillor

  • Guest
Re: Roll To Dodge - Immortal Labyrinth
« Reply #149 on: June 16, 2014, 11:10:01 am »

Proceed to the next room Smash the lock to the next room, hope nothing tries to kill me.

((I'm getting the sense that the door will remain locked until the golems are dead.))
« Last Edit: June 16, 2014, 11:13:52 am by Nunzillor »
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