Turn 45Update Music.Order a quick scan of my functional systems, and assess the damage that has been done to me. Keep charging, and kick the wall.
You kick the wall, but it soon becomes painfully obvious that you are not physically strong enough to knock it down. Meanwhile, the scan reveals that you have received damage to your head, which has limited your energy cooling and body coordination. Damage to your leg has prevented function walking, making your only method of movement a sort of limp. CHARGE: [6 + 1(CHARGE)] =
7,
OVERSHOT.Your arm-weapon is now at level five. It begins to grow very warm.
Loot all
You take all the loot of interest that you saw earlier, as well as (roll) a magical bag that feels light and supple, in which you shove that you're not planning to use immediately.
Insert the wire into the robot and briefly look over the electronics in the room.
You insert the wire into the robot; suddenly, the screen monitor begins to flash, and you are met with a picture of what looks like a dome. Large red letters spell:
"WARNING: DOME INTEGRITY AT SIXTY PERCENT. IMMEDIATE EVACUATION SUGGESTED. EMERGENCY DOORS HAVE BEEN UNLOCKED." The electronics you spot briefly before being distracted are (roll) nothing of considerable value; mostly just scrap, though there are a few useful components. You also spot an undamaged AI Core and a Cooling System.
Test my strength on the nearby building, (punch it)
You punch a nearby building; you feel a sharp pain, and your hand begins to hurt. Smooth.
Rest on the roof. If, by cruel fate, this is the same roof Jack is heading to, flee to another one and rest there.
You rest on the roof (roll). Fortunately, it is not the same roof that Jack was headed to.
You are now fatigued.SO MUCH FIRE... GOD DANGIT...
get onto the roof and look for some aloe vera or other medicines for burns so this stops annoying me, note entrances into buildings from the roofs
You get onto the roof and look for medicine, but (unsurprisingly) don't find any. You (roll) do not find any entrances directly into buildings from the roof; you'll have to hop off to get inside anywhere.
Try practicing my astral magic again.
You attempt to once again practice your astral magic. ASTRAL: [6] =
6,
OVERSHOTYou create a blinding flash, dazing yourself (roll) but fortunately not affecting your ally, who is too focused on his own tasks. A basic understanding of Astral magic is now yours, and you might be able to understand a more complex spell now (
Astral +1).