Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 21 22 [23] 24 25 ... 35

Author Topic: Phantasy Star Online 2 - Fighting a capital ship with a laser greatsword.  (Read 60073 times)

majikero

  • Bay Watcher
  • Poi~
    • View Profile

Charge revival is a must have on any elemental build. Especially since it gives you access to Charge Attack skills. The only ice tech you'd want is Il Barta anyways.
Logged

Kaitol

  • Bay Watcher
  • Heya, Red.
    • View Profile

The whole Idea with Photon Flare, was to target a weak point, activate it, than layer on as many Ilbarta as I can cast at once since each one boosts consecutive strikes, and just pile on the burst damage for bosses. As for groups, I was going to try out Rabarta buffed by photon flare boost combined with freeze ignition.

This was the best I could come up with, since I had my heart set on Ice, after I ended up naming my character Ice Maiden in German.
Logged

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile

Is using the setup download provided on Arks Layer suppose take as ungodly amount of time as my cmputer is predicting?
Logged
It's FEF, not FEOF

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile

Is using the setup download provided on Arks Layer suppose take as ungodly amount of time as my cmputer is predicting?
It's a 10GB+ game.

Kaitol

  • Bay Watcher
  • Heya, Red.
    • View Profile

So I've been looking at the fighter tree, and I remember some people saying the Chase skills were bad. Because that 1.55 damage multiplier looks pretty solid, and the only other thing you could put points into without also going in to wise stance are step skills and adrenaline, I'm wondering why. Most Bosses are generally susceptible to at least one status effect, and so long as you went to the trouble of keeping up a weapon with each status effect you'd rarely be unable to inflict them. Plus once you do, if you have chase bind theres a 70% chance for each attack to inflict bind which Is a status effect itself, isn't it? Some bosses (all?) do gain immunity each time a status effect hits them so eventually the bonus would peter out but by that time the boss is either probably close to dead or you were in over your head to start with.

I mean, the only other thing to put points into is wise stance stuff, and crazy seems much worse than chase, and halfline and deadline seem a bit iffy unless you are supremely confidant of your dodging capabilities, and you can get step on a subclass. (Holy christ, A tree where I can't find enough places to put points into. Really hammers home that the starting 3 class trees are a lot more bloated)

(It only took me a day or so to download the game myself)
Logged

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock

I think the general concensus on fighters is that it's considered better to just take both brave and wise, because some enemies have shields, some are hard to get behind, etc. The deadline/PP Slayer skills are inexplicably not popular but they're not bad.

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile

Before I install, how big of a concern is the Game Guard thing I heard about??
Logged
It's FEF, not FEOF

Kaitol

  • Bay Watcher
  • Heya, Red.
    • View Profile

*shrugs*

I've never had any problems.
Logged

Jelle

  • Bay Watcher
    • View Profile

I think the general concensus on fighters is that it's considered better to just take both brave and wise, because some enemies have shields, some are hard to get behind, etc. The deadline/PP Slayer skills are inexplicably not popular but they're not bad.

PP slayer I agree but deadline slayer honestly I'd rather get a generic s atk up instead. Fighting in melee with less than half health is asking for trouble imo.

As for chase skills I don't know they caught my interest as well but I've no idea how practical it is. I believe I've read that an attack has about a 2% chance to apply a status effect wich isn't amazing. Setting up a high end weapon for each satus effect so you're set for every boss is a huge investment, and then the question is how much you really gain from it.
I'm also wondering if stun is also considered a status effect, or bind for that matter. Sword's stun skill would be hilariously effective with chase skills if it were. Well on stunnable monsters anyway, not quite against bosses.

Edit: On topic of status effect, in case this is useful, here's a list of vulnerabilities per boss. Some of the bosses require very specific targeting to apply status effects.

« Last Edit: June 08, 2014, 11:51:35 am by Jelle »
Logged

Ygdrad

  • Bay Watcher
  • Overanalyzing and overthinking EVERYTHING.
    • View Profile

I read that the status effects you get on bosses are not considered standard status effects, they instead cause the boss to have a specific reaction and do not work with the chase skill.
Logged
A yawn is a silent scream for coffee.

Jelle

  • Bay Watcher
    • View Profile

I read that the status effects you get on bosses are not considered standard status effects, they instead cause the boss to have a specific reaction and do not work with the chase skill.

Source? Would love to find out for sure, and sadly no free respec skills make science difficult.

Also anyone who can translate this bit about chase advance? Google translation is a little unclear. It's about stun and bind.
Spoiler (click to show/hide)

Edit: In the list I linked earlier I think the O means the status effects acts like normal, whereas triangle means it has a unique effect (e.g. applying poison to quartz dragon exposed weak point makes it take double damage afaik). It'd make sense for chase advance to work in the former case, the latter I'd like to find out.

Edit2: Seems like bing translator is more up for the task! It says "Effect type attribute abnormal burn, freeze, shock, Mirage, panic, poison and effect type 'jamming' Stan, injury, and binding effect is applied.", but what in the blazes is injury. Is that when a boss is reeling after sufficiently damaging a certain part?
« Last Edit: June 08, 2014, 02:22:41 pm by Jelle »
Logged

Kaitol

  • Bay Watcher
  • Heya, Red.
    • View Profile

There actually IS a way for a premium player to give non-premium players items, maybe. The cardboard box and PRE box you can buy at the fun shop? Can have items and mesata placed in it and then you can put it in someone else's room if you're a premium.

Supposedly. Don't look at me if something goes wrong.


Edit: and another thing, it seems to me the fighter tree is all backwards, chase should be under wise, and line and crazy should be under brave, twin sword should be brave, and dual dagger should be wise. Brave people don't inflict status effects ,and wise people don't let themselves get wrecked while attacking something from behind.
« Last Edit: June 09, 2014, 12:08:31 am by Kaitol »
Logged

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock

I've replaced the crafting tutorial in the OP with a link to girlinhat's much better crafting tutorial. Just a heads up.

Kaitol

  • Bay Watcher
  • Heya, Red.
    • View Profile

Ugh. Diggs refuse to give me the Tagvalve for the matterboard.

I did all the arks road cards up to it as well.

Why must you do this to me gammmmme.... T_T
Logged

majikero

  • Bay Watcher
  • Poi~
    • View Profile

Did you select the quest on the matterboard? You need to switch matterboards to grab the stuff on it.
Logged
Pages: 1 ... 21 22 [23] 24 25 ... 35