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Author Topic: Vanigo's Empire Game- Turn 72; Game over man  (Read 48298 times)

Rolepgeek

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Re: Vanigo's Empire Game- Turn 24
« Reply #360 on: June 26, 2014, 06:25:01 pm »

Oh, alright. Damnit. My reason for opting for Pikemen rather than Axemen is kinda screwed now. What does Siege do, may I ask, then?

I would like to participate in another one from the start, so reserve a spot/PM me if you do, please!
« Last Edit: June 26, 2014, 07:19:12 pm by Rolepgeek »
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notquitethere

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Re: Vanigo's Empire Game- Turn 24
« Reply #361 on: June 26, 2014, 06:29:42 pm »

I always feel like I'm dallying with certain disaster but with everything still to play for. I love it!

Spoiler: Turn 24 (click to show/hide)
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Zanzetkuken The Great

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Re: Vanigo's Empire Game- Turn 24
« Reply #362 on: June 26, 2014, 06:36:29 pm »

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lemon10

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Re: Vanigo's Empire Game- Turn 24
« Reply #363 on: June 26, 2014, 08:12:06 pm »

Turn 25
Spoiler: Turn 24 results (click to show/hide)
-----
Admin interface
Player interface
E: Fixed the desert pastures.
« Last Edit: June 26, 2014, 08:18:54 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: Vanigo's Empire Game- Turn 25
« Reply #364 on: June 26, 2014, 08:54:54 pm »

Real quick, Lemon, what does Siege do?
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RangerCado

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Re: Vanigo's Empire Game- Turn 25
« Reply #365 on: June 26, 2014, 09:02:33 pm »

Spoiler (click to show/hide)
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Kashyyk

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Re: Vanigo's Empire Game- Turn 25
« Reply #366 on: June 26, 2014, 09:45:01 pm »

Real quick, Lemon, what does Siege do?

It reduces the bonus to defence a unit gets from city defences.

Spoiler (click to show/hide)
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Rolepgeek

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Re: Vanigo's Empire Game- Turn 25
« Reply #367 on: June 26, 2014, 09:46:35 pm »

Real quick, Lemon, what does Siege do?

It reduces the bonus to defence a unit gets from city defences.
Ah, that makes sense. I thought it might give the attacking forces a bonus.

Do multiple ones stack? Like do 3 battering rams negate the effect of a palisade+stone wall? Or do you need a battering ram and a catapult for that? Or just the next tier up(trebuchets?)?

EDIT: In any case

Spoiler (click to show/hide)
Let's see just how many turns we can get done in one day.
« Last Edit: June 26, 2014, 09:49:03 pm by Rolepgeek »
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lemon10

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Re: Vanigo's Empire Game- Turn 25
« Reply #368 on: June 26, 2014, 09:50:45 pm »

Real quick, Lemon, what does Siege do?
Cities have a passive defense bonus of 25%+25% per defensive building. Siege reduces this by the strength of the siege bonus. It does not affect terrain defensive bonuses.
Damn ninjas.
I think they stack, but I'm not 100% sure. You can check in the admin interface if you want.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: Vanigo's Empire Game- Turn 25
« Reply #369 on: June 26, 2014, 09:55:58 pm »

Real quick, Lemon, what does Siege do?
Cities have a passive defense bonus of 25%+25% per defensive building. Siege reduces this by the strength of the siege bonus. It does not affect terrain defensive bonuses.
Damn ninjas.
I think they stack, but I'm not 100% sure. You can check in the admin interface if you want.
So, uhhh...
What does defensive bonus do, exactly? And what bonuses do the different terrain bonuses give? Wouldn't, to a certain point, bowmen be able to rain death without retaliation if there was a wall and the attackers don't have a siege weapon? And don't the Stone Wall and Fortress give +50% each? That's what the 50 means right?

And even though I know you almost certainly won't answer this: When is the best time to use siege weapons, then? After all, they're rather slow.
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Zanzetkuken The Great

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Re: Vanigo's Empire Game- Turn 25
« Reply #370 on: June 26, 2014, 10:09:36 pm »

Spoiler (click to show/hide)
« Last Edit: June 26, 2014, 10:47:40 pm by Zanzetkuken The Great »
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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lemon10

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Re: Vanigo's Empire Game- Turn 25
« Reply #371 on: June 27, 2014, 12:11:00 am »

Real quick, Lemon, what does Siege do?
Cities have a passive defense bonus of 25%+25% per defensive building. Siege reduces this by the strength of the siege bonus. It does not affect terrain defensive bonuses.
Damn ninjas.
I think they stack, but I'm not 100% sure. You can check in the admin interface if you want.
So, uhhh...
What does defensive bonus do, exactly? And what bonuses do the different terrain bonuses give? Wouldn't, to a certain point, bowmen be able to rain death without retaliation if there was a wall and the attackers don't have a siege weapon? And don't the Stone Wall and Fortress give +50% each? That's what the 50 means right?

And even though I know you almost certainly won't answer this: When is the best time to use siege weapons, then? After all, they're rather slow.
Defensive bonuses simply increase the defense stat of all defending units. If they get a +125% defensive bonus (+50% from hills and +75% from a city), then a unit with 4 base defense goes into battle with 9 defense.
As for terrain, forest/hill/mountains get +25/50/75% defense.
Walls don't have any physical presence in a battle, and give the same percentage bonus for all defending units, from bowmen to axemen to calvary to boats. That said, in a battle with forces that are even slightly similar, a defender with a good bonus will be able to shred his opponent with the crazy defense he can get.
Yeah, 50 is a 50% bonus, I made a mistake when I said that they were all 25% apparently.

You should use them when it is benifical, i'm not really going to tell you when that is, but you should be able to figure out when it is more useful to send some over and wait the turns it takes to get there then to produce a few more regular troops and attack a few turns sooner.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: Vanigo's Empire Game- Turn 25
« Reply #372 on: June 27, 2014, 12:21:01 am »

So they just increase the defense stat.

So ranged units are even less useful than other units when defending a city.

Because that makes sense >.>
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RangerCado

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Re: Vanigo's Empire Game- Turn 25
« Reply #373 on: June 27, 2014, 12:23:20 am »

Well, if you get 1 or 2 high health and defense guys in melee, your ranged guys get to just sit there all day taking pot shots.
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lemon10

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Re: Vanigo's Empire Game- Turn 25
« Reply #374 on: June 27, 2014, 02:32:28 am »

Well, if you get 1 or 2 high health and defense guys in melee, your ranged guys get to just sit there all day taking pot shots.
Outside of having a few specialists (siege, healers, units with auras) and units that need rare resources (mana units, mithril units) you don't ever want to split your force with different speed and range units.
E: Just waiting on nqt.
« Last Edit: June 27, 2014, 05:39:58 am by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.
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