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Author Topic: Roll to Become a Hero - Christmas Event, First Challenge: Siege!  (Read 85900 times)

Dermonster

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Move on forward and, iunno, Read through that herbalism book Lyeos gave me. Can't well use any spells at the moment.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Lyeos

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Climb up there with Trevor, I'd feel safer with someone who could keep people from getting close, and if they do, I can handle them.
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scapheap

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Move forth, through the front gate
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Solymr

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Waitlist pls
Spoiler (click to show/hide)
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Beirus

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Move forth, through the front gate
Go through the front gate with Clair.
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Because everything is Megaman when you have an arm cannon.

The Froggy Ninja

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Onward! Also map out the base as we go along. Could be useful later.

SomeStupidGuy

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Keep an eye out for any other guards, I s'ppose.
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Your favorite pinko progressive nerd-gal. Probably.

NAV

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Wait for me, list!
Spoiler (click to show/hide)
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

adwarf

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Roll to Become a Hero - Turn 14: Shepherds suck at stealth
« Reply #248 on: May 28, 2014, 04:28:01 pm »

Chronus
You open the Herbalism book Lucy gave you as you walk towards the front gate, the book is fairly short being a beginner's guide after all, but by the time you reach the gates you've already finished reading the entire thing. Strangely enough as you think about the book you notice you can remember every page exactly as it is in the book, and you believe you could make some poultices and potions of your own from the book given the resources and some time.

Learned all the Recipes from the Beginner's Guide to Herbalism.

Lucy Verim
Dashing ahead of the others you clamber up the walls after Trevor, and end up doing just as well as he did as you make it to the top of the curtain wall fast enough before you turn to face the last bit of the climb leading up to the top of the tower. The last stretch proves no problem at all, and you soon find yourself on the top of the tower opposite of Trevor with the body of one of the bandit's strewn out on the ground and his crossbow on the table unused.

Clair Gemini
You enter the gate before the others do, and find yourself suddenly falling forward as you trip across a wire of some form as the air is filled with a massive clattering sound. Looking back you see the metal wire glinting now with scraps of armor tied to it, a crude warning system and you triggered it without fail, pushing yourself up you watch as the door of the tower bursts open and three bandits come charging out to meet you with weapons in hand.

Bandit Axeman
The axe wielding bandits hurls one of the small axes at his side directly at Jase who moves to block with his shield, but it is far to slow to block the axe as it strikes home in his shoulder causing him to scream in pain. Blood blossoms from the deep wound as Jase tears it out of the wound, and rushes forward to meet the bandits gritting through the pain.

Spoiler: Initiative List (click to show/hide)

Combat Starts! Pick your targets, and let the killing begin!

Spoiler: Chronus, Dermonster (click to show/hide)
Spoiler: Lucy Verim, Lyeos (click to show/hide)
Spoiler: Clair Gemini, scapheap (click to show/hide)

-----

Spoiler: Bandit Swordsman 1 (click to show/hide)
Spoiler: Bandit Swordsman 2 (click to show/hide)
Spoiler: Bandit Axeman (click to show/hide)

Spoiler: Bandit Crossbowman (click to show/hide)
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Lyeos

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Re: Roll to Become a Hero - Turn 14: Shepherds suck at stealth
« Reply #249 on: May 28, 2014, 04:29:44 pm »

Take the crossbow and the quiver, shoot down at one of the swordmen or the axe guy if possible.
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SomeStupidGuy

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Re: Roll to Become a Hero - Turn 14: Shepherds suck at stealth
« Reply #250 on: May 28, 2014, 04:49:37 pm »

"Tch. Well, I can still try and be subtle..."
Move along the wall to try and flank the swordsman. And of course, fire on 'em if I manage to do so.
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Your favorite pinko progressive nerd-gal. Probably.

The Froggy Ninja

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Re: Roll to Become a Hero - Turn 14: Shepherds suck at stealth
« Reply #251 on: May 28, 2014, 05:04:00 pm »

I inspect their weapons for wear and damage.

Dermonster

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Re: Roll to Become a Hero - Turn 14: Shepherds suck at stealth
« Reply #252 on: May 28, 2014, 05:16:22 pm »

Go all up and stab a bandit, you see?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Beirus

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Re: Roll to Become a Hero - Turn 14: Shepherds suck at stealth
« Reply #253 on: May 28, 2014, 06:29:02 pm »

Pay the Bandit Axeman back for that shoulder wound I just got.
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Because everything is Megaman when you have an arm cannon.

scapheap

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Re: Roll to Become a Hero - Turn 14: Shepherds suck at stealth
« Reply #254 on: May 29, 2014, 10:27:54 am »

Clair bonks the axeman, viewing him as the biggest threat
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
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