Turn 1: The Arrival!Grab a Two Knives and a Basic Suit. Take a handgun and some clips if there's any left after everyone else get their stuff.
You take two knives, the basic suit and a handgun plus 2 clips.
Take one of each if possible, priority on gun + ammo, then spellbook, then suit if not.
You pick up one of each, and begin to read the Spell-book:
(5) It seems to be a basic explanation about how to cast magic missiles, as well as fire, ice, electric, and water variations of that same spell, nice catch, I must say.
Spell Gained!:
(Basic/Fire/Ice/Electric/Water) Magic missile!Take as many spell books as possible, a basic suit and a combat knife.
"Spells, huh? Wonder how they differ from rituals..."
"Rituals, right, I'm guessing you might be the perpetrator of the mysterious Pentagrams appearing everywhere?"After taking the suit and knife, you begin to sink into the magic spell book:
(3) Hmmm, it appears to be instructions on the use of blood-magic, it says that type of magic takes away your 'life essence' or soul, but is basically the equivalent of combining anti-matter and matter, shit is
destructive.
It only talks about using it for energy blasts and the such though.
New Spell Gained!:
(Basic) Blood-Magic Blasts"So then, my name is Zack Abrams. I declare myself this teams expert on magic, the occult and the supernatural. Any questions?"
Grab knife and magic tome
(let's assume you take a basic suit with you, right? Just so you don't die from a tap.)
Grabbing your small shopping list, you sit down to read that magic tome:
(2) (damn) Just some stuff about repair magic, fixing certain things or improving other stuff, but nothing
too interesting.
New Spell Gained!:
Simple Repair Magic!Steal any item.
All the knifes are gone, but you do take a handgun, 2 clips, a basic suit but you don't bother with the spell-book, probably nothing interesting in there anyway.
As the jet lands in a silent touchdown, our hero(s) of today step outside to be met with the massive monolith that is the tower.
Only one question remains:
WILL YOU ENTER?Characters:
Darkpaladin109:
Name: Dumbo the Dumb
Back-story: Got thrown out of the circus for being too dumb, ugly and constantly accidentally murdering people due to his massive strength.
Appearance: A extremely ugly man better described as a pile of muscle and flesh than a man.
characteristics: Dumb and ugly, but much stronger and tougher than a normal man.
Abilities:
Strength: 10
Endurance: 5
Agility: 1
Magic: 0
Perception: 0
Intelligence: 0
Backpack: 2 Knives, Handgun (2 clips)
Apparel: Basic Suit (Basic protection)
SmurfingtonTheThird:
name: Lerman
Back-story: Mild-mannered sadist of a treasure-hunting archeologist. Heard the words "treasure" and "tower" in the same sentence and charged towards it.
Appearance: Short, stocky, pale skin, golden hair.
characteristics: He's a fairly distanced person, always quiet around people he doesn't know. As you warm up to him though, he gets fairly protective of you. Do the opposite and piss him off, and he'll hurt you. Which will further aggravate him into ripping you into your individual molecules, because he's a sadist.
Abilities:
Strength:3
Endurance: 2
Agility: 3
Magic: 0
Perception: 4
Intelligence: 4
Items: Handgun (2 clips)
Apparel: Basic suit (Basic protection)
TamerVirus:
Name: Omar.
Backstory: Tries to masquerade as a mysterious warrior from an non existent Artic Tribe. Is actually a retired mechanic
Appearance: Always wearing a large white parka and thick googles.
Characteristics: Always uses a voice changing device. Secretive.
Strength: 2
Endurance: 5
Agility: 3
Magic: 3
Perception: 1
Intelligence: 2
Items:Knife
Apparel: Basic suit (Basic Protection)
Spells: Simple Repair Spells
BlitzDungeoneer:
Name: Zack Abrams
Backstory: Zack was, essentially, a creepy child. He loved the occult and the supernatural since he was a small boy, and since then has expanded his horizons onto aliens as well.
Appearance: Wears black robes and a hood. Always carries a book with weird symbols on it.
Characteristics: Creepy. Has a habit of drawing pentagram a in chalk in random places.
Strength: 1
Endurance: 3
Agility: 1
Magic:7
Perception: 1
Intelligence: 3
Items: Knife
Apparel: Basic suit (Basic protection)
Spells: Blood-magic blast.
Harry Baldman:
Name: Widdler
Backstory: all was well with Widdler's back, but Widdler had a mild attack, and Widdler had to go and stack a pile of stolen, dirty crack. And his friend Mack, a fan of crack, gave a smack to Widdler's back, and Widdler's back went clack and crack. And Widdler went to Dr. Jack, who was a hack and made him pack, and when he'd packed, gave him a snack, and Widdler snacked and all went black. His mind came back, he screamed for Jack, for Jack had sent him into cack, a crock of cack of deepest, darkest black.
Appearance: With hair and eyes and teeth quite black, face covered with the strangest plaque. Thin yet strong, and always slack, Widdler has a crooked back.
Characteristics: Doesn't actually rhyme all of his sentences, believe it or not. Despite appearances, not actually a drug addict.
Abilities:
Strength: 1
Endurance: 1
Agility: 5
Magic: 3
Perception: 5
Intelligence: 1
Items:
Apparel: Basic suit (Basic protection)
Spells: (Basic/Fire/Ice/Electric/Water) Magic Missiles